|
956 | 956 | "flashSuitChecked": true, |
957 | 957 | "blueSuitChecked": true |
958 | 958 | }, |
| 959 | + { |
| 960 | + "id": 72, |
| 961 | + "link": [3, 5], |
| 962 | + "name": "Kihunter Manipulation from Middle Door", |
| 963 | + "entranceCondition": { |
| 964 | + "comeInNormally": {} |
| 965 | + }, |
| 966 | + "requires": [ |
| 967 | + {"notable": "Kihunter Manipulation from Middle Door"}, |
| 968 | + "canDash", |
| 969 | + "canStopOnADime", |
| 970 | + "canTrickyDodgeEnemies", |
| 971 | + {"or": [ |
| 972 | + "HiJump", |
| 973 | + "canWalljump" |
| 974 | + ]}, |
| 975 | + {"heatFrames": 490} |
| 976 | + ], |
| 977 | + "flashSuitChecked": true, |
| 978 | + "blueSuitChecked": true, |
| 979 | + "note": [ |
| 980 | + "Manipulate the Three Kihunters to avoid all of them when entering the room from the Save room door.", |
| 981 | + "Stop on a dime on entry for positioning, because it is precise.", |
| 982 | + "Wait 1 second then run or Morph and roll left, past the swooping kihunter.", |
| 983 | + "Quickly jump to the higher level and run into the left wall.", |
| 984 | + "Wait there for half a second; it helps to jump into the wall.", |
| 985 | + "The 2 Kihunters should be grouped above Samus and out of the way." |
| 986 | + ] |
| 987 | + }, |
959 | 988 | { |
960 | 989 | "id": 27, |
961 | 990 | "link": [3, 5], |
|
1156 | 1185 | "id": 35, |
1157 | 1186 | "link": [3, 7], |
1158 | 1187 | "name": "Kihunter Dodge (Bottom)", |
| 1188 | + "entranceCondition": { |
| 1189 | + "comeInNormally": {} |
| 1190 | + }, |
1159 | 1191 | "requires": [ |
1160 | 1192 | {"notable": "Kihunter Dodge"}, |
1161 | 1193 | "canTrickyDodgeEnemies", |
|
1165 | 1197 | "blueSuitChecked": true, |
1166 | 1198 | "note": "The Kihunter can be baited by jumping into the door then walking left." |
1167 | 1199 | }, |
1168 | | - { |
1169 | | - "id": 36, |
1170 | | - "link": [3, 7], |
1171 | | - "name": "Kihunter Manipulation from Middle Door (Bottom)", |
1172 | | - "requires": [ |
1173 | | - {"notable": "Kihunter Manipulation from Middle Door"}, |
1174 | | - "canStopOnADime", |
1175 | | - "canDash", |
1176 | | - "canTrickyDodgeEnemies", |
1177 | | - {"or": [ |
1178 | | - "HiJump", |
1179 | | - "canWalljump" |
1180 | | - ]}, |
1181 | | - {"heatFrames": 80} |
1182 | | - ], |
1183 | | - "flashSuitChecked": true, |
1184 | | - "blueSuitChecked": true, |
1185 | | - "note": [ |
1186 | | - "Manipulate the Three Kihunters to avoid all of them when entering the room from the Save room door.", |
1187 | | - "Stop on a dime on entry for positioning, because it is precise.", |
1188 | | - "Wait 1 second then run or Morph and roll left, past the swooping kihunter.", |
1189 | | - "Quickly jump to the higher level and run into the left wall.", |
1190 | | - "Wait there for half a second; it helps to jump into the wall.", |
1191 | | - "The 2 Kihunters should be grouped above Samus and out of the way." |
1192 | | - ] |
1193 | | - }, |
1194 | 1200 | { |
1195 | 1201 | "id": 95, |
1196 | 1202 | "link": [4, 1], |
|
2093 | 2099 | {"notable": "Kihunter Dodge"}, |
2094 | 2100 | "canDash", |
2095 | 2101 | "canTrickyDodgeEnemies", |
2096 | | - {"heatFrames": 710} |
2097 | | - ], |
2098 | | - "flashSuitChecked": true, |
2099 | | - "blueSuitChecked": true, |
2100 | | - "note": [ |
2101 | | - "The Middle Kihunter can be jumped past by waiting for the right timing, if it is in the way.", |
2102 | | - "Wait for the top Kihunter to exit the corridor and wait just below so that it will bonk the wall when it attempts to swoop, then jump past.", |
2103 | | - "It is possible the two Kihunters group up in the middle which may not be possible to pass without taking damage." |
2104 | | - ] |
2105 | | - }, |
2106 | | - { |
2107 | | - "id": 72, |
2108 | | - "link": [7, 5], |
2109 | | - "name": "Kihunter Manipulation from Middle Door (Top)", |
2110 | | - "requires": [ |
2111 | | - {"notable": "Kihunter Manipulation from Middle Door"}, |
2112 | | - "canDash", |
2113 | | - "canStopOnADime", |
2114 | | - "canTrickyDodgeEnemies", |
2115 | | - {"or": [ |
2116 | | - "HiJump", |
2117 | | - "canWalljump" |
2118 | | - ]}, |
2119 | | - {"heatFrames": 490} |
| 2102 | + {"heatFrames": 610} |
2120 | 2103 | ], |
2121 | 2104 | "flashSuitChecked": true, |
2122 | 2105 | "blueSuitChecked": true, |
2123 | 2106 | "note": [ |
2124 | | - "Manipulate the Three Kihunters to avoid all of them when entering the room from the Save room door.", |
2125 | | - "Stop on a dime on entry for positioning, because it is precise.", |
2126 | | - "Wait 1 second then run or Morph and roll left, past the swooping kihunter.", |
2127 | | - "Quickly jump to the higher level and run into the left wall.", |
2128 | | - "Wait there for half a second; it helps to jump into the wall.", |
2129 | | - "The 2 Kihunters should be grouped above Samus and out of the way." |
| 2107 | + "Wait near the left wall for a brief time for the middle area to be clear of Kihunters.", |
| 2108 | + "If the top Kihunter is above, wait for it to exit the corridor and avoid its lunge and jump past." |
2130 | 2109 | ] |
2131 | 2110 | } |
2132 | 2111 | ], |
|
2135 | 2114 | "id": 1, |
2136 | 2115 | "name": "Kihunter Dodge", |
2137 | 2116 | "note": [ |
2138 | | - "When coming from the Save room door, the first Kihunter can be baited by jumping into the door then walking left.", |
2139 | | - "The second Kihunter can be jumped past by waiting for the right timing, if it is in the way.", |
2140 | | - "Wait for the top Kihunter to exit the corridor and wait just below so that it will bonk the wall when it attempts to swoop, then jump past.", |
2141 | | - "It is possible the second and third Kihunters group up in the middle which may not be possible to pass without taking damage." |
| 2117 | + "Stand near the door and jump up once the first Kihunter comes on screen", |
| 2118 | + "Wait near the left wall for a brief time for the middle area to be clear of Kihunters.", |
| 2119 | + "If the top Kihunter is above, wait for it to exit the corridor and avoid its lunge and jump past." |
2142 | 2120 | ] |
2143 | 2121 | }, |
2144 | 2122 | { |
|
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