|
1827 | 1827 | ], |
1828 | 1828 | "otherRequires": ["Morph"], |
1829 | 1829 | "note": [ |
1830 | | - "Setting up an enemy positioning to perform a ceiling clip. Jump and Morph onto the enemy, perform an X-Ray standup, and then jump through.", |
| 1830 | + "Setting up an enemy positioning to perform a ceiling clip, typically with a frozen enemy. Jump and Morph onto the enemy, perform an X-Ray standup, and then jump through.", |
1831 | 1831 | "The enemy positioning will require approximately 1.5 to 2 tiles between the enemy and the ceiling. Just enough to unmorph while on top of it." |
1832 | 1832 | ] |
1833 | 1833 | }, |
|
1840 | 1840 | ], |
1841 | 1841 | "otherRequires": [], |
1842 | 1842 | "note": [ |
1843 | | - "Setting up an enemy positioning to perform a very precise ceiling clip.", |
| 1843 | + "Setting up an enemy positioning to perform a very precise ceiling clip, typically with a frozen enemy.", |
1844 | 1844 | "The enemy positioning will require a 2-3 pixel precision range, several pixels lower than what is possible with an X-Ray standup.", |
1845 | 1845 | "A crouch jump is then required to clip through." |
1846 | | - ], |
1847 | | - "devNote": [ |
1848 | | - "FIXME: There is a pixel perfect height in which you don't need a crouch jump, which could be used for preserving a flash suit.", |
1849 | | - "It is much higher - at the same height as the Botwoon Hallway Mochtroid Ice Clip.", |
1850 | | - "This will need to be a different tech with strats tested for it explicitly." |
1851 | 1846 | ] |
| 1847 | + }, |
| 1848 | + { |
| 1849 | + "name": "canHighPixelCeilingClip", |
| 1850 | + "techRequires": [ |
| 1851 | + "canCeilingClip", |
| 1852 | + "canUseEnemies", |
| 1853 | + "canDownGrab", |
| 1854 | + "canTrickyJump" |
| 1855 | + ], |
| 1856 | + "otherRequires": [], |
| 1857 | + "note": [ |
| 1858 | + "Setting up an enemy positioning to perform a pixel precise ceiling clip, typically with a frozen enemy.", |
| 1859 | + "This requires a 20 pixel gap between the enemy and ceiling, the same number of pixels as Samus' hitbox when in the aim down pose.", |
| 1860 | + "Either perform a very precise down grab to get onto the enemy or use a neutral damage boost to remain inside of the enemy then jump and aim down to land on it.", |
| 1861 | + "If Samus is not standing, press forward or up to stand, then jump through.", |
| 1862 | + "There are few examples where this is necessary, which include:", |
| 1863 | + "extremely tight spaces where an enemy cannot be positioned lower for an easier clip, underwater without Gravity, or in many locations while preserving a flash suit." |
| 1864 | + ], |
| 1865 | + "devNote": "This tech is not required for uses with trivial positioning, such as the Botwoon Hallway Mochtroid Ice Clip." |
1852 | 1866 | } |
1853 | 1867 | ] |
1854 | 1868 | }, |
|
0 commit comments