|
560 | 560 | "canTrickyJump", |
561 | 561 | {"acidFrames": 90} |
562 | 562 | ], |
| 563 | + "exitCondition": { |
| 564 | + "leaveNormally": {} |
| 565 | + }, |
| 566 | + "unlocksDoors": [ |
| 567 | + { |
| 568 | + "types": ["missiles"], |
| 569 | + "requires": [{"acidFrames": 50}] |
| 570 | + }, |
| 571 | + { |
| 572 | + "types": ["super"], |
| 573 | + "requires": [] |
| 574 | + }, |
| 575 | + { |
| 576 | + "types": ["powerbomb"], |
| 577 | + "requires": [{"acidFrames": 110}] |
| 578 | + } |
| 579 | + ], |
563 | 580 | "note": [ |
564 | 581 | "Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage.", |
565 | 582 | "After reaching the top, fall down the right side to land on the platform below the door, taking a dip in acid before jumping into the door." |
| 583 | + ], |
| 584 | + "devNote": [ |
| 585 | + "The leaveNormally exit condition is for two reasons:", |
| 586 | + "1) to prevent use of the runway, since it will not be an air environment,", |
| 587 | + "2) to prevent use of implicit door unlock strats, since unlocking the door requires more acid damage." |
566 | 588 | ] |
567 | 589 | }, |
568 | 590 | { |
|
574 | 596 | "canTrickyJump", |
575 | 597 | {"acidFrames": 50} |
576 | 598 | ], |
| 599 | + "exitCondition": { |
| 600 | + "leaveNormally": {} |
| 601 | + }, |
| 602 | + "unlocksDoors": [ |
| 603 | + { |
| 604 | + "types": ["missiles"], |
| 605 | + "requires": [{"acidFrames": 50}] |
| 606 | + }, |
| 607 | + { |
| 608 | + "types": ["super"], |
| 609 | + "requires": [] |
| 610 | + }, |
| 611 | + { |
| 612 | + "types": ["powerbomb"], |
| 613 | + "requires": [{"acidFrames": 110}] |
| 614 | + } |
| 615 | + ], |
577 | 616 | "note": [ |
578 | 617 | "Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage.", |
579 | 618 | "With each Space Jump, release jump early rather than doing a full-height jump, in order to be able to Space Jump again more quickly.", |
580 | 619 | "After reaching the top, fall down on the right side to land on the platform below the door, taking a brief dip in acid before jumping into the door." |
| 620 | + ], |
| 621 | + "devNote": [ |
| 622 | + "The leaveNormally exit condition is for two reasons:", |
| 623 | + "1) to prevent use of the runway, since it might not be an air environment,", |
| 624 | + "2) to prevent use of implicit door unlock strats, since unlocking the door requires more acid damage." |
581 | 625 | ] |
582 | 626 | }, |
583 | 627 | { |
|
600 | 644 | ]} |
601 | 645 | ]} |
602 | 646 | ], |
| 647 | + "exitCondition": { |
| 648 | + "leaveNormally": {} |
| 649 | + }, |
| 650 | + "unlocksDoors": [ |
| 651 | + { |
| 652 | + "types": ["ammo"], |
| 653 | + "requires": ["never"] |
| 654 | + } |
| 655 | + ], |
603 | 656 | "note": [ |
604 | 657 | "Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage.", |
605 | 658 | "With each Space Jump, release jump early rather than doing a full-height jump, in order to be able to Space Jump again more quickly.", |
|
608 | 661 | "with precise timing, damage from the Pirate can be avoided by hitboxing through it.", |
609 | 662 | "Hold left to land directly in the doorway.", |
610 | 663 | "If done quickly enough, it is possible to avoid any acid damage." |
| 664 | + ], |
| 665 | + "devNote": [ |
| 666 | + "The leaveNormally exit condition is to prevent use of implicit door unlock strats,", |
| 667 | + "since unlocking the door would probably require some acid damage;", |
| 668 | + "FIXME: refine the door unlock requirements.", |
| 669 | + "FIXME: leave with runway could be ok here, though in most cases you could just reset the room, so it doesn't matter much." |
611 | 670 | ] |
612 | 671 | }, |
613 | 672 | { |
|
621 | 680 | "explicitWeapons": ["Super"] |
622 | 681 | }} |
623 | 682 | ], |
| 683 | + "exitCondition": { |
| 684 | + "leaveNormally": {} |
| 685 | + }, |
| 686 | + "unlocksDoors": [ |
| 687 | + { |
| 688 | + "types": ["ammo"], |
| 689 | + "requires": ["never"] |
| 690 | + } |
| 691 | + ], |
624 | 692 | "note": [ |
625 | 693 | "Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage.", |
626 | 694 | "With each Space Jump, release jump early rather than doing a full-height jump, in order to be able to Space Jump again more quickly.", |
|
630 | 698 | "If the shot is fired early enough, it is possible to hold left to land directly in the doorway.", |
631 | 699 | "Otherwise a down-back can be used to squeeze in.", |
632 | 700 | "If done quickly enough, it is possible to avoid any acid damage." |
| 701 | + ], |
| 702 | + "devNote": [ |
| 703 | + "The leaveNormally exit condition is to prevent use of implicit door unlock strats,", |
| 704 | + "since unlocking the door would probably require some acid damage;", |
| 705 | + "FIXME: refine the door unlock requirements.", |
| 706 | + "FIXME: leave with runway could be ok here, though in most cases you could just reset the room, so it doesn't matter much." |
633 | 707 | ] |
634 | 708 | }, |
635 | 709 | { |
|
646 | 720 | }}, |
647 | 721 | "canDownBack" |
648 | 722 | ], |
| 723 | + "exitCondition": { |
| 724 | + "leaveNormally": {} |
| 725 | + }, |
| 726 | + "unlocksDoors": [ |
| 727 | + { |
| 728 | + "types": ["ammo"], |
| 729 | + "requires": ["never"] |
| 730 | + } |
| 731 | + ], |
649 | 732 | "note": [ |
650 | 733 | "Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage.", |
651 | 734 | "With each Space Jump, release jump early rather than doing a full-height jump, in order to be able to Space Jump again more quickly.", |
652 | 735 | "After reaching the top, fall down on the left side, weaving between the Pirates and the platforms.", |
653 | 736 | "Take damage from the bottom Pirate, press against the left wall, and fire a carefully timed shot downward to open the door;", |
654 | 737 | "use a down-back to fall directly into the doorway.", |
655 | 738 | "If done quickly enough, it is possible to avoid any acid damage." |
| 739 | + ], |
| 740 | + "devNote": [ |
| 741 | + "The leaveNormally exit condition is to prevent use of implicit door unlock strats,", |
| 742 | + "since unlocking the door would probably require some acid damage;", |
| 743 | + "FIXME: refine the door unlock requirements." |
656 | 744 | ] |
657 | 745 | }, |
658 | 746 | { |
|
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