|
461 | 461 | "h_canUsePowerBombs", |
462 | 462 | {"heatFrames": 40} |
463 | 463 | ]}, |
464 | | - {"heatFrames": 180} |
| 464 | + {"or": [ |
| 465 | + "HiJump", |
| 466 | + "canWalljump", |
| 467 | + {"heatFrames": 20} |
| 468 | + ]}, |
| 469 | + {"heatFrames": 120} |
465 | 470 | ], |
466 | 471 | "clearsObstacles": ["A"], |
467 | 472 | "flashSuitChecked": true, |
468 | 473 | "note": [ |
469 | 474 | "Hit the shot blocks at the top of the room with a Power Bomb or Wave before exiting G-mode to save some heat damage.", |
470 | | - "Climbing the room without going too quickly will help ensure that the top pirate will not have placed any stationary, invisible lasers which will start moving immediately on G-mode exit." |
| 475 | + "Kill the pirate while it's in its head turning phase to prevent it from placing any stationary, invisible lasers." |
471 | 476 | ] |
472 | 477 | }, |
473 | 478 | { |
|
490 | 495 | "canMidairWiggle", |
491 | 496 | {"or": [ |
492 | 497 | "Wave", |
493 | | - "h_canUsePowerBombs" |
| 498 | + "h_canUsePowerBombs", |
| 499 | + {"heatFrames": 40} |
494 | 500 | ]}, |
495 | 501 | {"heatFrames": 120} |
496 | 502 | ], |
497 | 503 | "clearsObstacles": ["A"], |
498 | 504 | "flashSuitChecked": true, |
499 | 505 | "note": [ |
500 | 506 | "Break the bomb blocks with either a fully delayed max height jump from the wall, or with an instant turnaround after jumping from the lower layer of bomb blocks.", |
501 | | - "Hit the shot blocks at the top of the room with a Power Bomb or Wave before exiting G-mode to save some heat damage.", |
| 507 | + "Hit the shot blocks at the top of the room with a Power Bomb or Wave before exiting G-mode to save some heat damage." |
502 | 508 | ] |
503 | 509 | }, |
504 | 510 | { |
|
1325 | 1331 | }, |
1326 | 1332 | { |
1327 | 1333 | "link": [3, 1], |
1328 | | - "name": "G-Mode, Wave", |
| 1334 | + "name": "G-Mode", |
1329 | 1335 | "entranceCondition": { |
1330 | 1336 | "comeInWithGMode": { |
1331 | 1337 | "mode": "any", |
|
1334 | 1340 | }, |
1335 | 1341 | "requires": [ |
1336 | 1342 | "h_heatedGMode", |
1337 | | - "Wave", |
1338 | | - {"heatFrames": 180} |
| 1343 | + {"or": [ |
| 1344 | + "Wave", |
| 1345 | + {"heatFrames": 40} |
| 1346 | + ]}, |
| 1347 | + {"or": [ |
| 1348 | + "HiJump", |
| 1349 | + "canWalljump", |
| 1350 | + {"heatFrames": 20} |
| 1351 | + ]}, |
| 1352 | + {"heatFrames": 120} |
1339 | 1353 | ], |
1340 | 1354 | "flashSuitChecked": true, |
1341 | | - "note": "Hit the shot blocks at the top of the room with Wave before exiting G-mode to save some heat damage." |
| 1355 | + "note": [ |
| 1356 | + "Hit the shot blocks at the top of the room with Wave before exiting G-mode to save some heat damage.", |
| 1357 | + "Stand behind the pirate only while it is looking around to prevent it from turning and placing stationary, invisible lasers." |
| 1358 | + ] |
1342 | 1359 | }, |
1343 | 1360 | { |
1344 | 1361 | "link": [3, 1], |
|
1352 | 1369 | "requires": [ |
1353 | 1370 | "h_heatedGMode", |
1354 | 1371 | "h_canArtificialMorphPowerBomb", |
1355 | | - {"heatFrames": 180} |
| 1372 | + {"or": [ |
| 1373 | + "HiJump", |
| 1374 | + "canWalljump", |
| 1375 | + {"heatFrames": 20} |
| 1376 | + ]}, |
| 1377 | + {"heatFrames": 120} |
1356 | 1378 | ], |
1357 | 1379 | "flashSuitChecked": true, |
1358 | | - "note": "Hit the shot blocks at the top of the room with a Power Bomb before exiting G-mode to save some heat damage." |
| 1380 | + "note": [ |
| 1381 | + "Hit the shot blocks at the top of the room with a Power Bomb before exiting G-mode to save some heat damage.", |
| 1382 | + "Stand behind the pirate only while it is looking around to prevent it from turning and placing stationary, invisible lasers." |
| 1383 | + ] |
1359 | 1384 | }, |
1360 | 1385 | { |
1361 | 1386 | "link": [3, 2], |
|
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