|
1637 | 1637 | ], |
1638 | 1638 | "devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there." |
1639 | 1639 | }, |
| 1640 | + { |
| 1641 | + "link": [2, 7], |
| 1642 | + "name": "G-Mode Overload PLMs - Power Bomb the Items, Bootless UWJ", |
| 1643 | + "entranceCondition": { |
| 1644 | + "comeInWithGMode": { |
| 1645 | + "mode": "direct", |
| 1646 | + "morphed": false |
| 1647 | + } |
| 1648 | + }, |
| 1649 | + "requires": [ |
| 1650 | + {"notable": "G-Mode Overload PLMs - Power Bomb the Items"}, |
| 1651 | + {"or": [ |
| 1652 | + {"itemNotCollectedAtNode": 7}, |
| 1653 | + {"itemNotCollectedAtNode": 8} |
| 1654 | + ]}, |
| 1655 | + "h_usePowerBomb", |
| 1656 | + "h_usePowerBomb", |
| 1657 | + "canSnailClimb", |
| 1658 | + "canBootless2WideUWJ" |
| 1659 | + ], |
| 1660 | + "flashSuitChecked": true, |
| 1661 | + "note": [ |
| 1662 | + "PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is.", |
| 1663 | + "There is a row of tiles that works, just above and to the left of the right door.", |
| 1664 | + "The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.", |
| 1665 | + "Climb one snail to place the Power Bomb, then another to reduce the distance of the wall jump climb." |
| 1666 | + ], |
| 1667 | + "devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there." |
| 1668 | + }, |
1640 | 1669 | { |
1641 | 1670 | "id": 47, |
1642 | 1671 | "link": [2, 9], |
|
2502 | 2531 | ], |
2503 | 2532 | "devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there." |
2504 | 2533 | }, |
| 2534 | + { |
| 2535 | + "link": [5, 7], |
| 2536 | + "name": "G-Mode Overload PLMs - Power Bomb the Items, Bootless UWJ", |
| 2537 | + "entranceCondition": { |
| 2538 | + "comeInWithGMode": { |
| 2539 | + "mode": "direct", |
| 2540 | + "morphed": false |
| 2541 | + } |
| 2542 | + }, |
| 2543 | + "requires": [ |
| 2544 | + {"notable": "G-Mode Overload PLMs - Power Bomb the Items"}, |
| 2545 | + {"or": [ |
| 2546 | + {"itemNotCollectedAtNode": 7}, |
| 2547 | + {"itemNotCollectedAtNode": 8} |
| 2548 | + ]}, |
| 2549 | + "h_usePowerBomb", |
| 2550 | + "h_usePowerBomb", |
| 2551 | + "canSnailClimb", |
| 2552 | + "canBootless2WideUWJ" |
| 2553 | + ], |
| 2554 | + "flashSuitChecked": true, |
| 2555 | + "note": [ |
| 2556 | + "PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is.", |
| 2557 | + "There is a row of tiles that works, just above and to the left of the right door.", |
| 2558 | + "The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.", |
| 2559 | + "Climb one snail to place the Power Bomb, then another to reduce the distance of the wall jump climb." |
| 2560 | + ], |
| 2561 | + "devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there." |
| 2562 | + }, |
| 2563 | + { |
| 2564 | + "link": [5, 7], |
| 2565 | + "name": "G-Mode Morph Overload PLMs - Power Bomb the Items, Bootless UWJ", |
| 2566 | + "entranceCondition": { |
| 2567 | + "comeInWithGMode": { |
| 2568 | + "mode": "direct", |
| 2569 | + "morphed": true |
| 2570 | + } |
| 2571 | + }, |
| 2572 | + "requires": [ |
| 2573 | + {"notable": "G-Mode Overload PLMs - Power Bomb the Items"}, |
| 2574 | + {"or": [ |
| 2575 | + {"itemNotCollectedAtNode": 7}, |
| 2576 | + {"itemNotCollectedAtNode": 8} |
| 2577 | + ]}, |
| 2578 | + "h_artificialMorphSpringBall", |
| 2579 | + "h_artificialMorphPowerBomb", |
| 2580 | + "h_artificialMorphPowerBomb", |
| 2581 | + "canSnailClimb", |
| 2582 | + "canBootless2WideUWJ" |
