195195 {
196196 "from" : 2 ,
197197 "to" : [
198+ {"id" : 1 },
198199 {"id" : 2 },
199200 {"id" : 6 },
200201 {"id" : 7 }
438439 "clearsObstacles" : [" B" ],
439440 "note" : " The camera will not follow Samus after clipping."
440441 },
442+ {
443+ "link" : [2 , 1 ],
444+ "name" : " Shinespark X-Ray Climb (Power Off)" ,
445+ "requires" : [
446+ {"notable" : " Shinespark X-Ray Climb" },
447+ {"not" : " f_DefeatedPhantoon" },
448+ " canRiskPermanentLossOfAccess" ,
449+ " h_shinechargeMaxRunway" ,
450+ " canShinechargeMovement" ,
451+ {"shinespark" : {"frames" : 1 , "excessFrames" : 1 }},
452+ " canXRayClimb" ,
453+ {"or" : [
454+ {"getBlueSpeed" : {"usedTiles" : 16 , "steepDownTiles" : 4 , "openEnd" : 0 }},
455+ " can4HighMidAirMorph"
456+ ]}
457+ ],
458+ "exitCondition" : {
459+ "leaveNormally" : {}
460+ },
461+ "unlocksDoors" : [{"types" : [" ammo" ], "requires" : []}],
462+ "note" : [
463+ " Gain a shinecharge near the Chozo statue, jump on top of it," ,
464+ " press against the wall to the right, and activate a horizontal shinespark to the right." ,
465+ " Samus will clip into the wall and be able to X-Ray climb to the space above."
466+ ],
467+ "detailNote" : [
468+ " This trick works because the wall is made of half-tile slopes, rather than regular solid tiles."
469+ ],
470+ "devNote" : [
471+ " The leaveNormally is to ensure it won't be required to do the Speed block moondance blind up there."
472+ ]
473+ },
474+ {
475+ "link" : [2 , 1 ],
476+ "name" : " Shinespark X-Ray Climb (Come in Shinecharged)" ,
477+ "entranceCondition" : {
478+ "comeInShinecharged" : {}
479+ },
480+ "requires" : [
481+ {"notable" : " Shinespark X-Ray Climb" },
482+ {"shineChargeFrames" : 50 },
483+ " canShinechargeMovementTricky" ,
484+ {"shinespark" : {"frames" : 88 , "excessFrames" : 0 }},
485+ " canXRayClimb" ,
486+ {"or" : [
487+ {"getBlueSpeed" : {"usedTiles" : 16 , "steepDownTiles" : 4 , "openEnd" : 0 }},
488+ " can4HighMidAirMorph"
489+ ]}
490+ ],
491+ "exitCondition" : {
492+ "leaveNormally" : {}
493+ },
494+ "unlocksDoors" : [{"types" : [" ammo" ], "requires" : []}],
495+ "note" : [
496+ " Jump close to ceiling, and activate a shinespark to the right." ,
497+ " If successful, Samus will clip into the wall behind the Chozo statue and be able to X-Ray climb up."
498+ ],
499+ "detailNote" : [
500+ " Only certain horizontal positions will cause Samus to clip into the wall." ,
501+ " It will work to activate the spark while Samus is centered under the second Grapple block or slightly to the left."
502+ ],
503+ "devNote" : [
504+ " The leaveNormally is to ensure it won't be required to do the Speed block moondance blind up there."
505+ ]
506+ },
441507 {
442508 "id" : 11 ,
443509 "link" : [2 , 2 ],
9711037 ]}
9721038 ]}
9731039 ],
1040+ "exitCondition" : {
1041+ "leaveNormally" : {}
1042+ },
1043+ "unlocksDoors" : [{"types" : [" ammo" ], "requires" : []}],
9741044 "flashSuitChecked" : true ,
9751045 "note" : [
9761046 " Climb up about half a screen." ,
9881058 "devNote" : [
9891059 " FIXME: The canBeVeryPatient is for difficulty placement, as the damageless Space Jump version would likely require many attempts." ,
9901060 " The resourceCapacity requirement is to ensure that reserve energy management will not be needed for the lower-difficulty version of the strat;" ,
991- " this could be refined since suits can affect spike damage, but we don't yet have a good way to represent that cleanly, given that randomizers are likely to modify suit damage protection."
