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feedback update
1 parent 8c5a410 commit b1354c9

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Lines changed: 28 additions & 13 deletions

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region/lowernorfair/west/Golden Torizo's Room.json

Lines changed: 28 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -351,8 +351,8 @@
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"flashSuitChecked": true,
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"note": [
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"Avoid stepping on all three crumble blocks before moving through the item to overload PLMs, then go through the crumble blocks.",
354-
"Alternatively, it is possible to touch the item then overload PLMs by using bomb spreads to overload PLMs before going through.",
355-
"After dropping below, move to the door quickly in order to prevent GT falling on Samus."
354+
"After dropping below, move to the door quickly in order to prevent GT falling on Samus.",
355+
"Note that if the item is not there, it is still possible to overload PLMs by using bomb spreads on crumble blocks that have never been stepped on."
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],
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"devNote": [
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"This strat forces Samus to leave the room because the camera is stuck at the top left of the room.",
@@ -636,18 +636,23 @@
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"f_DefeatedGoldenTorizo",
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{"and": [
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"canTrickyDodgeEnemies",
639-
"h_canArtificialMorphJumpIntoIBJ"
640-
]},
641-
"canInsaneJump"
639+
{"or": [
640+
"h_canArtificialMorphJumpIntoIBJ",
641+
"h_canArtificialMorphDoubleBombJump",
642+
"canInsaneJump"
643+
]}
644+
]}
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]},
643646
"h_HeatedGModeOpenDifferentDoor"
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],
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"flashSuitChecked": true,
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"note": [
647650
"Quickly roll to the left side of the room and IBJ through the crumble blocks before GT gets there, if it is alive.",
648-
"Starting from a jump can help speed this up and make it much easier.",
651+
"Starting from a jump or with a double bomb jump can help speed this up and make it much easier,",
652+
"but Samus needs to bomb slowly near the top to prevent hitting the crumble blocks before PLMs are overloaded.",
649653
"Otherwise, it can help to IBJ through the left-most crumble block, as GT will often jump away when first reaching Samus.",
650-
"The left-most crumble block is the 4th tile away from the wall."
654+
"The left-most crumble block is the 4th tile away from the wall.",
655+
"With a failed IBJ start, GT often times won't touch Samus if she is Morphed on the ground, and can jump away, giving another chance to IBJ."
651656
]
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},
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{
@@ -871,18 +876,23 @@
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"f_DefeatedGoldenTorizo",
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{"and": [
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"canTrickyDodgeEnemies",
874-
"h_canArtificialMorphJumpIntoIBJ"
875-
]},
876-
"canInsaneJump"
879+
{"or": [
880+
"h_canArtificialMorphJumpIntoIBJ",
881+
"h_canArtificialMorphDoubleBombJump",
882+
"canInsaneJump"
883+
]}
884+
]}
877885
]},
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{"heatFrames": 0}
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],
880888
"flashSuitChecked": true,
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"note": [
882890
"Quickly roll to the left side of the room and IBJ through the crumble blocks before GT gets there, if it is alive.",
883-
"Starting from a jump can help speed this up and make it much easier.",
891+
"Starting from a jump or with a double bomb jump can help speed this up and make it much easier,",
892+
"but Samus needs to bomb slowly near the top to prevent hitting the crumble blocks before PLMs are overloaded.",
884893
"Otherwise, it can help to IBJ through the left-most crumble block, as GT will often jump away when first reaching Samus.",
885-
"The left-most crumble block is the 4th tile away from the wall."
894+
"The left-most crumble block is the 4th tile away from the wall.",
895+
"With a failed IBJ start, GT often times won't touch Samus if she is Morphed on the ground, and can jump away, giving another chance to IBJ."
886896
]
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},
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{
@@ -902,6 +912,10 @@
902912
{"and": [
903913
"canInsaneJump",
904914
"h_canArtificialMorphJumpIntoIBJ"
915+
]},
916+
{"and": [
917+
"canTrickyGMode",
918+
"h_canArtificialMorphDoubleBombJump"
905919
]}
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]},
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{"or": [
@@ -922,7 +936,8 @@
922936
"flashSuitChecked": true,
923937
"note": [
924938
"Quickly roll to the left side of the room and IBJ through the crumble blocks before GT gets there, if it is alive.",
925-
"Use Spring Ball to jump into IBJ and quickly bounce through the crumbles and roll back to the right.",
939+
"Starting from a jump or with a double bomb jump can help speed this up and make it much easier,",
940+
"but Samus needs to bomb slowly near the top to prevent hitting the crumble blocks before PLMs are overloaded.",
926941
"Get GT to jump away then again jump into IBJ and climb to the right item.","With a speedy jump, it is possible to overload PLMs with one jump, then wait for it to get close and run under it and jump to the top right.",
927942
"Note that Samus can roll under GT, but when it attacks, it places stationary invisible projectiles, which may block Samus' path.",
928943
"Place a Power Bomb then quickly exit G-mode to quickly clear all of the bomb blocks, otherwise it is possible to get out with a few Bombs or Screw Attack."

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