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add choot kill options in Kassiuz Room
1 parent a10d218 commit 94caf12

2 files changed

Lines changed: 23 additions & 6 deletions

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region/maridia/inner-yellow/Kassiuz Room.json

Lines changed: 20 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -369,7 +369,7 @@
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},
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{
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"link": [1, 2],
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"name": "Tricky Grapple Jump (Choot Kago)",
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"name": "Tricky Grapple Jump (Choot Kill or Kago)",
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"entranceCondition": {
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"comeInWithGrappleSwing": {
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"blocks": [
@@ -380,13 +380,20 @@
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},
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"requires": [
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"canTrickyGrappleJump",
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"canKago",
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{"enemyDamage": {"enemy": "Choot", "type": "contact", "hits": 1}}
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{"or": [
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{"ammo": {"type": "Missile", "count": 1}},
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{"ammo": {"type": "Super", "count": 1}},
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"Plasma",
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{"and": [
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"canKago",
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{"enemyDamage": {"enemy": "Choot", "type": "contact", "hits": 1}}
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]}
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]}
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]
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},
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{
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"link": [1, 2],
389-
"name": "Tricky Grapple Jump (HiJump, Choot Kago)",
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"name": "Tricky Grapple Jump (HiJump, Choot Kill or Kago)",
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"entranceCondition": {
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"comeInWithGrappleSwing": {
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"blocks": [
@@ -398,8 +405,15 @@
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"requires": [
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"canTrickyGrappleJump",
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"HiJump",
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"canKago",
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{"enemyDamage": {"enemy": "Choot", "type": "contact", "hits": 1}}
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{"or": [
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{"ammo": {"type": "Missile", "count": 1}},
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{"ammo": {"type": "Super", "count": 1}},
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"Plasma",
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{"and": [
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"canKago",
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{"enemyDamage": {"enemy": "Choot", "type": "contact", "hits": 1}}
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]}
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]}
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]
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},
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{

region/maridia/outer/Main Street.json

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1011,6 +1011,9 @@
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"Contact the Skultera while morphing or unmorphing, to avoid knockback.",
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"Immediately after the final grapple jump, shoot Grapple to allow Samus to move left,",
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"avoiding the overhang and reaching the ledge above."
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],
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"devNote": [
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"It can be possible to avoid damage from the Skultera but it's very tricky."
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]
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},
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{

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