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Fix to Ice Beam Snake Room
1 parent bc9ed8e commit a97e7c4

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Lines changed: 36 additions & 13 deletions

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region/norfair/west/Ice Beam Snake Room.json

Lines changed: 36 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -1412,18 +1412,10 @@
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"h_heatProof",
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"h_usePowerBomb",
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{"and": [
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{"or": [
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"Wave",
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"Spazer",
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"Plasma"
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]},
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{"or": [
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"canWalljump",
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"HiJump"
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]},
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"canMidAirMorph",
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"canTrickyDodgeEnemies",
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{"heatFrames": 50}
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"Wave",
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"Plasma",
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"canTrickyJump",
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{"heatFrames": 80}
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]}
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]},
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{"or": [
@@ -1438,7 +1430,38 @@
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]}
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]}
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],
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"flashSuitChecked": true
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"flashSuitChecked": true,
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"note": [
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"Either use a Power Bomb or Wave + Plasma to kill all the Sovas off-camera,",
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"or if heat protection is available, wait for all the Sovas to come out of the tunnel."
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]
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},
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{
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"id": 29,
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"link": [4, 2],
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"name": "Speedrun Ice Beam Entry",
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"requires": [
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"canMidAirMorph",
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"canTrickyDodgeEnemies",
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{"or": [
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"canPreciseWalljump",
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"HiJump"
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]},
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{"enemyKill": {
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"enemies": [["Sova"]],
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"explicitWeapons": ["Wave", "Spazer", "Plasma"]
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}},
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"canFarmWhileShooting",
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{"heatFramesWithEnergyDrops": {
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"frames": 100,
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"drops": [{"enemy": "Sova", "count": 3}]
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}},
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{"heatFrames": 120}
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],
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"note": [
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"Smoothly jump into the morph tunnel while shooting the first Sova.",
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"Unmorph at the end of the tunnel to clear more Sovas as needed."
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]
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},
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{
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"id": 30,

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