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Add timing details to left-side Sand Bomb Boost strat
1 parent 0c33c2b commit ae41718

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Lines changed: 26 additions & 4 deletions

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region/maridia/inner-pink/Botwoon Energy Tank Room.json

Lines changed: 26 additions & 4 deletions
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@@ -1073,10 +1073,32 @@
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],
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"collectsItems": [5],
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"note": [
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"Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand.",
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"Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down.",
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"There is about a 2 frame window before too much height is lost to reach the nearby ledge.",
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"Jumping too early can lead to a softlock but jumping too late usually exits the sand safely."
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"Stand on the edge of the sand and place a Bomb;",
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"unmorph (leaving Samus crouched), then press forward to enter the sand when the bomb flashes yellow for the second time.",
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"Once the Bomb puts Samus into a jumping pose where Samus is suspended mid-air slightly above the sand, press jump;",
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"then aim down precisely when the bomb begins to propel Samus upward.",
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"Move right to press against the wall before mid-air morphing (alternatively, a stationary lateral morph can work).",
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"There is a 2-frame window for when to enter the sand:",
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"if Samus enters the sand too early, she will sink slightly too far, resulting in not quite enough height to reach the tunnel;",
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"if Samus enters the sand too late, she will not get properly boosted by the Bomb explosion and will end up stuck in the sand.",
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"There is an 8-frame window for when to press jump, as it can be buffered during the period that the bomb begins interacting with Samus:",
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"if Samus jumps too early or late, she will get stuck in the sand.",
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"The timing for the aim-down press is frame-perfect: it must be pressed on the first frame that Samus begins being propelled upward by the bomb.",
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"if Samus aims down too early, she will get stuck in the sand;",
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"if Samus aims down too late, she will not get enough height to reach the tunnel.",
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"The timing for the jump is between 6 frames before or 1 frame after the down press.",
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"The amount of time that Samus holds forward after entering the sand is unimportant, as long as it is released before the aim-down."
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],
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"devNote": [
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"The timing window for when to press jump and when to aim-down is relative to the bomb explosion,",
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"independent of each other and independent of when Samus enters the sand.",
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"The timing for pressing forward (from a crouch) is 38 or 39 frames after laying the Bomb.",
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"The timing for the jump is between 51 and 58 frames after laying the Bomb.",
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"The timing for the aim-down press is 57 frames after laying the Bomb.",
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"It is also possible to stand by pressing up before entering the sand (in which case forward would be pressed 37 or 38 frames after laying the Bomb);",
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"this does not affect the size of the timing windows but introduces some more possibility for error,",
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"e.g. by the up input being eaten if Samus is still in the unmorphing animation,",
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"or by the forward input being not immediately processed if Samus is still in the standing animation."
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]
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},
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{

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