|
108 | 108 | [0, 1, 0, 0, 0, 0], |
109 | 109 | [0, 1, 0, 0, 0, 0] |
110 | 110 | ] |
| 111 | + }, |
| 112 | + { |
| 113 | + "id": 9, |
| 114 | + "name": "G-Mode Morph Junction Left of Morph Tunnel (Off-Camera)", |
| 115 | + "nodeType": "junction", |
| 116 | + "nodeSubType": "g-mode", |
| 117 | + "mapTileMask": [ |
| 118 | + [1, 1, 2, 2, 1, 1], |
| 119 | + [0, 1, 0, 0, 0, 0], |
| 120 | + [0, 1, 0, 0, 0, 0] |
| 121 | + ], |
| 122 | + "note": "Represents being left of the morph tunnel with G-Mode and morph or artificial morph" |
111 | 123 | } |
112 | 124 | ], |
113 | 125 | "obstacles": [ |
|
169 | 181 | "from": 2, |
170 | 182 | "to": [ |
171 | 183 | {"id": 2}, |
172 | | - {"id": 8} |
| 184 | + {"id": 8}, |
| 185 | + {"id": 9} |
173 | 186 | ] |
174 | 187 | }, |
175 | 188 | { |
|
225 | 238 | {"id": 7}, |
226 | 239 | {"id": 8} |
227 | 240 | ] |
| 241 | + }, |
| 242 | + { |
| 243 | + "from": 9, |
| 244 | + "to": [ |
| 245 | + {"id": 1}, |
| 246 | + {"id": 2}, |
| 247 | + {"id": 7} |
| 248 | + ] |
228 | 249 | } |
229 | 250 | ], |
230 | 251 | "strats": [ |
|
349 | 370 | ], |
350 | 371 | "devNote": "FIXME: Heat count assumes the Kzan is blocking your path." |
351 | 372 | }, |
| 373 | + { |
| 374 | + "link": [1, 5], |
| 375 | + "name": "G-Mode", |
| 376 | + "entranceCondition": { |
| 377 | + "comeInWithGMode": { |
| 378 | + "mode": "any", |
| 379 | + "morphed": false |
| 380 | + } |
| 381 | + }, |
| 382 | + "requires": [ |
| 383 | + "h_heatedGMode", |
| 384 | + "h_canUsePowerBombs", |
| 385 | + {"heatFrames": 0} |
| 386 | + ], |
| 387 | + "flashSuitChecked": true, |
| 388 | + "note": "Climb the room and place a Power Bomb near the top before exiting G-mode.", |
| 389 | + "devNote": [ |
| 390 | + "It is possible to do this with artificial morph, but progressing anywhere else in the room requires Morph.", |
| 391 | + "FIXME: It looks like the heat frames going up from 5 don't take into account that the Power Bomb blocks could already be broken." |
| 392 | + ], |
| 393 | + "clearsObstacles": ["A", "B"] |
| 394 | + }, |
352 | 395 | { |
353 | 396 | "id": 9, |
354 | 397 | "link": [1, 6], |
|
450 | 493 | {"heatFrames": 50} |
451 | 494 | ] |
452 | 495 | }, |
| 496 | + { |
| 497 | + "link": [2, 9], |
| 498 | + "name": "G-Mode, Simple Blind Movement", |
| 499 | + "entranceCondition": { |
| 500 | + "comeInWithGMode": { |
| 501 | + "mode": "any", |
| 502 | + "morphed": true |
| 503 | + }, |
| 504 | + "comesThroughToilet": "any" |
| 505 | + }, |
| 506 | + "requires": [ |
| 507 | + "h_canArtificialMorphMovement", |
| 508 | + {"heatFrames": 0} |
| 509 | + ], |
| 510 | + "flashSuitChecked": true, |
| 511 | + "note": "Get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs and move to the item to the left.", |
| 512 | + "devNote": [ |
| 513 | + "It is possible to damage boost off of the Hibashi instead of requiring artificial morph movement,", |
| 514 | + "but there is no known way to get here with Energy and artificial morph (a Power Bomb will solidify the bomb block)." |
| 515 | + ] |
| 516 | + }, |
453 | 517 | { |
454 | 518 | "id": 16, |
455 | 519 | "link": [3, 3], |
|
1670 | 1734 | "devNote": [ |
1671 | 1735 | "FIXME: This can have a side effect of damaging the Bomb block which is not modelled." |
1672 | 1736 | ] |
| 1737 | + }, |
| 1738 | + { |
| 1739 | + "link": [9, 1], |
| 1740 | + "name": "G-Mode, Collect the Item and Go Down Blind", |
| 1741 | + "requires": [ |
| 1742 | + "h_heatedGMode", |
| 1743 | + "canOffScreenMovement", |
| 1744 | + "h_canUsePowerBombs", |
| 1745 | + {"or": [ |
| 1746 | + "canTrickyGMode", |
| 1747 | + {"spikeHits": 1} |
| 1748 | + ]}, |
| 1749 | + {"heatFrames": 550} |
| 1750 | + ], |
| 1751 | + "collectsItems": [3], |
