|
216 | 216 | "link": [1, 1], |
217 | 217 | "name": "Leave With Temporary Blue", |
218 | 218 | "requires": [ |
219 | | - {"obstaclesCleared": ["A"]}, |
| 219 | + {"obstaclesCleared": ["C"]}, |
220 | 220 | {"canShineCharge": {"usedTiles": 20, "openEnd": 2}}, |
221 | 221 | "canChainTemporaryBlue", |
222 | 222 | "canXRayTurnaround", |
|
522 | 522 | {"or": [ |
523 | 523 | {"and": [ |
524 | 524 | {"or": [ |
525 | | - "HiJump", |
526 | | - "canWalljump", |
| 525 | + {"and": [ |
| 526 | + {"or": [ |
| 527 | + {"obstaclesCleared": ["A"]}, |
| 528 | + "canDodgeWhileShooting" |
| 529 | + ]}, |
| 530 | + {"or": [ |
| 531 | + "HiJump", |
| 532 | + "canWalljump" |
| 533 | + ]} |
| 534 | + ]}, |
527 | 535 | {"and": [ |
528 | 536 | "canShinechargeMovementComplex", |
529 | 537 | {"or": [ |
|
559 | 567 | "HiJump", |
560 | 568 | "canSpeedyJump", |
561 | 569 | "canShinechargeMovementTricky", |
562 | | - {"shinespark": {"frames": 11, "excessFrames": 8}} |
| 570 | + {"shinespark": {"frames": 12, "excessFrames": 8}} |
563 | 571 | ]} |
564 | 572 | ]} |
565 | 573 | ], |
|
881 | 889 | "flashSuitChecked": true, |
882 | 890 | "blueSuitChecked": true, |
883 | 891 | "note": [ |
884 | | - "If the right-side standing Pirate is still laive, let it walk towards the wall as far as possible from below.", |
| 892 | + "If the right-side standing Pirate is still alive, let it walk towards the wall as far as possible from below.", |
885 | 893 | "The available running space is just enough to jump up and wall jump the ledge by the door." |
886 | 894 | ], |
887 | 895 | "devNote": "This is also possible without going below and manipulating the camera, by standing on the slope and carefully jumping up and back." |
888 | 896 | }, |
889 | | - { |
890 | | - "id": 24, |
891 | | - "link": [3, 1], |
892 | | - "name": "Speedy HiJump Wall Jump (Pirates Cleared)", |
893 | | - "requires": [ |
894 | | - {"obstaclesCleared": ["B"]}, |
895 | | - "canSpeedyJump", |
896 | | - "HiJump", |
897 | | - "canWalljump" |
898 | | - ], |
899 | | - "flashSuitChecked": true, |
900 | | - "blueSuitChecked": true |
901 | | - }, |
902 | | - { |
903 | | - "id": 11, |
904 | | - "link": [3, 1], |
905 | | - "name": "Insane Wall Jump", |
906 | | - "requires": [ |
907 | | - "canInsaneWalljump", |
908 | | - "canConsecutiveWalljump" |
909 | | - ], |
910 | | - "flashSuitChecked": true, |
911 | | - "blueSuitChecked": true, |
912 | | - "note": "Either kill the wall Pirate or lead it to jump across the room; dodge the standing Pirate." |
913 | | - }, |
914 | 897 | { |
915 | 898 | "id": 15, |
916 | 899 | "link": [3, 1], |
|
956 | 939 | ], |
957 | 940 | "note": "Let the wall pirate jump to the other side of the room. Shooting the standing pirate (with anything) will prevent it from attacking." |
958 | 941 | }, |
959 | | - { |
960 | | - "id": 18, |
961 | | - "link": [3, 1], |
962 | | - "name": "Frozen Wall Pirate Escape", |
963 | | - "requires": [ |
964 | | - "canTrickyUseFrozenEnemies", |
965 | | - "canPreciseWalljump" |
966 | | - ], |
967 | | - "flashSuitChecked": true, |
968 | | - "blueSuitChecked": true, |
969 | | - "note": [ |
970 | | - "Shoot at a wall pirate from below to freeze it. Plasma is not required for wall pirates.", |
971 | | - "Firing at a Standing Pirate with anything will prevent it from shooting for a short time." |
972 | | - ], |
973 | | - "devNote": ["FIXME: With Plasma, it is possible to use two frozen pirates to escape without wall jump or movement items."] |
974 | | - }, |
975 | 942 | { |
976 | 943 | "id": 31, |
977 | 944 | "link": [3, 1], |
|
993 | 960 | { |
994 | 961 | "id": 26, |
995 | 962 | "link": [3, 1], |
996 | | - "name": "Frozen Wall Pirate Plasma Escape", |
| 963 | + "name": "Frozen Wall Pirate Escape", |
997 | 964 | "requires": [ |
998 | 965 | "canTrickyUseFrozenEnemies", |
| 966 | + "canDodgeWhileShooting", |
999 | 967 | "canPreciseWalljump", |
| 968 | + {"or": [ |
| 969 | + {"obstaclesCleared": ["B"]}, |
| 970 | + "canTrickyDodgeEnemies" |
| 971 | + ]}, |
1000 | 972 | "canCameraManip" |
1001 | 973 | ], |
1002 | 974 | "flashSuitChecked": true, |
|
1019 | 991 | ], |
1020 | 992 | "flashSuitChecked": true, |
1021 | 993 | "blueSuitChecked": true, |
1022 | | - "note": "This is the same size of ledge as Worst Room in the Game." |
| 994 | + "note": "Either kill the wall Pirate or lead it to jump across the room; dodge the standing Pirate.", |
| 995 | + "detailNote": [ |
| 996 | + "This is the same size of ledge as Worst Room in the Game." |
| 997 | + ] |
1023 | 998 | }, |
1024 | 999 | { |
1025 | 1000 | "id": 29, |
|
1080 | 1055 | {"enemyDamage": { |
1081 | 1056 | "enemy": "Pink Space Pirate (standing)", |
1082 | 1057 | "type": "contact", |
1083 | | - "hits": 2 |
| 1058 | + "hits": 3 |
1084 | 1059 | }}, |
| 1060 | + {"and": [ |
| 1061 | + "canTrickyJump", |
| 1062 | + {"enemyDamage": { |
| 1063 | + "enemy": "Pink Space Pirate (standing)", |
| 1064 | + "type": "contact", |
| 1065 | + "hits": 2 |
| 1066 | + }} |
| 1067 | + ]}, |
1085 | 1068 | {"and": [ |
1086 | 1069 | "h_pauseAbuseMinimalReserveRefill", |
1087 | 1070 | "h_pauseAbuseMinimalReserveRefill" |
|
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