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Plasma Room damage-avoiding pseudo screw
1 parent 6ebefad commit 8cda603

1 file changed

Lines changed: 47 additions & 3 deletions

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region/maridia/inner-yellow/Plasma Room.json

Lines changed: 47 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -357,7 +357,11 @@
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"type": "contact",
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"hits": 1
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}},
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"h_pauseAbuseMinimalReserveRefill"
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"h_pauseAbuseMinimalReserveRefill",
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{"and": [
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{"notable": "Damage-Avoiding Pseudo-Screw"},
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"canInsaneJump"
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]}
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]}
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]}
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]}
@@ -529,6 +533,36 @@
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"clearsObstacles": ["A"],
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"note": "The 4 standing pirates take 2 Pseudo Screws to kill each, so Samus must take 4 hits. No damage is taken when the enemy dies."
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},
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{
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"link": [2, 3],
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"name": "Damage-Avoiding Pseudo-Screw",
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"requires": [
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{"notable": "Damage-Avoiding Pseudo-Screw"},
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"canPseudoScrew",
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"canInsaneJump",
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{"or": [
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{"enemyDamage": {
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"enemy": "Pink Space Pirate (standing)",
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"type": "contact",
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"hits": 2
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}},
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"canBeVeryPatient"
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]}
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],
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"note": [
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"Use a precisely positioned pseudo-screw to contact a Pirate for exactly one frame,",
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"to hit it without taking damage in return.",
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"A regular second pseudo-screw can then be used to kill the Pirate.",
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"Repeat this to kill all the standing Pirates."
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],
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"detailNote": [
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"For lenience, the base version of the strat assumes taking two Pirate hits,",
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"though it is possible to avoid all damage."
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],
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"devNote": [
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"FIXME: The `canBeVeryPatient` is for difficulty placement but should be replaced with a more appropriate tech."
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]
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},
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{
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"id": 23,
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"link": [3, 1],
@@ -630,7 +664,17 @@
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]
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}
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],
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"notables": [],
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"notables": [
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{
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"id": 1,
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"name": "Damage-Avoiding Pseudo-Screw",
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"note": [
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"Use a precisely positioned pseudo-screw to contact a Pirate for exactly one frame,",
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"to hit it without taking damage in return.",
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"A regular second pseudo-screw can then be used to kill the Pirate."
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]
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}
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],
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"nextStratId": 32,
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"nextNotableId": 1
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"nextNotableId": 2
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}

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