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General Spike Platforming
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Lines changed: 48 additions & 23 deletions

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region/maridia/inner-pink/Colosseum.json

Lines changed: 48 additions & 23 deletions
Original file line numberDiff line numberDiff line change
@@ -757,35 +757,29 @@
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"link": [1, 3],
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"name": "Spike Platforming with Move Assist (Left to Right)",
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"requires": [
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{"notable": "Spike Platforming with Move Assist (Left to Right)"},
760+
{"notable": "Spike Platforming with Move Assist"},
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"canDash",
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"canWallJump",
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"canSuitlessMaridia",
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"canPlayInSand",
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"canTrickyJump",
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"Morph",
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"canUseIFrames",
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"canNeutralDamageBoost",
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{"spikeHits": 3},
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{"or": [
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"Grapple",
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{"and": [
769-
"canSuitlessMaridia",
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"canPlayInSand",
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"HiJump",
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"canTrickySpringBallJump",
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"canTrickyJump",
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{"spikeHits": 2}
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"canTrickySpringBallJump"
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]},
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{"and": [
777-
"canSuitlessMaridia",
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"canPlayInSand",
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"canTrickyUseFrozenEnemies",
780-
"canTrickyJump",
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{"spikeHits": 2},
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"canMochtroidIceClimb",
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{"or": [
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"canInsaneJump",
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{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 1}}
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]}
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]}
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]},
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{"spikeHits": 1},
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{"or": [
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{"spikeHits": 1},
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"canHorizontalDamageBoost"
@@ -796,7 +790,7 @@
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"note": [
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"Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room.",
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"Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help.",
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"The first jump is particularly tough. A Spring Ball jump from the sand with HiJump, or Grapple can be used to get past it."
793+
"The first jump is particularly tough. A Spring Ball jump from the sand to the spike with HiJump, or a frozen Mochtroid can be used to get past it."
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]
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},
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{
@@ -865,11 +859,11 @@
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"canMochtroidIceClimb",
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"canPlayInSand",
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"canCameraManip",
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"canTrickyJump",
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{"or": [
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"Gravity",
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"HiJump"
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]},
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"canTrickyJump",
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{"or": [
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"canInsaneJump",
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{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 3}}
@@ -2647,18 +2641,17 @@
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"canUseIFrames",
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{"spikeHits": 1},
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"canNeutralDamageBoost",
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"canTrickyJump",
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{"or": [
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"canHorizontalDamageBoost",
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{"spikeHits": 1}
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]},
2654-
"h_underwaterMaxHeightSpringBallJump",
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{"or": [
2656-
"canSpringFling",
2657-
{"and": [
2658-
{"spikeHits": 1},
2659-
"canInsaneJump"
2660-
]}
2650+
"canBePatient",
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{"spikeHits": 1}
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]},
2653+
"h_underwaterMaxHeightSpringBallJump",
2654+
"canSpringFling",
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"canBombJumpWaterEscape",
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"canJumpIntoIBJ"
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],
@@ -2683,6 +2676,38 @@
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"FIXME: This can be possible to do while carrying a blue suit, with much greater difficulty."
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]
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},
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{
2680+
"link": [3, 1],
2681+
"name": "Spike Platforming with Move Assist (Right to Left)",
2682+
"requires": [
2683+
{"notable": "Spike Platforming with Move Assist"},
2684+
"canDash",
2685+
"canWallJump",
2686+
"canSuitlessMaridia",
2687+
"canPlayInSand",
2688+
"canTrickyJump",
2689+
"Morph",
2690+
"canUseIFrames",
2691+
"canNeutralDamageBoost",
2692+
{"spikeHits": 3},
2693+
"canMochtroidIceClimb",
2694+
{"or": [
2695+
"canInsaneJump",
2696+
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 1}}
2697+
]},
2698+
{"or": [
2699+
{"spikeHits": 1},
2700+
"canHorizontalDamageBoost"
2701+
]}
2702+
],
2703+
"flashSuitChecked": true,
2704+
"blueSuitChecked": true,
2705+
"note": [
2706+
"Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room.",
2707+
"Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help.",
2708+
"The final jump is particularly tough so a frozen Mochtroid is used to get past it."
2709+
]
2710+
},
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{
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"id": 65,
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"link": [3, 1],
@@ -3531,11 +3556,11 @@
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},
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{
35333558
"id": 6,
3534-
"name": "Spike Platforming with Move Assist (Left to Right)",
3559+
"name": "Spike Platforming with Move Assist",
35353560
"note": [
35363561
"Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room.",
35373562
"Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help.",
3538-
"The first jump is particularly tough. A SpringBallJump from the sand with HiJump, or Grapple can be used to get past it."
3563+
"The leftmost jump is particularly tough. Ice, or a SpringBallJump from the sand onto a spike with HiJump depending on the direction, can be used to get past it."
35393564
]
35403565
},
35413566
{

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