|
668 | 668 | "canTrickyJump" |
669 | 669 | ], |
670 | 670 | "note": [ |
671 | | - "Jump from the top right door with speed to break the bomb blocks.", |
672 | | - "Time a precise shot during the jump to clear the shot block.", |
| 671 | + "Run through the door and jump into a speedball to break the bomb blocks,", |
| 672 | + "timing a precise shot during the jump to clear the shot block.", |
673 | 673 | "Note: Spazer can trivially break the shot block by shooting forward before jumping." |
674 | 674 | ] |
675 | 675 | }, |
676 | 676 | { |
677 | 677 | "id": 32, |
678 | 678 | "link": [3, 1], |
679 | | - "name": "Blue Space Jump", |
| 679 | + "name": "Blue Space Jump Speedball", |
680 | 680 | "entranceCondition": { |
681 | 681 | "comeInBlueSpinning": { |
682 | 682 | "maxExtraRunSpeed": "$2.0", |
683 | 683 | "unusableTiles": 0 |
684 | 684 | } |
685 | 685 | }, |
686 | 686 | "requires": [ |
| 687 | + {"notable": "Jump Shot Speedball"}, |
687 | 688 | "canPreciseSpaceJump", |
688 | 689 | "canSpeedball" |
689 | 690 | ], |
|
692 | 693 | ], |
693 | 694 | "devNote": ["This can also work at much higher speeds but would be more difficult."] |
694 | 695 | }, |
| 696 | + { |
| 697 | + "link": [3, 1], |
| 698 | + "name": "Side Platform Jump Speedball", |
| 699 | + "entranceCondition": { |
| 700 | + "comeInWithSidePlatform": { |
| 701 | + "platforms": [ |
| 702 | + { |
| 703 | + "minHeight": 2, |
| 704 | + "maxHeight": 2, |
| 705 | + "minTiles": 27.4375, |
| 706 | + "speedBooster": true, |
| 707 | + "obstructions": [[1, 0]], |
| 708 | + "note": ["This applies to Dust Torizo Room and Noob Bridge."] |
| 709 | + }, |
| 710 | + { |
| 711 | + "minHeight": 3, |
| 712 | + "maxHeight": 3, |
| 713 | + "minTiles": 28.2472, |
| 714 | + "speedBooster": true, |
| 715 | + "obstructions": [[1, 0]], |
| 716 | + "note": ["This applies to Double Chamber."] |
| 717 | + }, |
| 718 | + { |
| 719 | + "minHeight": 3, |
| 720 | + "maxHeight": 3, |
| 721 | + "obstructions": [[3, 2]], |
| 722 | + "minTiles": 39.4375, |
| 723 | + "speedBooster": true, |
| 724 | + "note": ["This applies to Metal Pirates."] |
| 725 | + } |
| 726 | + ] |
| 727 | + } |
| 728 | + }, |
| 729 | + "requires": [ |
| 730 | + {"notable": "Jump Shot Speedball"}, |
| 731 | + {"getBlueSpeed": {"usedTiles": 20, "openEnd": 1}}, |
| 732 | + {"or": [ |
| 733 | + "canTrickyDashJump", |
| 734 | + "Spazer", |
| 735 | + "Wave" |
| 736 | + ]}, |
| 737 | + "canSpeedball" |
| 738 | + ], |
| 739 | + "note": [ |
| 740 | + "Jump through the door and into a speedball to break the bomb blocks,", |
| 741 | + "timing a shot during the jump, immediately after the transition, to clear the shot block." |
| 742 | + ], |
| 743 | + "detailNote": [ |
| 744 | + "If Spazer or Wave are available, the timing for the shot is more lenient;", |
| 745 | + "otherwise, jumping with lower extra run speed (between $3.2 and $3.F) can help widen the timing window.", |
| 746 | + "If using a lower run speed, it often helps to aim down before bonking the ceiling, to avoid falling short of the ledge." |
| 747 | + ], |
| 748 | + "devNote": [ |
| 749 | + "The run speed required is not overly precise,", |
| 750 | + "but certain ranges of speeds must be avoided (especially extra run speeds $4.0 and $4.1)", |
| 751 | + "to prevent Samus from getting too high of a jump and not being able to reach the ledge." |
| 752 | + ] |
| 753 | + }, |
695 | 754 | { |
696 | 755 | "id": 33, |
697 | 756 | "link": [3, 1], |
|
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