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Add canHighPixelCeilingClip
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tech.json

Lines changed: 21 additions & 7 deletions
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@@ -1827,7 +1827,7 @@
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],
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"otherRequires": ["Morph"],
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"note": [
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"Setting up an enemy positioning to perform a ceiling clip. Jump and Morph onto the enemy, perform an X-Ray standup, and then jump through.",
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"Setting up an enemy positioning to perform a ceiling clip, typically with a frozen enemy. Jump and Morph onto the enemy, perform an X-Ray standup, and then jump through.",
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"The enemy positioning will require approximately 1.5 to 2 tiles between the enemy and the ceiling. Just enough to unmorph while on top of it."
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]
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},
@@ -1840,15 +1840,29 @@
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],
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"otherRequires": [],
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"note": [
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"Setting up an enemy positioning to perform a very precise ceiling clip.",
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"Setting up an enemy positioning to perform a very precise ceiling clip, typically with a frozen enemy.",
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"The enemy positioning will require a 2-3 pixel precision range, several pixels lower than what is possible with an X-Ray standup.",
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"A crouch jump is then required to clip through."
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],
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"devNote": [
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"FIXME: There is a pixel perfect height in which you don't need a crouch jump, which could be used for preserving a flash suit.",
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"It is much higher - at the same height as the Botwoon Hallway Mochtroid Ice Clip.",
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"This will need to be a different tech with strats tested for it explicitly."
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]
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},
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{
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"name": "canHighPixelCeilingClip",
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"techRequires": [
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"canCeilingClip",
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"canUseEnemies",
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"canDownGrab",
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"canTrickyJump"
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],
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"otherRequires": [],
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"note": [
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"Setting up an enemy positioning to perform a pixel precise ceiling clip, typically with a frozen enemy.",
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"This requires a 20 pixel gap between the enemy and ceiling, the same number of pixels as Samus' hitbox when in the aim down pose.",
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"Either perform a very precise down grab to get onto the enemy or use a neutral damage boost to remain inside of the enemy then jump and aim down to land on it.",
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"If Samus is not standing, press forward or up to stand, then jump through.",
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"There are few examples where this is necessary, which include:",
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"extremely tight spaces where an enemy cannot be positioned lower for an easier clip, underwater without Gravity, or in many locations while preserving a flash suit."
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],
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"devNote": "This tech is not required for uses with trivial positioning, such as the Botwoon Hallway Mochtroid Ice Clip."
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}
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]
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},

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