|
124 | 124 | } |
125 | 125 | } |
126 | 126 | }, |
| 127 | + { |
| 128 | + "link": [1, 1], |
| 129 | + "name": "Evir Farm (1 Evir, Grapple)", |
| 130 | + "requires": [ |
| 131 | + {"resetRoom": {"nodes": [1]}}, |
| 132 | + "canSuitlessMaridia", |
| 133 | + "Grapple", |
| 134 | + "canDodgeWhileShooting", |
| 135 | + {"or": [ |
| 136 | + {"and": [ |
| 137 | + "Plasma", |
| 138 | + {"cycleFrames": 180} |
| 139 | + ]}, |
| 140 | + {"and": [ |
| 141 | + "Wave", |
| 142 | + {"cycleFrames": 240} |
| 143 | + ]}, |
| 144 | + {"and": [ |
| 145 | + "Spazer", |
| 146 | + "canFarmWhileShooting", |
| 147 | + {"cycleFrames": 310} |
| 148 | + ]} |
| 149 | + ]} |
| 150 | + ], |
| 151 | + "farmCycleDrops": [{"enemy": "Evir", "count": 1}], |
| 152 | + "note": [ |
| 153 | + "Fire angle-down shots to kill the first Evir from safely on the ledge,", |
| 154 | + "then collect the drop using Grapple.", |
| 155 | + "Crouching can help in reaching the Evir's drop if it is low." |
| 156 | + ] |
| 157 | + }, |
| 158 | + { |
| 159 | + "link": [1, 1], |
| 160 | + "name": "Evir Farm (2 Evirs)", |
| 161 | + "requires": [ |
| 162 | + {"resetRoom": {"nodes": [1]}}, |
| 163 | + "canPlayInSand", |
| 164 | + "canDodgeWhileShooting", |
| 165 | + {"or": [ |
| 166 | + {"and": [ |
| 167 | + "Gravity", |
| 168 | + "ScrewAttack", |
| 169 | + {"cycleFrames": 320} |
| 170 | + ]}, |
| 171 | + {"and": [ |
| 172 | + "Plasma", |
| 173 | + {"cycleFrames": 330}, |
| 174 | + {"or": [ |
| 175 | + "Gravity", |
| 176 | + {"and": [ |
| 177 | + "canSuitlessMaridia", |
| 178 | + "HiJump", |
| 179 | + {"cycleFrames": 50} |
| 180 | + ]} |
| 181 | + ]} |
| 182 | + ]}, |
| 183 | + {"and": [ |
| 184 | + {"or": [ |
| 185 | + "Wave", |
| 186 | + "Spazer" |
| 187 | + ]}, |
| 188 | + "canFarmWhileShooting", |
| 189 | + {"cycleFrames": 975}, |
| 190 | + {"or": [ |
| 191 | + "Gravity", |
| 192 | + {"and": [ |
| 193 | + "canSuitlessMaridia", |
| 194 | + "HiJump", |
| 195 | + {"cycleFrames": 90} |
| 196 | + ]} |
| 197 | + ]} |
| 198 | + ]} |
| 199 | + ]} |
| 200 | + ], |
| 201 | + "farmCycleDrops": [{"enemy": "Evir", "count": 2}], |
| 202 | + "note": [ |
| 203 | + "If Screw Attack or Plasma are available, farm the two Evirs closest to the door.", |
| 204 | + "With Wave or Spazer, it won't be possible to kill the second Evir in time,", |
| 205 | + "in which case the room can be crossed to reach a third one." |
| 206 | + ], |
| 207 | + "devNote": [ |
| 208 | + "Farming a third Evir is possible but would rarely be worthwhile." |
| 209 | + ] |
| 210 | + }, |
127 | 211 | { |
128 | 212 | "id": 2, |
129 | 213 | "link": [1, 1], |
|
985 | 1069 | } |
986 | 1070 | } |
987 | 1071 | }, |
| 1072 | + { |
| 1073 | + "link": [2, 2], |
| 1074 | + "name": "Suitless Evir Farm (1 Evir, Grapple)", |
| 1075 | + "requires": [ |
| 1076 | + {"resetRoom": {"nodes": [2]}}, |
| 1077 | + "canDodgeWhileShooting", |
| 1078 | + "canSuitlessMaridia", |
| 1079 | + "HiJump", |
| 1080 | + "Grapple", |
| 1081 | + {"or": [ |
| 1082 | + {"and": [ |
| 1083 | + "Plasma", |
| 1084 | + {"cycleFrames": 240} |
| 1085 | + ]}, |
| 1086 | + {"and": [ |
| 1087 | + "Wave", |
| 1088 | + "canFarmWhileShooting", |
| 1089 | + {"cycleFrames": 420} |
