|
2141 | 2141 | }, |
2142 | 2142 | { |
2143 | 2143 | "name": "canCarryFlashSuit", |
2144 | | - "techRequires": [], |
| 2144 | + "techRequires": [ |
| 2145 | + "canShinechargeMovementComplex" |
| 2146 | + ], |
2145 | 2147 | "otherRequires": [], |
2146 | 2148 | "note": [ |
2147 | 2149 | "A flash suit is a glitched state where Samus has the ability to shinespark without having a shinecharge timer.", |
|
2152 | 2154 | "detailNote": [ |
2153 | 2155 | "Some basic movement techniques that can help prevent accidentally using a flash suit include:", |
2154 | 2156 | "spin jumping or jumping with angle down held, and holding angle down for at least as long as holding jump;", |
2155 | | - "avoiding crouch jumps- however, crouch jumping can be performed underwater while holding shoot, or by holding down while jumping;", |
2156 | | - "morphing and unmorphing midair to switch from a \"jumping\" to \"falling\" state, in order to be able to aim up or diagonally up while midair.", |
| 2157 | + "avoiding crouch jumps - however, crouch jumping can be performed underwater while holding shoot, or by holding down while jumping;", |
2157 | 2158 | "It is worth noting that shinecharging removes a flash suit, but gaining blue speed does not - so it is possible to speedball, blue space jump, etc." |
2158 | 2159 | ], |
2159 | 2160 | "extensionTechs": [ |
|
2200 | 2201 | ], |
2201 | 2202 | "otherRequires": [], |
2202 | 2203 | "note": [ |
2203 | | - "The ability to preserve a flash suit while performing strats that have a moderate risk of losing the flash suit.", |
| 2204 | + "The ability to preserve a flash suit while performing strats that have a moderately high risk of losing the flash suit.", |
2204 | 2205 | "For example, jumping into an IBJ without HiJump, which can be done from an angle down jump or a spin jump.", |
| 2206 | + "This can also sometimes have applications while dodging enemies or while taking damage from them.", |
| 2207 | + "Damage boosting can be tricky, as it requires holding both backwards and jump until Samus lands; releasing either too early will use the flash suit.", |
| 2208 | + "It is possible to morph and unmorph midair to switch from a \"jumping\" to \"falling\" state, in order to be able to aim up or diagonally up while midair;", |
| 2209 | + "one common reason to do this is to grapple across a ceiling, which requires a morph and unmorph between each swing." |
| 2210 | + ], |
| 2211 | + "detailNote": [ |
| 2212 | + "Other examples include grapple jumping with HiJump, and, using a bomb boost to escape water, which can be made reasonable by holding shot to prevent sparking while in the water.", |
2205 | 2213 | "This also includes the ability to gate glitch with either Spring Ball or underwater; with Spring Ball - morph, jump, then unmorph in order to be able to angle up shot;", |
2206 | 2214 | "while underwater - hold down while jumping or crouch jumping, then morph and unmorph in order to be able to angle up shot.", |
2207 | | - "Damage boosting with a flash suit requires holding both backwards and jump until Samus lands; releasing either too early will use the flash suit.", |
2208 | 2215 | "It is possible to ice clip with a frozen enemy, which requires the enemy to be frozen pixel-perfectly at a location much higher than normal, because Samus is not able to crouch jump or use X-ray.", |
2209 | 2216 | "It is also possible to use a flash suit to ceiling clip, which can be useful as it expands the pixel window for clipping, and can be done suitless underwater." |
2210 | 2217 | ], |
|
2219 | 2226 | "otherRequires": [], |
2220 | 2227 | "note": [ |
2221 | 2228 | "The ability to preserve a flash suit while performing strats that have a high risk of losing the flash suit.", |
2222 | | - "For example, performing a gate glitch in air without the use of Spring Ball - from a spin jump, morph then unmorph, in order to be able to angle up shot." |
| 2229 | + "For example, performing a gate glitch in air without the use of Spring Ball - from a spin jump, morph then unmorph, in order to be able to angle up shot.", |
| 2230 | + "This also expects the ability to grapple jump without the use of HiJump." |
2223 | 2231 | ] |
2224 | 2232 | } |
2225 | 2233 | ] |
|
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