595595 " Use a Ripper to get knocked back onto the frozen Beetom." ,
596596 " This will clip Samus one pixel left into the wall, making it possible to X-ray climb." ,
597597 " X-ray climb up 2 screens."
598+ ]
599+ },
600+ {
601+ "link" : [1 , 2 ],
602+ "name" : " Frozen Beetom X-Ray Climb with Morph" ,
603+ "requires" : [
604+ {"notable" : " Frozen Beetom X-Ray Climb with Morph" },
605+ {"enemyDamage" : {"enemy" : " Beetom" , "type" : " contact" , "hits" : 1 }},
606+ " Morph" ,
607+ " canXRayStandUp" ,
608+ {"enemyDamage" : {"enemy" : " Ripper" , "type" : " contact" , "hits" : 1 }},
609+ " canWallIceClip" ,
610+ " canLongXRayClimb"
598611 ],
599- "devNote" : " Given the ability to freeze enemies, nodes 1 and 5 are freely connected, so lumping these into one strat is sound."
612+ "flashSuitChecked" : true ,
613+ "note" : [
614+ " Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door." ,
615+ " Position Samus one pixel to the right of being against the wall." ,
616+ " Jump and freeze the Beetom mid-air in as high a position as possible," ,
617+ " such that Samus can get on top of it, morph, and barely have enough space to unmorph." ,
618+ " Use X-Ray to stand up, turn around just before the Beetom thaws, then freeze it as high as possible." ,
619+ " A Flatley jump may help with freezing the Beetom in a high enough position but is not required." ,
620+ " Use a Ripper to get knocked back onto the frozen Beetom." ,
621+ " This will clip Samus into the wall, making it possible to X-Ray climb." ,
622+ " X-Ray climb up 2 screens."
623+ ]
600624 },
601625 {
602626 "id" : 12 ,
606630 {"obstaclesNotCleared" : [" A" ]},
607631 " canExtendedMoondance" ,
608632 " canTrickyUseFrozenEnemies" ,
609- {"enemyDamage" : {"enemy" : " Beetom" , "type" : " contact" , "hits" : 3 }},
633+ {"enemyDamage" : {"enemy" : " Beetom" , "type" : " contact" , "hits" : 1 }},
610634 " h_extendedMoondanceBeetomLeniency"
611635 ],
612636 "flashSuitChecked" : true ,
624648 " h_usePowerBomb" ,
625649 " canMoondance" ,
626650 " canTrickyUseFrozenEnemies" ,
627- {"enemyDamage" : {"enemy" : " Beetom" , "type" : " contact" , "hits" : 2 }}
651+ {"enemyDamage" : {"enemy" : " Beetom" , "type" : " contact" , "hits" : 1 }}
628652 ],
629653 "exitCondition" : {
630654 "leaveWithStoredFallSpeed" : {
651675 " h_usePowerBomb" ,
652676 " canExtendedMoondance" ,
653677 " canTrickyUseFrozenEnemies" ,
654- {"enemyDamage" : {"enemy" : " Beetom" , "type" : " contact" , "hits" : 2 }},
678+ {"enemyDamage" : {"enemy" : " Beetom" , "type" : " contact" , "hits" : 1 }},
655679 " h_extendedMoondanceBeetomLeniency"
656680 ],
657681 "exitCondition" : {
671695 " If needed, the Beetom can be left at the door while Samus moves to the farm bugs."
672696 ]
673697 },
698+ {
699+ "link" : [1 , 2 ],
700+ "name" : " Moondance Clip, G-Mode Setup - Get Hit By Beetom" ,
701+ "requires" : [
702+ {"obstaclesNotCleared" : [" A" ]},
703+ " canBeExtremelyPatient" ,
704+ " canExtendedMoondance" ,
705+ " canTrickyUseFrozenEnemies" ,
706+ {"enemyDamage" : {"enemy" : " Beetom" , "type" : " contact" , "hits" : 2 }}
707+ ],
708+ "exitCondition" : {
709+ "leaveWithGModeSetup" : {
710+ "knockback" : false
711+ }
712+ },
713+ "unlocksDoors" : [{"types" : [" ammo" ], "requires" : []}],
714+ "flashSuitChecked" : true ,
715+ "note" : [
716+ " Collect the Beetom and freeze it above and left of the Power Bomb Blocks in a way that Samus will be able to Moondance." ,
717+ " Moondance until Samus falls through two tiles, wait for the Beetom to thaw and attach to Samus," ,
718+ " then Moonfall again to sink through the solid blocks and reach the door with the Beetom." ,
719+ " Use the Beetom to perform a G-mode setup through the door."
