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feedback update
1 parent 6139503 commit b4012b2

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tech.json

Lines changed: 14 additions & 6 deletions
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@@ -2141,7 +2141,9 @@
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},
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{
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"name": "canCarryFlashSuit",
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"techRequires": [],
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"techRequires": [
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"canShinechargeMovementComplex"
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],
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"otherRequires": [],
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"note": [
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"A flash suit is a glitched state where Samus has the ability to shinespark without having a shinecharge timer.",
@@ -2152,8 +2154,7 @@
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"detailNote": [
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"Some basic movement techniques that can help prevent accidentally using a flash suit include:",
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"spin jumping or jumping with angle down held, and holding angle down for at least as long as holding jump;",
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"avoiding crouch jumps- however, crouch jumping can be performed underwater while holding shoot, or by holding down while jumping;",
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"morphing and unmorphing midair to switch from a \"jumping\" to \"falling\" state, in order to be able to aim up or diagonally up while midair.",
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"avoiding crouch jumps - however, crouch jumping can be performed underwater while holding shoot, or by holding down while jumping;",
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"It is worth noting that shinecharging removes a flash suit, but gaining blue speed does not - so it is possible to speedball, blue space jump, etc."
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],
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"extensionTechs": [
@@ -2200,11 +2201,17 @@
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],
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"otherRequires": [],
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"note": [
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"The ability to preserve a flash suit while performing strats that have a moderate risk of losing the flash suit.",
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"The ability to preserve a flash suit while performing strats that have a moderately high risk of losing the flash suit.",
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"For example, jumping into an IBJ without HiJump, which can be done from an angle down jump or a spin jump.",
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"This can also sometimes have applications while dodging enemies or while taking damage from them.",
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"Damage boosting can be tricky, as it requires holding both backwards and jump until Samus lands; releasing either too early will use the flash suit.",
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"It is possible to morph and unmorph midair to switch from a \"jumping\" to \"falling\" state, in order to be able to aim up or diagonally up while midair;",
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"one common reason to do this is to grapple across a ceiling, which requires a morph and unmorph between each swing."
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],
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"detailNote": [
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"Other examples include grapple jumping with HiJump, and, using a bomb boost to escape water, which can be made reasonable by holding shot to prevent sparking while in the water.",
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"This also includes the ability to gate glitch with either Spring Ball or underwater; with Spring Ball - morph, jump, then unmorph in order to be able to angle up shot;",
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"while underwater - hold down while jumping or crouch jumping, then morph and unmorph in order to be able to angle up shot.",
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"Damage boosting with a flash suit requires holding both backwards and jump until Samus lands; releasing either too early will use the flash suit.",
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"It is possible to ice clip with a frozen enemy, which requires the enemy to be frozen pixel-perfectly at a location much higher than normal, because Samus is not able to crouch jump or use X-ray.",
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"It is also possible to use a flash suit to ceiling clip, which can be useful as it expands the pixel window for clipping, and can be done suitless underwater."
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],
@@ -2219,7 +2226,8 @@
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"otherRequires": [],
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"note": [
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"The ability to preserve a flash suit while performing strats that have a high risk of losing the flash suit.",
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"For example, performing a gate glitch in air without the use of Spring Ball - from a spin jump, morph then unmorph, in order to be able to angle up shot."
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"For example, performing a gate glitch in air without the use of Spring Ball - from a spin jump, morph then unmorph, in order to be able to angle up shot.",
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"This also expects the ability to grapple jump without the use of HiJump."
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]
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}
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]

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