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G-mode blue suit uses - WS, Tourian (#2622)
1 parent e4ada90 commit c338aa1

4 files changed

Lines changed: 113 additions & 2 deletions

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region/tourian/main/Tourian Escape Room 3.json

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@@ -492,6 +492,7 @@
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}}
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],
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"flashSuitChecked": true,
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"wallJumpAvoid": true,
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"note": "Tank 3 pirate hits then IBJ or spring ball bomb jump to avoid the wall jump."
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},
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{
@@ -514,6 +515,27 @@
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"flashSuitChecked": true,
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"note": "Take the bottom path and place many bombs near the speed blocks to overload PLMs and go through them."
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},
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{
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"link": [1, 2],
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"name": "G-Mode Morph with Blue Suit",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": true
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}
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},
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"requires": [
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"h_blueSuitGMode",
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{"or": [
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"h_artificialMorphIBJ",
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"h_artificialMorphSpringBallBombJump"
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]}
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],
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"flashSuitChecked": true,
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"blueSuitChecked": true,
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"wallJumpAvoid": true,
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"note": "Roll through the pirates then IBJ or spring ball bomb jump to avoid the wall jump."
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},
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{
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"id": 18,
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"link": [2, 1],

region/wreckedship/main/Basement.json

Lines changed: 30 additions & 1 deletion
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@@ -933,7 +933,7 @@
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],
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"flashSuitChecked": true,
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"note": [
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"On room entry, dodge the atomic and quickly place a Power Bomb to kill both Atomics.",
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"On room entry, dodge the Atomic and quickly place a Power Bomb to kill both Atomics.",
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"It is tricky but possible to kill them both with a single Power Bomb placed on the right half of the platform.",
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"Wait for the Workrobot to pass, then roll off to the right of it or use a Power Bomb to boost over any stationary, invisible lasers.",
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"Be sure to watch and listen for where the robots are placing their lasers; they occupy a 24x24 pixel space and are typically placed with only 1-2 tiles of space between them.",
@@ -942,6 +942,35 @@
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"Use the camera scroll blocks just left of the bomb blocks, in order to overload PLMs and go through them."
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]
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},
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{
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"link": [2, 3],
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"name": "G-Mode Morph, Wait for the Workrobot, Blue Suit",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": true
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},
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"comesThroughToilet": "any"
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},
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"requires": [
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"h_blueSuitGMode",
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"canComplexGMode",
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"f_DefeatedPhantoon",
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{"or": [
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"canInsaneJump",
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{"enemyDamage": {"enemy": "Workrobot", "type": "ring-side", "hits": 1}}
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]}
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],
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"flashSuitChecked": true,
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"blueSuitChecked": true,
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"note": [
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"On room entry, kill the Atomics with blue suit without falling off of the platform.",
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"Wait for the Workrobot to pass, then roll off to the right of it while avoiding any stationary, invisible lasers.",
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"Be sure to watch and listen for where the robots are placing their lasers; they occupy a 24x24 pixel space and are typically placed with only 1-2 tiles of space between them.",
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"Fall without any horizontal movement to decrease the chance of touching a laser.",
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"Note that the majority of the lasers that the workrobots place only deal 4 damage and can be tanked with a suit's damage reduction or an immobile entrance."
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]
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},
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{
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"id": 35,
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"link": [3, 1],

region/wreckedship/main/Wrecked Ship East Super Room.json

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@@ -759,7 +759,11 @@
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"Morph"
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],
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"flashSuitChecked": true,
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"blueSuitChecked": true
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"blueSuitChecked": true,
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"devNote": [
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"FIXME: This could be possible with artificial morph, Spring, and at least one laser projectile.",
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"But PLMs will already be overloaded, so the only way out is if the item is Morph."
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]
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},
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{
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"id": 19,

region/wreckedship/main/Wrecked Ship Main Shaft.json

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@@ -2258,6 +2258,22 @@
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"flashSuitChecked": true,
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"devNote": "A comeInWithBlueSpringBallBounce strat would also be possible, but there's so little space available that we would need to more carefully define the matching requirements."
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},
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{
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"link": [6, 3],
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"name": "G-Mode Morph with Blue Suit",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": true
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}
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},
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"requires": [
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"h_blueSuitGMode"
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],
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"clearsObstacles": ["A"],
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"flashSuitChecked": true,
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"blueSuitChecked": true
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},
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{
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"id": 82,
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"link": [6, 6],
@@ -2351,6 +2367,46 @@
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"gModeRegainMobility": {},
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"flashSuitChecked": true
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},
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{
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"link": [6, 8],
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"name": "G-Mode Morph to Item While Blind, with Blue Suit",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": true
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}
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},
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"requires": [
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"h_blueSuitGMode",
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{"or": [
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"h_artificialMorphIBJ",
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"h_artificialMorphSpringBallBombJump",
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{"and": [
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"h_artificialMorphSpringBall",
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"HiJump"
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]}
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]},
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{"or": [
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{"and": [
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"canOffScreenMovement",
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"canTrickyGMode"
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]},
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{"and": [
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{"not": "f_DefeatedPhantoon"},
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"canRiskPermanentLossOfAccess"
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]}
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]}
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],
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"clearsObstacles": ["A"],
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"flashSuitChecked": true,
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"blueSuitChecked": true,
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"note": [
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"Roll through the bomb blocks then exit g-mode and travel to the item and back while off screen.",
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"If a Spring Ball bomb jump off of a Power Bomb is the only way up,",
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"first overload PLMs using the camera scroll block in front of the bottom bomb block or the top block will remain solid."
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],
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"devNote": "This is only useful if the item is Morph."
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},
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{
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"id": 86,
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"link": [7, 3],

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