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feedback updates
1 parent 6793756 commit 85b817b

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Lines changed: 12 additions & 35 deletions

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region/maridia/inner-pink/The Precious Room.json

Lines changed: 12 additions & 23 deletions
Original file line numberDiff line numberDiff line change
@@ -795,27 +795,6 @@
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],
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"endsWithShineCharge": true
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},
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{
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"link": [2, 4],
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"name": "Stutter Water Shinecharge",
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"entranceCondition": {
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"comeInStutterShinecharging": {
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"minTiles": 4
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}
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},
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"requires": [
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"canStutterWaterShineCharge",
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{"shineChargeFrames": 0}
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],
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"endsWithShineCharge": true,
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"note": "Use between 4 and 5 tiles of runway, to make the stutter as lenient as possible.",
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"detailNote": [
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"With this length of runway, the following timings for the stutter are possible:",
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"1. Release forward for 3, 4, or 5 frames, repress forward on the last possible frame;",
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"2. Release forward for 2 or 3 frames, repress forward on the 2nd-to-last possible frame;",
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"3. Release forward for 1 or 2 frames, repress forward on the 3rd-to-last possible frame."
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]
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},
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{
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"id": 15,
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"link": [2, 4],
@@ -834,24 +813,34 @@
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"With only a runway length of 3 tiles (closed end) in the other room, this requires a precise setup:",
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"release forward for 3 or 4 frames, then repress forward on the last possible frame before the transition;",
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"alternatively, release forward for 2 frames and repress forward on the second-to-last possible frame before the transition."
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],
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"detailNote": [
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"If a longer runway is available (4 tiles), the timing windows are a bit more lenient:",
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"1. Release forward for 3, 4, or 5 frames, repress forward on the last possible frame;",
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"2. Release forward for 2 or 3 frames, repress forward on the 2nd-to-last possible frame;",
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"3. Release forward for 1 or 2 frames, repress forward on the 3rd-to-last possible frame."
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]
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},
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{
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"link": [2, 4],
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"name": "Tricky Stutter Water Shinecharge",
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"name": "Very Precise Stutter Water Shinecharge",
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"entranceCondition": {
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"comeInStutterShinecharging": {
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"minTiles": 2
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}
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},
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"requires": [
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"canTrickyStutterWaterShineCharge",
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"canPreciseStutterWaterShineCharge",
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"canInsaneJump",
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{"shineChargeFrames": 0}
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],
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"endsWithShineCharge": true,
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"note": [
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"With only a runway of 2 tiles (open end) in the other room, this requires a double-frame-perfect setup:",
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"release forward for exactly 3 frames, and repress forward on the last possible frame before the transition."
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],
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"devNote": [
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"FIXME: canInsaneJump is for difficulty placement; replace with a more appropriate tech since no jump is involved."
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]
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},
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{

tech.json

Lines changed: 0 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -2264,18 +2264,6 @@
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"note": [
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"Performing a stutter water shinecharge in a situation requiring a precise stutter,",
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"for example if not much runway is available in one or both of the rooms."
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],
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"extensionTechs": [
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{
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"name": "canTrickyStutterWaterShineCharge",
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"techRequires": [
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"canPreciseStutterWaterShineCharge"
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],
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"otherRequires": [],
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"note": [
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"Performing a stutter water shinecharge requiring a very precise stutter."
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]
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}
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]
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}
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]

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