| 1752 | + "flashSuitChecked": true, |
| 1753 | + "note": [ |
| 1754 | + "Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeega that can't damage Samus off-screen.", |
| 1755 | + "Use a Power Bomb and fall down the spiky shaft and get to the door. Avoiding a spike hit is possible but tricky." |
| 1756 | + ], |
| 1757 | + "devNote": "FIXME: Strats could be added on remote acquire strats that use the item for the escape, such as Morph, explosives, or an E-Tank." |
| 1758 | + }, |
| 1759 | + { |
| 1760 | + "link": [9, 1], |
| 1761 | + "name": "G-Mode, Go Down Blind", |
| 1762 | + "requires": [ |
| 1763 | + "h_heatedGMode", |
| 1764 | + "canOffScreenMovement", |
| 1765 | + "h_canArtificialMorphPowerBomb", |
| 1766 | + {"or": [ |
| 1767 | + "h_canArtificialMorphMovement", |
| 1768 | + {"heatFrames": 100} |
| 1769 | + ]}, |
| 1770 | + {"or": [ |
| 1771 | + "canTrickyGMode", |
| 1772 | + {"spikeHits": 1} |
| 1773 | + ]}, |
| 1774 | + {"heatFrames": 350} |
| 1775 | + ], |
| 1776 | + "flashSuitChecked": true, |
| 1777 | + "note": [ |
| 1778 | + "With a way to move while morphed, use a Power Bomb while on the Power Bomb blocks and quickly exit G-mode.", |
| 1779 | + "Otherwise, do so to the right of the Power Bomb blocks, quickly exit G-mode, and jump up and over to fall through the blocks.", |
| 1780 | + "Fall down the spiky shaft and get to the door. Avoiding a spike hit is possible but tricky." |
| 1781 | + ] |
| 1782 | + }, |
| 1783 | + { |
| 1784 | + "link": [9, 2], |
| 1785 | + "name": "G-Mode, Collect the Item and Return to the Right", |
| 1786 | + "requires": [ |
| 1787 | + "h_heatedGMode", |
| 1788 | + "Morph", |
| 1789 | + {"or": [ |
| 1790 | + {"and": [ |
| 1791 | + "h_canUseMorphBombs", |
| 1792 | + {"heatFrames": 1000} |
| 1793 | + ]}, |
| 1794 | + {"and": [ |
| 1795 | + {"heatFrames": 850}, |
| 1796 | + {"ammo": {"type": "PowerBomb", "count": 3}} |
| 1797 | + ]} |
| 1798 | + ]}, |
| 1799 | + {"or": [ |
| 1800 | + "canOffScreenMovement", |
| 1801 | + {"heatFrames": 200} |
| 1802 | + ]} |
| 1803 | + ], |
| 1804 | + "collectsItems": [3], |
| 1805 | + "flashSuitChecked": true, |
| 1806 | + "note": [ |
| 1807 | + "Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeegas that can't damage Samus off-screen.", |
| 1808 | + "It is possible to use a Power Bomb and quickly exiting G-mode to have the bomb block broken on exit,", |
| 1809 | + "but this will also partially break the Power Bomb blocks and could make exit traversal less straightforward." |
| 1810 | + ] |
| 1811 | + }, |
| 1812 | + { |
| 1813 | + "link": [9, 7], |
| 1814 | + "name": "G-Mode, Collect the Item and Reset Camera in the Right Morph Tunnel", |
| 1815 | + "requires": [ |
| 1816 | + "h_heatedGMode", |
| 1817 | + "Morph", |
| 1818 | + {"or": [ |
| 1819 | + {"and": [ |
| 1820 | + "h_canUseMorphBombs", |
| 1821 | + {"heatFrames": 800} |
| 1822 | + ]}, |
| 1823 | + {"and": [ |
| 1824 | + {"heatFrames": 700}, |
| 1825 | + {"ammo": {"type": "PowerBomb", "count": 2}} |
| 1826 | + ]} |
| 1827 | + ]}, |
| 1828 | + {"or": [ |
| 1829 | + "canOffScreenMovement", |
| 1830 | + {"heatFrames": 200} |
| 1831 | + ]} |
| 1832 | + ], |
| 1833 | + "collectsItems": [3], |
| 1834 | + "flashSuitChecked": true, |
| 1835 | + "note": [ |
| 1836 | + "Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeegas that can't damage Samus off-screen.", |
| 1837 | + "It is possible to use a Power Bomb and quickly exiting G-mode to have the bomb block broken on exit,", |
| 1838 | + "but this will also partially break the Power Bomb blocks and could make exit traversal less straightforward." |
| 1839 | + ] |
1673 | 1840 | } |
1674 | 1841 | ], |
1675 | 1842 | "notables": [ |
|
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