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Merge pull request #2040 from blkerby/side-platforms-19
Below Spazer side platform jumps
2 parents 94487a7 + 00ea351 commit a76a240

1 file changed

Lines changed: 62 additions & 3 deletions

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region/brinstar/red/Below Spazer.json

Lines changed: 62 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -668,22 +668,23 @@
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"canTrickyJump"
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],
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"note": [
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"Jump from the top right door with speed to break the bomb blocks.",
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"Time a precise shot during the jump to clear the shot block.",
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"Run through the door and jump into a speedball to break the bomb blocks,",
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"timing a precise shot during the jump to clear the shot block.",
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"Note: Spazer can trivially break the shot block by shooting forward before jumping."
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]
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},
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{
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"id": 32,
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"link": [3, 1],
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"name": "Blue Space Jump",
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"name": "Blue Space Jump Speedball",
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"entranceCondition": {
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"comeInBlueSpinning": {
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"maxExtraRunSpeed": "$2.0",
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"unusableTiles": 0
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}
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},
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"requires": [
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{"notable": "Jump Shot Speedball"},
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"canPreciseSpaceJump",
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"canSpeedball"
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],
@@ -692,6 +693,64 @@
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],
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"devNote": ["This can also work at much higher speeds but would be more difficult."]
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},
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{
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"link": [3, 1],
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"name": "Side Platform Jump Speedball",
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"entranceCondition": {
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"comeInWithSidePlatform": {
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"platforms": [
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{
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"minHeight": 2,
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"maxHeight": 2,
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"minTiles": 27.4375,
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"speedBooster": true,
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"obstructions": [[1, 0]],
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"note": ["This applies to Dust Torizo Room and Noob Bridge."]
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},
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{
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"minHeight": 3,
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"maxHeight": 3,
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"minTiles": 28.2472,
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"speedBooster": true,
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"obstructions": [[1, 0]],
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"note": ["This applies to Double Chamber."]
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},
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{
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"minHeight": 3,
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"maxHeight": 3,
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"obstructions": [[3, 2]],
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"minTiles": 39.4375,
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"speedBooster": true,
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"note": ["This applies to Metal Pirates."]
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}
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]
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}
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},
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"requires": [
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{"notable": "Jump Shot Speedball"},
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{"getBlueSpeed": {"usedTiles": 20, "openEnd": 1}},
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{"or": [
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"canTrickyDashJump",
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"Spazer",
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"Wave"
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]},
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"canSpeedball"
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],
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"note": [
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"Jump through the door and into a speedball to break the bomb blocks,",
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"timing a shot during the jump, immediately after the transition, to clear the shot block."
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],
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"detailNote": [
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"If Spazer or Wave are available, the timing for the shot is more lenient;",
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"otherwise, jumping with lower extra run speed (between $3.2 and $3.F) can help widen the timing window.",
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"If using a lower run speed, it often helps to aim down before bonking the ceiling, to avoid falling short of the ledge."
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],
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"devNote": [
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"The run speed required is not overly precise,",
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"but certain ranges of speeds must be avoided (especially extra run speeds $4.0 and $4.1)",
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"to prevent Samus from getting too high of a jump and not being able to reach the ledge."
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]
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},
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{
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"id": 33,
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"link": [3, 1],

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