1061+ " this could be refined since suits can affect spike damage, but we don't yet have a good way to represent that cleanly, given that randomizers are likely to modify suit damage protection." ,
1062+ " The leaveNormally is because the camera will be broken and we don't want to require unreasonable things without being able to reset it."
9921063 ]
9931064 },
9941065 {
14021473 " Grapple" ,
14031474 {"obstaclesNotCleared" : [" B" ]}
14041475 ],
1476+ "exitCondition" : {
1477+ "leaveNormally" : {}
1478+ },
1479+ "unlocksDoors" : [{"types" : [" ammo" ], "requires" : []}],
14051480 "flashSuitChecked" : true ,
14061481 "note" : " Menu to Grappling Beam before the crystal flash ends and mash shoot while holding down."
14071482 },
14181493 {"canShineCharge" : {"usedTiles" : 25 , "openEnd" : 1 }},
14191494 {"shinespark" : {"frames" : 0 , "excessFrames" : 0 }}
14201495 ],
1496+ "exitCondition" : {
1497+ "leaveNormally" : {}
1498+ },
1499+ "unlocksDoors" : [{"types" : [" ammo" ], "requires" : []}],
14211500 "flashSuitChecked" : true ,
14221501 "note" : [
14231502 " Fall through the Crumble blocks in order to damage down using either the spikes or repeated Shinesparks." ,
14861565 ]}
14871566 ]}
14881567 ],
1568+ "exitCondition" : {
1569+ "leaveNormally" : {}
1570+ },
1571+ "unlocksDoors" : [{"types" : [" ammo" ], "requires" : []}],
14891572 "flashSuitChecked" : true ,
14901573 "note" : [
14911574 " Jump or Spring Ball jump into a breakable Grapple block." ,
15161599 " h_CrystalFlash" ,
15171600 " canXRayClimb"
15181601 ],
1602+ "exitCondition" : {
1603+ "leaveNormally" : {}
1604+ },
1605+ "unlocksDoors" : [{"types" : [" ammo" ], "requires" : []}],
15191606 "flashSuitChecked" : true ,
15201607 "note" : [
15211608 " IBJ into a breakable Grapple block." ,
15251612 ],
15261613 "devNote" : " FIXME: This may be possible without a spike hit."
15271614 },
1615+ {
1616+ "link" : [6 , 1 ],
1617+ "name" : " Grapple Fling into Grapple Block, Crystal Flash, X-Ray Climb" ,
1618+ "requires" : [
1619+ {"notable" : " Grapple Block Crystal Flash" },
1620+ " canPreciseGrapple" ,
1621+ " canJumpIntoRespawningBlock" ,
1622+ " canInsaneJump" ,
1623+ " h_bombThings" ,
1624+ " h_CrystalFlash" ,
1625+ " canXRayClimb" ,
1626+ {"or" : [
1627+ " h_fourTileJumpMorph" ,
1628+ " h_useSpringBall" ,
1629+ " canIBJ" ,
1630+ " SpeedBooster" ,
1631+ {"and" : [
1632+ {"not" : " f_DefeatedPhantoon" },
1633+ " canRiskPermanentLossOfAccess"
1634+ ]}
1635+ ]}
1636+ ],
1637+ "exitCondition" : {
1638+ "leaveNormally" : {}
1639+ },
1640+ "unlocksDoors" : [{"types" : [" ammo" ], "requires" : []}],
1641+ "flashSuitChecked" : true ,
1642+ "note" : [
1643+ " Use a Grapple fling to get stuck inside a breakable Grapple block." ,
1644+ " It can help to break two or more Grapple blocks in a row." ,
1645+ " Crystal Flash then X-ray climb to the region above (less than 1 screen)." ,
1646+ " There is a chance that Samus will not be able to Crystal Flash unless first placing a Bomb or Power Bomb."
1647+ ]
1648+ },
15281649 {
15291650 "id" : 54 ,
15301651 "link" : [6 , 3 ],
16321753 "note" : [
16331754 " Jump into a breakable Grapple block. Crystal Flash then X-ray climb to the region above."
16341755 ]
1756+ },
1757+ {
1758+ "id" : 6 ,
1759+ "name" : " Shinespark X-Ray Climb" ,
1760+ "note" : [
1761+ " Shinespark into the wall behind the Chozo statue, to clip into the wall and X-Ray climb up."
1762+ ]
16351763 }
16361764 ],
16371765 "nextStratId" : 69 ,
1638- "nextNotableId" : 6
1766+ "nextNotableId" : 7
16391767}
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