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1073 | 1073 | ], |
1074 | 1074 | "collectsItems": [5], |
1075 | 1075 | "note": [ |
1076 | | - "Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand.", |
1077 | | - "Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down.", |
1078 | | - "There is about a 2 frame window before too much height is lost to reach the nearby ledge.", |
1079 | | - "Jumping too early can lead to a softlock but jumping too late usually exits the sand safely." |
| 1076 | + "Stand on the edge of the sand and place a Bomb;", |
| 1077 | + "unmorph (leaving Samus crouched), then press forward to enter the sand when the bomb flashes yellow for the second time.", |
| 1078 | + "Once the Bomb puts Samus into a jumping pose where Samus is suspended mid-air slightly above the sand, press jump;", |
| 1079 | + "then aim down precisely when the bomb begins to propel Samus upward.", |
| 1080 | + "Move right to press against the wall before mid-air morphing (alternatively, a stationary lateral morph can work).", |
| 1081 | + "There is a 2-frame window for when to enter the sand:", |
| 1082 | + "if Samus enters the sand too early, she will sink slightly too far, resulting in not quite enough height to reach the tunnel;", |
| 1083 | + "if Samus enters the sand too late, she will not get properly boosted by the Bomb explosion and will end up stuck in the sand.", |
| 1084 | + "There is an 8-frame window for when to press jump, as it can be buffered during the period that the bomb begins interacting with Samus:", |
| 1085 | + "if Samus jumps too early or late, she will get stuck in the sand.", |
| 1086 | + "The timing for the aim-down press is frame-perfect: it must be pressed on the first frame that Samus begins being propelled upward by the bomb.", |
| 1087 | + "if Samus aims down too early, she will get stuck in the sand;", |
| 1088 | + "if Samus aims down too late, she will not get enough height to reach the tunnel.", |
| 1089 | + "The timing for the jump is between 6 frames before or 1 frame after the down press.", |
| 1090 | + "The amount of time that Samus holds forward after entering the sand is unimportant, as long as it is released before the aim-down." |
| 1091 | + ], |
| 1092 | + "devNote": [ |
| 1093 | + "The timing window for when to press jump and when to aim-down is relative to the bomb explosion,", |
| 1094 | + "independent of each other and independent of when Samus enters the sand.", |
| 1095 | + "The timing for pressing forward (from a crouch) is 38 or 39 frames after laying the Bomb.", |
| 1096 | + "The timing for the jump is between 51 and 58 frames after laying the Bomb.", |
| 1097 | + "The timing for the aim-down press is 57 frames after laying the Bomb.", |
| 1098 | + "It is also possible to stand by pressing up before entering the sand (in which case forward would be pressed 37 or 38 frames after laying the Bomb);", |
| 1099 | + "this does not affect the size of the timing windows but introduces some more possibility for error,", |
| 1100 | + "e.g. by the up input being eaten if Samus is still in the unmorphing animation,", |
| 1101 | + "or by the forward input being not immediately processed if Samus is still in the standing animation." |
1080 | 1102 | ] |
1081 | 1103 | }, |
1082 | 1104 | { |
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