|
548 | 548 | "Morph", |
549 | 549 | "Grapple", |
550 | 550 | {"or": [ |
551 | | - "canCarefulJump", |
| 551 | + "canTrickyJump", |
552 | 552 | {"spikeHits": 1} |
553 | 553 | ]}, |
554 | 554 | {"or": [ |
|
564 | 564 | ], |
565 | 565 | "flashSuitChecked": true, |
566 | 566 | "note": "Quickly grapple to then release grapple on the grapple blocks a few times until they stop working. Be careful not to fall into the spikes.", |
567 | | - "devNote": "FIXME: Grapple will quickly overload PLMS. It is barely possible to cross the gap using short grapples, canResetFallSpeed, and ending with a swing." |
| 567 | + "devNote": "FIXME: Grapple will quickly overload PLMS. It is barely possible to cross the gap using short grapples, canResetFallSpeed, and ending with a swing." |
568 | 568 | }, |
569 | 569 | { |
570 | 570 | "id": 16, |
571 | 571 | "link": [1, 5], |
572 | | - "name": "G-Mode Morph Overload PLMs by PBing Super Item", |
| 572 | + "name": "G-Mode Morph Overload PLMs by Power Bombing Item", |
573 | 573 | "entranceCondition": { |
574 | 574 | "comeInWithGMode": { |
575 | 575 | "mode": "direct", |
|
606 | 606 | ]} |
607 | 607 | ], |
608 | 608 | "flashSuitChecked": true, |
609 | | - "note": "Place the PBs exactly two tiles left of the Morph tunnel. Be sure not to touch the item if this strat will be needed again in the future.", |
610 | | - "devNote": [ |
611 | | - "FIXME Add strat for going down without PBs, by using the uncollected item to overload PLMs. This can only be done once, as it forces item pickup." |
| 609 | + "note": "Place the PBs exactly two tiles left of the Morph tunnel. Be sure not to touch the item if this strat will be needed again in the future." |
| 610 | + }, |
| 611 | + { |
| 612 | + "link": [1, 5], |
| 613 | + "name": "G-Mode Morph Overload PLMs Collect the Item", |
| 614 | + "entranceCondition": { |
| 615 | + "comeInWithGMode": { |
| 616 | + "mode": "direct", |
| 617 | + "morphed": true |
| 618 | + } |
| 619 | + }, |
| 620 | + "requires": [ |
| 621 | + {"or": [ |
| 622 | + {"and": [ |
| 623 | + {"itemNotCollectedAtNode": 3}, |
| 624 | + "canRiskPermanentLossOfAccess" |
| 625 | + ]}, |
| 626 | + {"and": [ |
| 627 | + "Morph", |
| 628 | + "Grapple", |
| 629 | + {"or": [ |
| 630 | + "canTrickyJump", |
| 631 | + {"spikeHits": 1} |
| 632 | + ]} |
| 633 | + ]} |
| 634 | + ]}, |
| 635 | + {"or": [ |
| 636 | + {"and": [ |
| 637 | + "h_canArtificialMorphSpringBall", |
| 638 | + {"spikeHits": 3}, |
| 639 | + {"or": [ |
| 640 | + "h_canArtificialMorphBombHorizontally", |
| 641 | + {"spikeHits": 1} |
| 642 | + ]} |
| 643 | + ]}, |
| 644 | + {"and": [ |
| 645 | + "Morph", |
| 646 | + {"or": [ |
| 647 | + "SpaceJump", |
| 648 | + {"and": [ |
| 649 | + {"spikeHits": 1}, |
| 650 | + {"or": [ |
| 651 | + "canUseIFrames", |
| 652 | + {"spikeHits": 1} |
| 653 | + ]} |
| 654 | + ]} |
| 655 | + ]} |
| 656 | + ]} |
| 657 | + ]} |
| 658 | + ], |
| 659 | + "collectsItems": [3], |
| 660 | + "flashSuitChecked": true, |
| 661 | + "note": [ |
| 662 | + "Roll through the item to overload PLMs, then go down through the speed blocks and exit G-mode to collect the item.", |
| 663 | + "Note that if the item has already been collected, Samus can overload PLMs with Grapple.", |
| 664 | + "Quickly grapple to then release grapple on the grapple blocks a few times until they stop working. Be careful not to fall into the spikes." |
612 | 665 | ] |
613 | 666 | }, |
614 | 667 | { |
|
1158 | 1211 | ], |
1159 | 1212 | "flashSuitChecked": true, |
1160 | 1213 | "note": "Wall jump up 9 times, placing a PB at the top. Only works in direct g-mode with the item still uncollected.", |
1161 | | - "devNote": "FIXME: Using this strat won't risk canRiskPermanentLossOfAccess if the player could x-ray climb instead. However if the adjacent room is heated and Samus is really low energy, this could be a problem." |
| 1214 | + "devNote": [ |
| 1215 | + "FIXME: Using this strat won't risk canRiskPermanentLossOfAccess if the player could x-ray climb instead. However if the adjacent room is heated and Samus is really low energy, this could be a problem.", |
| 1216 | + "Placing the Power Bombs lower, on the magic tile, could overload PLMs with fewer, likely with as low as 2 Power Bombs." |
| 1217 | + ] |
1162 | 1218 | }, |
1163 | 1219 | { |
1164 | 1220 | "id": 42, |
|
1172 | 1228 | }, |
1173 | 1229 | "requires": [ |
1174 | 1230 | {"notable": "G-Mode Morph Long Ceiling Bomb Jump"}, |
1175 | | - "canLongIBJ", |
| 1231 | + "h_canArtificialMorphLongIBJ", |
1176 | 1232 | "h_canArtificialMorphCeilingBombJump", |
1177 | 1233 | "canBeVeryPatient" |
1178 | 1234 | ], |
|
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