720+ ]
721+ },
722+ {
723+ "link" : [1 , 2 ],
724+ "name" : " Moondance Clip, Leave with Moondance" ,
725+ "requires" : [
726+ {"obstaclesNotCleared" : [" A" ]},
727+ " canBeExtremelyPatient" ,
728+ " canExtendedMoondance" ,
729+ " canTrickyUseFrozenEnemies" ,
730+ {"enemyDamage" : {"enemy" : " Beetom" , "type" : " contact" , "hits" : 2 }}
731+ ],
732+ "exitCondition" : {
733+ "leaveWithStoredFallSpeed" : {
734+ "fallSpeedInTiles" : 1
735+ }
736+ },
737+ "unlocksDoors" : [{"types" : [" ammo" ], "requires" : []}],
738+ "flashSuitChecked" : true ,
739+ "note" : [
740+ " Collect the Beetom and freeze it above and left of the Power Bomb Blocks in a way that Samus will be able to Moondance." ,
741+ " Moondance until Samus falls through two tiles, wait for the Beetom to thaw and attach to Samus," ,
742+ " then Moonfall again to sink through the solid blocks and reach the door with the Beetom." ,
743+ " Use the Beetom to perform another moondance to leave with stored fall speed."
744+ ]
745+ },
746+ {
747+ "link" : [1 , 2 ],
748+ "name" : " Moondance Clip, Leave with Extended Moondance" ,
749+ "requires" : [
750+ {"obstaclesNotCleared" : [" A" ]},
751+ " canBeExtremelyPatient" ,
752+ " canExtendedMoondance" ,
753+ " canTrickyUseFrozenEnemies" ,
754+ {"enemyDamage" : {"enemy" : " Beetom" , "type" : " contact" , "hits" : 2 }},
755+ " h_extendedMoondanceBeetomLeniency"
756+ ],
757+ "exitCondition" : {
758+ "leaveWithStoredFallSpeed" : {
759+ "fallSpeedInTiles" : 2
760+ }
761+ },
762+ "unlocksDoors" : [{"types" : [" ammo" ], "requires" : []}],
763+ "flashSuitChecked" : true ,
764+ "note" : [
765+ " Collect the Beetom and freeze it above and left of the Power Bomb Blocks in a way that Samus will be able to Moondance." ,
766+ " Moondance until Samus falls through two tiles, wait for the Beetom to thaw and attach to Samus," ,
767+ " then Moonfall again to sink through the solid blocks and reach the door with the Beetom." ,
768+ " Use the Beetom to perform another extended moondance to leave with stored fall speed."
769+ ]
770+ },
674771 {
675772 "id" : 15 ,
676773 "link" : [1 , 3 ],
24472544 " Use a Ripper to get knocked back onto the frozen Beetom." ,
24482545 " This will clip Samus one pixel left into the wall, making it possible to X-ray climb." ,
24492546 " X-ray climb up 2 screens."
2450- ],
2451- "devNote" : " Given the ability to freeze enemies, nodes 1 and 5 are freely connected, so lumping these into one strat is sound."
2547+ ]
24522548 },
24532549 {
24542550 "id" : 88 ,
31473243 " Alternatively, this can be done by shooting the block while falling right as it goes off screen," ,
31483244 " then using well-timed short space jumps to go up as rapidly as possible before the block respawns."
31493245 ]
3246+ },
3247+ {
3248+ "id" : 10 ,
3249+ "name" : " Frozen Beetom X-Ray Climb with Morph" ,
3250+ "note" : [
3251+ " Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door." ,
3252+ " Position Samus one pixel to the right of being against the wall." ,
3253+ " Jump, aim down, and freeze the Beetom mid-air," ,
3254+ " in a position that Samus can get on top of it, morph, and barely have enough space to unmorph." ,
3255+ " Use X-Ray to stand up, turn around just before the Beetom thaws, then freeze it as high as possible." ,
3256+ " Use a Ripper to get knocked back onto the frozen Beetom." ,
3257+ " This will clip Samus into the wall, making it possible to X-Ray climb." ,
3258+ " X-Ray climb up 2 screens."
3259+ ]
31503260 }
31513261 ],
31523262 "nextStratId" : 138 ,
3153- "nextNotableId" : 10
3263+ "nextNotableId" : 11
31543264}
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