| 1090 | + ]} |
| 1091 | + ]} |
| 1092 | + ], |
| 1093 | + "farmCycleDrops": [{"enemy": "Evir", "count": 1}], |
| 1094 | + "note": [ |
| 1095 | + "If Plasma is available, quickly fire two shots when entering to kill the Evir;", |
| 1096 | + "it can help to crouch for the second shot.", |
| 1097 | + "If only Wave is available, quickly fire three shots,", |
| 1098 | + "then jump out exactly one tile away from the ledge", |
| 1099 | + "and fire three more shots angled-down to kill the Evir.", |
| 1100 | + "In any case, use Grapple to collect the drop from the pillar without needing to drop down." |
| 1101 | + ], |
| 1102 | + "devNote": [ |
| 1103 | + "If Gravity is available, then other farm strats can be used instead." |
| 1104 | + ] |
| 1105 | + }, |
| 1106 | + { |
| 1107 | + "link": [2, 2], |
| 1108 | + "name": "Evir Farm (1 Evir, Gravity, Screw Attack)", |
| 1109 | + "requires": [ |
| 1110 | + {"resetRoom": {"nodes": [2]}}, |
| 1111 | + "Gravity", |
| 1112 | + "ScrewAttack", |
| 1113 | + "canCarefulJump", |
| 1114 | + {"cycleFrames": 290}, |
| 1115 | + {"or": [ |
| 1116 | + "canWalljump", |
| 1117 | + "HiJump", |
| 1118 | + {"and": [ |
| 1119 | + "canGravityJump", |
| 1120 | + "h_doubleEquipmentScreenCycleFrames" |
| 1121 | + ]} |
| 1122 | + ]} |
| 1123 | + ], |
| 1124 | + "farmCycleDrops": [{"enemy": "Evir", "count": 1}], |
| 1125 | + "devNote": [ |
| 1126 | + "Other ways of farming Evirs with Gravity are covered in the 3 Evir farm strat.", |
| 1127 | + "The Screw Attack case is unique in that farming just the first Evir can be done at significantly lower difficulty." |
| 1128 | + ] |
| 1129 | + }, |
| 1130 | + { |
| 1131 | + "link": [2, 2], |
| 1132 | + "name": "Evir Farm (3 Evirs, Gravity)", |
| 1133 | + "requires": [ |
| 1134 | + {"resetRoom": {"nodes": [2]}}, |
| 1135 | + "Gravity", |
| 1136 | + "canDodgeWhileShooting", |
| 1137 | + "canPlayInSand", |
| 1138 | + {"or": [ |
| 1139 | + {"and": [ |
| 1140 | + "Plasma", |
| 1141 | + {"cycleFrames": 900} |
| 1142 | + ]}, |
| 1143 | + {"and": [ |
| 1144 | + "Wave", |
| 1145 | + {"cycleFrames": 1320} |
| 1146 | + ]}, |
| 1147 | + {"and": [ |
| 1148 | + "ScrewAttack", |
| 1149 | + "canFarmWhileShooting", |
| 1150 | + {"cycleFrames": 980} |
| 1151 | + ]}, |
| 1152 | + {"and": [ |
| 1153 | + "Spazer", |
| 1154 | + "canFarmWhileShooting", |
| 1155 | + {"cycleFrames": 1360} |
| 1156 | + ]} |
| 1157 | + ]}, |
| 1158 | + {"or": [ |
| 1159 | + "canWalljump", |
| 1160 | + "HiJump", |
| 1161 | + {"and": [ |
| 1162 | + "canGravityJump", |
| 1163 | + "h_doubleEquipmentScreenCycleFrames" |
| 1164 | + ]} |
| 1165 | + ]} |
| 1166 | + ], |
| 1167 | + "farmCycleDrops": [{"enemy": "Evir", "count": 3}], |
| 1168 | + "note": [ |
| 1169 | + "The Evirs must be killed quickly before they descend too far.", |
| 1170 | + "It can help to fire at the Evirs from a safe distance", |
| 1171 | + "so they will not be triggered to attack Samus." |
| 1172 | + ], |
| 1173 | + "devNote": [ |
| 1174 | + "FIXME: HiJump + Spring fling can be an alternative to Gravity." |
| 1175 | + ] |
| 1176 | + }, |
988 | 1177 | { |
989 | 1178 | "id": 38, |
990 | 1179 | "link": [2, 2], |
|
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