Skip to content

Commit c2c1733

Browse files
authored
Merge pull request #2683 from kjbranch/colosseum
Colosseum - Add more to the Base strats
2 parents 25d2d99 + db42117 commit c2c1733

1 file changed

Lines changed: 54 additions & 9 deletions

File tree

region/maridia/inner-pink/Colosseum.json

Lines changed: 54 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -486,20 +486,44 @@
486486
{"or": [
487487
{"and": [
488488
"HiJump",
489-
"canWalljump"
489+
"canWalljump",
490+
{"or": [
491+
"canPlayInSand",
492+
"canConsecutiveWalljump"
493+
]}
490494
]},
491495
{"and": [
492-
"canPreciseWalljump",
496+
"canTrickyWalljump",
493497
"canConsecutiveWalljump"
494498
]},
495499
{"and": [
496-
"Grapple",
500+
"canPreciseGrapple",
497501
"canCarefulJump"
498502
]}
503+
]},
504+
{"or": [
505+
{"ammo": {"type": "Missile", "count": 2}},
506+
{"ammo": {"type": "Super", "count": 2}},
507+
"canUseGrapple",
508+
"canDodgeWhileShooting",
509+
"Spazer",
510+
"Wave",
511+
"Plasma",
512+
"ScrewAttack",
513+
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 1}}
514+
]},
515+
{"or": [
516+
"canPlayInSand",
517+
{"spikeHits": 2}
499518
]}
500519
],
501520
"flashSuitChecked": true,
502-
"note": "While that one walljump near the end is a bit precise, it does not require a delayed walljump."
521+
"note": [
522+
"Cross the room with Grapple or wall jumps.",
523+
"Under the sand is spikes. Be sure not to turn around before landing or Samus will fall straight through the sand.",
524+
"Breaking spin while midair, such as by tapping an angle button, will help Samus land less deep in the sand - a quick jump when landing will give her a much higher jump.",
525+
"The last wall jump to get around the corner is tricky but it does not require a delayed wall jump, even without HiJump."
526+
]
503527
},
504528
{
505529
"id": 13,
@@ -2107,15 +2131,36 @@
21072131
"requires": [
21082132
"Gravity",
21092133
{"or": [
2134+
"canConsecutiveWalljump",
2135+
"Grapple",
21102136
{"and": [
21112137
"canWalljump",
2112-
"HiJump"
2113-
]},
2114-
"canConsecutiveWalljump",
2115-
"Grapple"
2138+
"HiJump",
2139+
"canPlayInSand"
2140+
]}
2141+
]},
2142+
{"or": [
2143+
{"ammo": {"type": "Missile", "count": 2}},
2144+
{"ammo": {"type": "Super", "count": 2}},
2145+
"canUseGrapple",
2146+
"canDodgeWhileShooting",
2147+
"Spazer",
2148+
"Wave",
2149+
"Plasma",
2150+
"ScrewAttack",
2151+
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 1}}
2152+
]},
2153+
{"or": [
2154+
"canPlayInSand",
2155+
{"spikeHits": 1}
21162156
]}
21172157
],
2118-
"flashSuitChecked": true
2158+
"flashSuitChecked": true,
2159+
"note": [
2160+
"Cross the room with Grapple or wall jumps.",
2161+
"Under the sand is spikes. Be sure not to turn around before landing or Samus will fall straight through the sand.",
2162+
"Breaking spin while midair, such as by tapping an angle button, will help Samus land less deep in the sand - a quick jump when landing will give her a much higher jump."
2163+
]
21192164
},
21202165
{
21212166
"id": 59,

0 commit comments

Comments
 (0)