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feedback updates
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region/maridia/inner-yellow/Plasma Room.json

Lines changed: 32 additions & 49 deletions
Original file line numberDiff line numberDiff line change
@@ -216,7 +216,7 @@
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"link": [1, 1],
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"name": "Leave With Temporary Blue",
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"requires": [
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{"obstaclesCleared": ["A"]},
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{"obstaclesCleared": ["C"]},
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{"canShineCharge": {"usedTiles": 20, "openEnd": 2}},
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"canChainTemporaryBlue",
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"canXRayTurnaround",
@@ -522,8 +522,16 @@
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{"or": [
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{"and": [
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{"or": [
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"HiJump",
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"canWalljump",
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{"and": [
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{"or": [
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{"obstaclesCleared": ["A"]},
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"canDodgeWhileShooting"
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]},
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{"or": [
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"HiJump",
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"canWalljump"
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]}
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]},
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{"and": [
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"canShinechargeMovementComplex",
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{"or": [
@@ -559,7 +567,7 @@
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"HiJump",
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"canSpeedyJump",
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"canShinechargeMovementTricky",
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{"shinespark": {"frames": 11, "excessFrames": 8}}
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{"shinespark": {"frames": 12, "excessFrames": 8}}
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]}
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]}
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],
@@ -881,36 +889,11 @@
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"flashSuitChecked": true,
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"blueSuitChecked": true,
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"note": [
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"If the right-side standing Pirate is still laive, let it walk towards the wall as far as possible from below.",
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"If the right-side standing Pirate is still alive, let it walk towards the wall as far as possible from below.",
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"The available running space is just enough to jump up and wall jump the ledge by the door."
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],
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"devNote": "This is also possible without going below and manipulating the camera, by standing on the slope and carefully jumping up and back."
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},
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{
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"id": 24,
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"link": [3, 1],
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"name": "Speedy HiJump Wall Jump (Pirates Cleared)",
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"requires": [
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{"obstaclesCleared": ["B"]},
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"canSpeedyJump",
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"HiJump",
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"canWalljump"
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],
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"flashSuitChecked": true,
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"blueSuitChecked": true
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},
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{
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"id": 11,
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"link": [3, 1],
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"name": "Insane Wall Jump",
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"requires": [
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"canInsaneWalljump",
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"canConsecutiveWalljump"
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],
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"flashSuitChecked": true,
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"blueSuitChecked": true,
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"note": "Either kill the wall Pirate or lead it to jump across the room; dodge the standing Pirate."
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},
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{
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"id": 15,
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"link": [3, 1],
@@ -956,22 +939,6 @@
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],
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"note": "Let the wall pirate jump to the other side of the room. Shooting the standing pirate (with anything) will prevent it from attacking."
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},
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{
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"id": 18,
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"link": [3, 1],
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"name": "Frozen Wall Pirate Escape",
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"requires": [
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"canTrickyUseFrozenEnemies",
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"canPreciseWalljump"
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],
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"flashSuitChecked": true,
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"blueSuitChecked": true,
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"note": [
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"Shoot at a wall pirate from below to freeze it. Plasma is not required for wall pirates.",
971-
"Firing at a Standing Pirate with anything will prevent it from shooting for a short time."
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],
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"devNote": ["FIXME: With Plasma, it is possible to use two frozen pirates to escape without wall jump or movement items."]
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},
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{
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"id": 31,
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"link": [3, 1],
@@ -993,10 +960,15 @@
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{
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"id": 26,
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"link": [3, 1],
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"name": "Frozen Wall Pirate Plasma Escape",
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"name": "Frozen Wall Pirate Escape",
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"requires": [
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"canTrickyUseFrozenEnemies",
966+
"canDodgeWhileShooting",
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"canPreciseWalljump",
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{"or": [
969+
{"obstaclesCleared": ["B"]},
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"canTrickyDodgeEnemies"
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]},
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"canCameraManip"
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],
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"flashSuitChecked": true,
@@ -1019,7 +991,10 @@
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],
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"flashSuitChecked": true,
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"blueSuitChecked": true,
1022-
"note": "This is the same size of ledge as Worst Room in the Game."
994+
"note": "Either kill the wall Pirate or lead it to jump across the room; dodge the standing Pirate.",
995+
"detailNote": [
996+
"This is the same size of ledge as Worst Room in the Game."
997+
]
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},
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{
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"id": 29,
@@ -1080,8 +1055,16 @@
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{"enemyDamage": {
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"enemy": "Pink Space Pirate (standing)",
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"type": "contact",
1083-
"hits": 2
1058+
"hits": 3
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}},
1060+
{"and": [
1061+
"canTrickyJump",
1062+
{"enemyDamage": {
1063+
"enemy": "Pink Space Pirate (standing)",
1064+
"type": "contact",
1065+
"hits": 2
1066+
}}
1067+
]},
10851068
{"and": [
10861069
"h_pauseAbuseMinimalReserveRefill",
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"h_pauseAbuseMinimalReserveRefill"

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