| 2583 | + ], |
| 2584 | + "flashSuitChecked": true, |
| 2585 | + "note": [ |
| 2586 | + "PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is.", |
| 2587 | + "There is a row of tiles that works, just above and to the left of the right door.", |
| 2588 | + "The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.", |
| 2589 | + "Climb one snail to place the Power Bomb, then another to reduce the distance of the wall jump climb." |
| 2590 | + ], |
| 2591 | + "devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there." |
| 2592 | + }, |
| 2593 | + { |
| 2594 | + "link": [5, 7], |
| 2595 | + "name": "G-Mode Morph Overload PLMs - Bomb the Speed Blocks, Bootless UWJ", |
| 2596 | + "entranceCondition": { |
| 2597 | + "comeInWithGMode": { |
| 2598 | + "mode": "any", |
| 2599 | + "morphed": true |
| 2600 | + } |
| 2601 | + }, |
| 2602 | + "requires": [ |
| 2603 | + "h_artificialMorphSpringBall", |
| 2604 | + "canSnailClimb", |
| 2605 | + "h_artificialMorphBombs", |
| 2606 | + "canBootless2WideUWJ" |
| 2607 | + ], |
| 2608 | + "flashSuitChecked": true, |
| 2609 | + "note": "Place bombs on the speed blocks to overload PLMs, then climb a snail and bootless UWJ to the items." |
| 2610 | + }, |
2505 | 2611 | { |
2506 | 2612 | "id": 91, |
2507 | 2613 | "link": [5, 8], |
|
2964 | 3070 | ], |
2965 | 3071 | "devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there." |
2966 | 3072 | }, |
| 3073 | + { |
| 3074 | + "link": [6, 7], |
| 3075 | + "name": "G-Mode Overload PLMs - Power Bomb the Items, Bootless UWJ", |
| 3076 | + "entranceCondition": { |
| 3077 | + "comeInWithGMode": { |
| 3078 | + "mode": "direct", |
| 3079 | + "morphed": false |
| 3080 | + }, |
| 3081 | + "comesThroughToilet": "no" |
| 3082 | + }, |
| 3083 | + "requires": [ |
| 3084 | + {"notable": "G-Mode Overload PLMs - Power Bomb the Items"}, |
| 3085 | + {"or": [ |
| 3086 | + {"itemNotCollectedAtNode": 7}, |
| 3087 | + {"itemNotCollectedAtNode": 8} |
| 3088 | + ]}, |
| 3089 | + "h_usePowerBomb", |
| 3090 | + "h_usePowerBomb", |
| 3091 | + "canSnailClimb", |
| 3092 | + "canBootless2WideUWJ" |
| 3093 | + ], |
| 3094 | + "flashSuitChecked": true, |
| 3095 | + "note": [ |
| 3096 | + "PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is.", |
| 3097 | + "There is a row of tiles that works, just above and to the left of the right door.", |
| 3098 | + "The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.", |
| 3099 | + "Climb one snail to place the Power Bomb, then another to reduce the distance of the wall jump climb." |
| 3100 | + ], |
| 3101 | + "devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there." |
| 3102 | + }, |
2967 | 3103 | { |
2968 | 3104 | "id": 111, |
2969 | 3105 | "link": [6, 9], |
|
3344 | 3480 | ], |
3345 | 3481 | "flashSuitChecked": true, |
3346 | 3482 | "note": "After PLMs are overloaded, use a snail to help climb to the top right items." |
| 3483 | + }, |
| 3484 | + { |
| 3485 | + "link": [11, 7], |
| 3486 | + "name": "Overloaded PLMs - Bootless UWJ", |
| 3487 | + "requires": [ |
| 3488 | + "canEnterGMode", |
| 3489 | + "canSnailClimb", |
| 3490 | + "canBootless2WideUWJ" |
| 3491 | + ], |
| 3492 | + "flashSuitChecked": true, |
| 3493 | + "note": "After PLMs are overloaded, use a snail to climb to the right then bootless UWJ to the items." |
3347 | 3494 | } |
3348 | 3495 | ], |
3349 | 3496 | "notables": [ |
|
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