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Red Tower more Beetom tricks (#2416)
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Lines changed: 117 additions & 7 deletions

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region/brinstar/red/Red Tower.json

Lines changed: 117 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -595,8 +595,32 @@
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"Use a Ripper to get knocked back onto the frozen Beetom.",
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"This will clip Samus one pixel left into the wall, making it possible to X-ray climb.",
597597
"X-ray climb up 2 screens."
598+
]
599+
},
600+
{
601+
"link": [1, 2],
602+
"name": "Frozen Beetom X-Ray Climb with Morph",
603+
"requires": [
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{"notable": "Frozen Beetom X-Ray Climb with Morph"},
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{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 1}},
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"Morph",
607+
"canXRayStandUp",
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{"enemyDamage": {"enemy": "Ripper", "type": "contact", "hits": 1}},
609+
"canWallIceClip",
610+
"canLongXRayClimb"
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],
599-
"devNote": "Given the ability to freeze enemies, nodes 1 and 5 are freely connected, so lumping these into one strat is sound."
612+
"flashSuitChecked": true,
613+
"note": [
614+
"Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door.",
615+
"Position Samus one pixel to the right of being against the wall.",
616+
"Jump and freeze the Beetom mid-air in as high a position as possible,",
617+
"such that Samus can get on top of it, morph, and barely have enough space to unmorph.",
618+
"Use X-Ray to stand up, turn around just before the Beetom thaws, then freeze it as high as possible.",
619+
"A Flatley jump may help with freezing the Beetom in a high enough position but is not required.",
620+
"Use a Ripper to get knocked back onto the frozen Beetom.",
621+
"This will clip Samus into the wall, making it possible to X-Ray climb.",
622+
"X-Ray climb up 2 screens."
623+
]
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},
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{
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"id": 12,
@@ -606,7 +630,7 @@
606630
{"obstaclesNotCleared": ["A"]},
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"canExtendedMoondance",
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"canTrickyUseFrozenEnemies",
609-
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 3}},
633+
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 1}},
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"h_extendedMoondanceBeetomLeniency"
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],
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"flashSuitChecked": true,
@@ -624,7 +648,7 @@
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"h_usePowerBomb",
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"canMoondance",
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"canTrickyUseFrozenEnemies",
627-
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}
651+
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 1}}
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],
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"exitCondition": {
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"leaveWithStoredFallSpeed": {
@@ -651,7 +675,7 @@
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"h_usePowerBomb",
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"canExtendedMoondance",
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"canTrickyUseFrozenEnemies",
654-
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}},
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{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 1}},
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"h_extendedMoondanceBeetomLeniency"
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],
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"exitCondition": {
@@ -671,6 +695,79 @@
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"If needed, the Beetom can be left at the door while Samus moves to the farm bugs."
672696
]
673697
},
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{
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"link": [1, 2],
700+
"name": "Moondance Clip, G-Mode Setup - Get Hit By Beetom",
701+
"requires": [
702+
{"obstaclesNotCleared": ["A"]},
703+
"canBeExtremelyPatient",
704+
"canExtendedMoondance",
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"canTrickyUseFrozenEnemies",
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{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}
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],
708+
"exitCondition": {
709+
"leaveWithGModeSetup": {
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"knockback": false
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}
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},
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"unlocksDoors": [{"types": ["ammo"], "requires": []}],
714+
"flashSuitChecked": true,
715+
"note": [
716+
"Collect the Beetom and freeze it above and left of the Power Bomb Blocks in a way that Samus will be able to Moondance.",
717+
"Moondance until Samus falls through two tiles, wait for the Beetom to thaw and attach to Samus,",
718+
"then Moonfall again to sink through the solid blocks and reach the door with the Beetom.",
719+
"Use the Beetom to perform a G-mode setup through the door."
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]
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},
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{
723+
"link": [1, 2],
724+
"name": "Moondance Clip, Leave with Moondance",
725+
"requires": [
726+
{"obstaclesNotCleared": ["A"]},
727+
"canBeExtremelyPatient",
728+
"canExtendedMoondance",
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"canTrickyUseFrozenEnemies",
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{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}
731+
],
732+
"exitCondition": {
733+
"leaveWithStoredFallSpeed": {
734+
"fallSpeedInTiles": 1
735+
}
736+
},
737+
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
738+
"flashSuitChecked": true,
739+
"note": [
740+
"Collect the Beetom and freeze it above and left of the Power Bomb Blocks in a way that Samus will be able to Moondance.",
741+
"Moondance until Samus falls through two tiles, wait for the Beetom to thaw and attach to Samus,",
742+
"then Moonfall again to sink through the solid blocks and reach the door with the Beetom.",
743+
"Use the Beetom to perform another moondance to leave with stored fall speed."
744+
]
745+
},
746+
{
747+
"link": [1, 2],
748+
"name": "Moondance Clip, Leave with Extended Moondance",
749+
"requires": [
750+
{"obstaclesNotCleared": ["A"]},
751+
"canBeExtremelyPatient",
752+
"canExtendedMoondance",
753+
"canTrickyUseFrozenEnemies",
754+
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}},
755+
"h_extendedMoondanceBeetomLeniency"
756+
],
757+
"exitCondition": {
758+
"leaveWithStoredFallSpeed": {
759+
"fallSpeedInTiles": 2
760+
}
761+
},
762+
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
763+
"flashSuitChecked": true,
764+
"note": [
765+
"Collect the Beetom and freeze it above and left of the Power Bomb Blocks in a way that Samus will be able to Moondance.",
766+
"Moondance until Samus falls through two tiles, wait for the Beetom to thaw and attach to Samus,",
767+
"then Moonfall again to sink through the solid blocks and reach the door with the Beetom.",
768+
"Use the Beetom to perform another extended moondance to leave with stored fall speed."
769+
]
770+
},
674771
{
675772
"id": 15,
676773
"link": [1, 3],
@@ -2447,8 +2544,7 @@
24472544
"Use a Ripper to get knocked back onto the frozen Beetom.",
24482545
"This will clip Samus one pixel left into the wall, making it possible to X-ray climb.",
24492546
"X-ray climb up 2 screens."
2450-
],
2451-
"devNote": "Given the ability to freeze enemies, nodes 1 and 5 are freely connected, so lumping these into one strat is sound."
2547+
]
24522548
},
24532549
{
24542550
"id": 88,
@@ -3147,8 +3243,22 @@
31473243
"Alternatively, this can be done by shooting the block while falling right as it goes off screen,",
31483244
"then using well-timed short space jumps to go up as rapidly as possible before the block respawns."
31493245
]
3246+
},
3247+
{
3248+
"id": 10,
3249+
"name": "Frozen Beetom X-Ray Climb with Morph",
3250+
"note": [
3251+
"Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door.",
3252+
"Position Samus one pixel to the right of being against the wall.",
3253+
"Jump, aim down, and freeze the Beetom mid-air,",
3254+
"in a position that Samus can get on top of it, morph, and barely have enough space to unmorph.",
3255+
"Use X-Ray to stand up, turn around just before the Beetom thaws, then freeze it as high as possible.",
3256+
"Use a Ripper to get knocked back onto the frozen Beetom.",
3257+
"This will clip Samus into the wall, making it possible to X-Ray climb.",
3258+
"X-Ray climb up 2 screens."
3259+
]
31503260
}
31513261
],
31523262
"nextStratId": 138,
3153-
"nextNotableId": 10
3263+
"nextNotableId": 11
31543264
}

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