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Merge pull request #2024 from osse101/BlindSpeed
Obstacle for the Wasteland Hibashi
2 parents adba733 + a976346 commit b480548

1 file changed

Lines changed: 144 additions & 6 deletions

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region/lowernorfair/east/Wasteland.json

Lines changed: 144 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -142,6 +142,11 @@
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"id": "D",
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"name": "3 Dessgeegas",
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"obstacleType": "enemies"
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},
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{
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"id": "E",
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"name": "Shutter Under Spikes",
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"obstacleType": "inanimate"
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}
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],
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"enemies": [
@@ -497,7 +502,7 @@
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{
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"id": 97,
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"link": [2, 9],
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"name": "G-Mode, Simple Blind Movement",
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"name": "G-Mode Morph, Simple Blind Movement",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
@@ -516,6 +521,65 @@
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"but there is no known way to get here with Energy and artificial morph (a Power Bomb will solidify the bomb block)."
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]
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},
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{
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"link": [2, 9],
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"name": "G-Mode Morph, Simple Blind Movement, Activate Shutter",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": true
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},
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"comesThroughToilet": "any"
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},
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"requires": [
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"h_canArtificialMorphMovement",
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"h_canArtificialMorphPowerBomb",
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{"heatFrames": 0}
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],
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"clearsObstacles": ["E"],
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"flashSuitChecked": true,
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"note": [
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"Get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs and move to the item to the left.",
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"Then use a Power Bomb to activate the shutter."
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],
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"devNote": [
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"It is possible to damage boost off of the Hibashi instead of requiring artificial morph movement,",
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"but there is no known way to get here with Energy and artificial morph (a Power Bomb will solidify the bomb block)."
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]
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},
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{
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"link": [2, 9],
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"name": "G-Mode, Simple Blind Movement, Activate Shutter",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": false
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},
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"comesThroughToilet": "any"
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},
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"requires": [
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"Morph",
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"canTrickyJump",
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{"or": [
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"canInsaneJump",
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{"ammo": {"type": "Super", "count": 1}},
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{"ammo": {"type": "Missile", "count": 1}},
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"Charge",
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"Ice",
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"Wave",
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"Spazer",
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"Plasma"
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]},
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{"heatFrames": 0}
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],
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"clearsObstacles": ["E"],
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"note": [
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"Raise the shutter by shooting a missile or upgraded beam at it.",
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"Stand on the right side of lowest safe tile and shoot diagonally down while crouched if using missiles, or standing otherwise.",
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"A basic beam shot will work if fired vertically down, onto the side of the spike.",
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"Then, get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs."
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]
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},
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{
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"id": 16,
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"link": [3, 3],
@@ -1603,11 +1667,16 @@
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"requires": [
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"h_heatResistant",
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"h_canBombThings",
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"h_canUsePowerBombs",
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{"or": [
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"h_canUsePowerBombs",
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"canInsaneJump",
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{"obstaclesCleared": ["E"]}
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]},
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{"heatFrames": 350}
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],
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"clearsObstacles": ["E"],
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"note": [
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"The hibashi hit can be avoided by waiting for the pillar to go up.",
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"The hibashi hit can be avoided by waiting for the shutter to go up.",
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"That requires the use of one PB and more time than is worth unless heat proof."
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],
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"devNote": "Note that if using PBs, two is required. One each from h_canBombThings, h_canUsePowerBombs."
@@ -1632,7 +1701,8 @@
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{"ammo": {"type": "PowerBomb", "count": 2}},
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{"heatFrames": 350},
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{"hibashiHits": 1}
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]
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],
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"clearsObstacles": ["E"]
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},
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{
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"id": 90,
@@ -1723,7 +1793,8 @@
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{"heatFrames": 240}
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]}
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]}
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]
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],
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"clearsObstacles": ["E"]
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},
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{
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"id": 95,
@@ -1732,11 +1803,42 @@
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"requires": [
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"h_canHeatedCrystalFlash"
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],
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"clearsObstacles": ["E"],
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"flashSuitChecked": true,
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"devNote": [
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"FIXME: This can have a side effect of damaging the Bomb block which is not modelled."
17381810
]
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},
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{
1813+
"link": [8, 8],
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"name": "Raise Shutter",
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"requires": [
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"canTrickyJump",
1817+
{"or": [
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{"and":[
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"canInsaneJump",
1820+
{"heatFrames": 60}
1821+
]},
1822+
{"ammo": {"type": "Super", "count": 1}},
1823+
{"ammo": {"type": "Missile", "count": 1}},
1824+
"Charge",
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"Ice",
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"Wave",
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"Spazer",
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"Plasma"
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]},
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{"heatFrames": 40}
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],
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"clearsObstacles": ["E"],
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"note": [
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"Raise the shutter by shooting a missile or upgraded beam at it.",
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"Stand on the right side of lowest safe tile and shoot diagonally down while crouched if using missiles, or standing otherwise.",
1836+
"A basic beam shot will work if fired vertically down, onto the side of the spike."
1837+
],
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"devNote": [
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"Power Bombs is handled by another strat."
1840+
]
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},
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{
17411843
"id": 98,
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"link": [9, 1],
@@ -1804,6 +1906,16 @@
18041906
{"or": [
18051907
"canOffScreenMovement",
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{"heatFrames": 200}
1909+
]},
1910+
{"or": [
1911+
{"and": [
1912+
"canInsaneJump",
1913+
{"heatFrames": 60}
1914+
]},
1915+
{"obstaclesCleared": ["E"]},
1916+
"h_canUseSpringBall",
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{"hibashiHits": 1},
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{"ammo": {"type": "PowerBomb", "count": 1}}
18071919
]}
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],
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"collectsItems": [3],
@@ -1812,7 +1924,33 @@
18121924
"Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeegas that can't damage Samus off-screen.",
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"It is possible to use a Power Bomb and quickly exiting G-mode to have the bomb block broken on exit,",
18141926
"but this will also partially break the Power Bomb blocks and could make exit traversal less straightforward."
1815-
]
1927+
],
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"devNote": "FIXME: The Hibashi doesn't need a 4th PB in the power bomb case."
1929+
},
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{
1931+
"link": [9, 2],
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"name": "G-Mode, Blind Temporary Blue and Speedball",
1933+
"requires": [
1934+
"canEnterGMode",
1935+
"h_heatProof",
1936+
"canOffScreenMovement",
1937+
{"getBlueSpeed": {"usedTiles": 20, "steepDownTiles": 4, "openEnd": 1}},
1938+
"canChainTemporaryBlue",
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"canTrickyJump",
1940+
"canSpeedball",
1941+
{"or": [
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"canInsaneJump",
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"h_canUseSpringBall",
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{"ammo": {"type": "PowerBomb", "count": 1}},
1945+
{"hibashiHits": 1},
1946+
{"obstaclesCleared": ["E"]}
1947+
]}
1948+
],
1949+
"collectsItems": [3],
1950+
"clearsObstacles": ["B"],
1951+
"note": [
1952+
"Use Speedbooster to break the bomb block near the item to collect it and then again to speedball back to the door."
1953+
]
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},
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{
18181956
"id": 101,

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