|
486 | 486 | {"or": [ |
487 | 487 | {"and": [ |
488 | 488 | "HiJump", |
489 | | - "canWalljump" |
| 489 | + "canWalljump", |
| 490 | + {"or": [ |
| 491 | + "canPlayInSand", |
| 492 | + "canConsecutiveWalljump" |
| 493 | + ]} |
490 | 494 | ]}, |
491 | 495 | {"and": [ |
492 | | - "canPreciseWalljump", |
| 496 | + "canTrickyWalljump", |
493 | 497 | "canConsecutiveWalljump" |
494 | 498 | ]}, |
495 | 499 | {"and": [ |
496 | | - "Grapple", |
| 500 | + "canPreciseGrapple", |
497 | 501 | "canCarefulJump" |
498 | 502 | ]} |
| 503 | + ]}, |
| 504 | + {"or": [ |
| 505 | + {"ammo": {"type": "Missile", "count": 2}}, |
| 506 | + {"ammo": {"type": "Super", "count": 2}}, |
| 507 | + "canUseGrapple", |
| 508 | + "canDodgeWhileShooting", |
| 509 | + "Spazer", |
| 510 | + "Wave", |
| 511 | + "Plasma", |
| 512 | + "ScrewAttack", |
| 513 | + {"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 1}} |
| 514 | + ]}, |
| 515 | + {"or": [ |
| 516 | + "canPlayInSand", |
| 517 | + {"spikeHits": 2} |
499 | 518 | ]} |
500 | 519 | ], |
501 | 520 | "flashSuitChecked": true, |
502 | | - "note": "While that one walljump near the end is a bit precise, it does not require a delayed walljump." |
| 521 | + "note": [ |
| 522 | + "Cross the room with Grapple or wall jumps.", |
| 523 | + "Under the sand is spikes. Be sure not to turn around before landing or Samus will fall straight through the sand.", |
| 524 | + "Breaking spin while midair, such as by tapping an angle button, will help Samus land less deep in the sand - a quick jump when landing will give her a much higher jump.", |
| 525 | + "The last wall jump to get around the corner is tricky but it does not require a delayed wall jump, even without HiJump." |
| 526 | + ] |
503 | 527 | }, |
504 | 528 | { |
505 | 529 | "id": 13, |
|
2107 | 2131 | "requires": [ |
2108 | 2132 | "Gravity", |
2109 | 2133 | {"or": [ |
| 2134 | + "canConsecutiveWalljump", |
| 2135 | + "Grapple", |
2110 | 2136 | {"and": [ |
2111 | 2137 | "canWalljump", |
2112 | | - "HiJump" |
2113 | | - ]}, |
2114 | | - "canConsecutiveWalljump", |
2115 | | - "Grapple" |
| 2138 | + "HiJump", |
| 2139 | + "canPlayInSand" |
| 2140 | + ]} |
| 2141 | + ]}, |
| 2142 | + {"or": [ |
| 2143 | + {"ammo": {"type": "Missile", "count": 2}}, |
| 2144 | + {"ammo": {"type": "Super", "count": 2}}, |
| 2145 | + "canUseGrapple", |
| 2146 | + "canDodgeWhileShooting", |
| 2147 | + "Spazer", |
| 2148 | + "Wave", |
| 2149 | + "Plasma", |
| 2150 | + "ScrewAttack", |
| 2151 | + {"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 1}} |
| 2152 | + ]}, |
| 2153 | + {"or": [ |
| 2154 | + "canPlayInSand", |
| 2155 | + {"spikeHits": 1} |
2116 | 2156 | ]} |
2117 | 2157 | ], |
2118 | | - "flashSuitChecked": true |
| 2158 | + "flashSuitChecked": true, |
| 2159 | + "note": [ |
| 2160 | + "Cross the room with Grapple or wall jumps.", |
| 2161 | + "Under the sand is spikes. Be sure not to turn around before landing or Samus will fall straight through the sand.", |
| 2162 | + "Breaking spin while midair, such as by tapping an angle button, will help Samus land less deep in the sand - a quick jump when landing will give her a much higher jump." |
| 2163 | + ] |
2119 | 2164 | }, |
2120 | 2165 | { |
2121 | 2166 | "id": 59, |
|
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