|
351 | 351 | "flashSuitChecked": true, |
352 | 352 | "note": [ |
353 | 353 | "Avoid stepping on all three crumble blocks before moving through the item to overload PLMs, then go through the crumble blocks.", |
354 | | - "Alternatively, it is possible to touch the item then overload PLMs by using bomb spreads to overload PLMs before going through.", |
355 | | - "After dropping below, move to the door quickly in order to prevent GT falling on Samus." |
| 354 | + "After dropping below, move to the door quickly in order to prevent GT falling on Samus.", |
| 355 | + "Note that if the item is not there, it is still possible to overload PLMs by using bomb spreads on crumble blocks that have never been stepped on." |
356 | 356 | ], |
357 | 357 | "devNote": [ |
358 | 358 | "This strat forces Samus to leave the room because the camera is stuck at the top left of the room.", |
|
636 | 636 | "f_DefeatedGoldenTorizo", |
637 | 637 | {"and": [ |
638 | 638 | "canTrickyDodgeEnemies", |
639 | | - "h_canArtificialMorphJumpIntoIBJ" |
640 | | - ]}, |
641 | | - "canInsaneJump" |
| 639 | + {"or": [ |
| 640 | + "h_canArtificialMorphJumpIntoIBJ", |
| 641 | + "h_canArtificialMorphDoubleBombJump", |
| 642 | + "canInsaneJump" |
| 643 | + ]} |
| 644 | + ]} |
642 | 645 | ]}, |
643 | 646 | "h_HeatedGModeOpenDifferentDoor" |
644 | 647 | ], |
645 | 648 | "flashSuitChecked": true, |
646 | 649 | "note": [ |
647 | 650 | "Quickly roll to the left side of the room and IBJ through the crumble blocks before GT gets there, if it is alive.", |
648 | | - "Starting from a jump can help speed this up and make it much easier.", |
| 651 | + "Starting from a jump or with a double bomb jump can help speed this up and make it much easier,", |
| 652 | + "but Samus needs to bomb slowly near the top to prevent hitting the crumble blocks before PLMs are overloaded.", |
649 | 653 | "Otherwise, it can help to IBJ through the left-most crumble block, as GT will often jump away when first reaching Samus.", |
650 | | - "The left-most crumble block is the 4th tile away from the wall." |
| 654 | + "The left-most crumble block is the 4th tile away from the wall.", |
| 655 | + "With a failed IBJ start, GT often times won't touch Samus if she is Morphed on the ground, and can jump away, giving another chance to IBJ." |
651 | 656 | ] |
652 | 657 | }, |
653 | 658 | { |
|
871 | 876 | "f_DefeatedGoldenTorizo", |
872 | 877 | {"and": [ |
873 | 878 | "canTrickyDodgeEnemies", |
874 | | - "h_canArtificialMorphJumpIntoIBJ" |
875 | | - ]}, |
876 | | - "canInsaneJump" |
| 879 | + {"or": [ |
| 880 | + "h_canArtificialMorphJumpIntoIBJ", |
| 881 | + "h_canArtificialMorphDoubleBombJump", |
| 882 | + "canInsaneJump" |
| 883 | + ]} |
| 884 | + ]} |
877 | 885 | ]}, |
878 | 886 | {"heatFrames": 0} |
879 | 887 | ], |
880 | 888 | "flashSuitChecked": true, |
881 | 889 | "note": [ |
882 | 890 | "Quickly roll to the left side of the room and IBJ through the crumble blocks before GT gets there, if it is alive.", |
883 | | - "Starting from a jump can help speed this up and make it much easier.", |
| 891 | + "Starting from a jump or with a double bomb jump can help speed this up and make it much easier,", |
| 892 | + "but Samus needs to bomb slowly near the top to prevent hitting the crumble blocks before PLMs are overloaded.", |
884 | 893 | "Otherwise, it can help to IBJ through the left-most crumble block, as GT will often jump away when first reaching Samus.", |
885 | | - "The left-most crumble block is the 4th tile away from the wall." |
| 894 | + "The left-most crumble block is the 4th tile away from the wall.", |
| 895 | + "With a failed IBJ start, GT often times won't touch Samus if she is Morphed on the ground, and can jump away, giving another chance to IBJ." |
886 | 896 | ] |
887 | 897 | }, |
888 | 898 | { |
|
902 | 912 | {"and": [ |
903 | 913 | "canInsaneJump", |
904 | 914 | "h_canArtificialMorphJumpIntoIBJ" |
| 915 | + ]}, |
| 916 | + {"and": [ |
| 917 | + "canTrickyGMode", |
| 918 | + "h_canArtificialMorphDoubleBombJump" |
905 | 919 | ]} |
906 | 920 | ]}, |
907 | 921 | {"or": [ |
|
922 | 936 | "flashSuitChecked": true, |
923 | 937 | "note": [ |
924 | 938 | "Quickly roll to the left side of the room and IBJ through the crumble blocks before GT gets there, if it is alive.", |
925 | | - "Use Spring Ball to jump into IBJ and quickly bounce through the crumbles and roll back to the right.", |
| 939 | + "Starting from a jump or with a double bomb jump can help speed this up and make it much easier,", |
| 940 | + "but Samus needs to bomb slowly near the top to prevent hitting the crumble blocks before PLMs are overloaded.", |
926 | 941 | "Get GT to jump away then again jump into IBJ and climb to the right item.","With a speedy jump, it is possible to overload PLMs with one jump, then wait for it to get close and run under it and jump to the top right.", |
927 | 942 | "Note that Samus can roll under GT, but when it attacks, it places stationary invisible projectiles, which may block Samus' path.", |
928 | 943 | "Place a Power Bomb then quickly exit G-mode to quickly clear all of the bomb blocks, otherwise it is possible to get out with a few Bombs or Screw Attack." |
|
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