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Merge pull request #2682 from nn357/bomblock_clip
update mickey mouse bomb block clip description.
2 parents 99119c9 + 8438cef commit a9cfef5

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Lines changed: 4 additions & 4 deletions

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region/lowernorfair/east/Mickey Mouse Room.json

Lines changed: 4 additions & 4 deletions
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@@ -2579,7 +2579,6 @@
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"h_preciseIceClip",
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"canPartialFloorClip",
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"canTrickyJump",
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"canCrumbleJump",
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{"enemyDamage": {"enemy": "Multiviola", "type": "contact", "hits": 1}},
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{"or": [
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"h_crouchJumpDownGrab",
@@ -2592,9 +2591,10 @@
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],
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"flashSuitChecked": true,
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"note": [
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"Ice Clip through the crumble blocks using a Multiviola from the bottom of the room and then Crumble Jump to clip through the bomb blocks.",
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"The ice clip can be setup by standing in a corner and firing forward when the Multiviola hits Samus, if it is moving downwards towards Samus.",
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"The Crumble Jump is done by aiming down (not immediately) after jumping, then changing Samus' hitbox once above the crumble blocks, and jumping again."
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"Bring the correct Viola up from the bottom, it can be frozen to avoid damage. After it comes though the uppermost shot blocks, back into the right hand corner and shot buffer on what would be the second hit from the Viola if you were not freezing or avoiding it.",
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"Should the shot buffer be missed then the Viola will have to bounce around many more times before being on a cycle where the buffered shot will freeze it in the correct position.",
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"Get onto the right side of the Viola, Samus should be standing and partially clipped into the solid tile. Crouch jump and 3 or 4 frames after pressing jump (2 frame window) hold down. Samus will appear to be stuck between the bomb blocks and the solid tile. Press forwards or up to stand up and jump to clip through.",
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"If Samus doesn't clip at all down was pressed too soon, if Samus clips the first blocks but appears to be floating while aiming down then down was pressed too late."
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],
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"devNote": [
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"This may be possible with a high pixel ice clip.",

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