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Crab Maze G-Mode Spark Interrupt
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region/crateria/east/Crab Maze.json

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"Position it in the ceiling cubby hole to safely perform the Shinecharge and jump into the Sciser as it walks back down."
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]
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},
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{
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"link": [1, 2],
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"name": "Direct G-Mode Morph Spark Interrupt (Farm Crabs)",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "direct",
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"morphed": true
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},
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"comesThroughToilet": "no"
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},
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"requires": [
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{"or": [
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"h_artificialMorphSpringBall",
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{"and": [
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"h_artificialMorphBombThings",
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"Gravity"
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]},
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"h_artificialMorphIBJ"
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]},
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{"resourceMissingAtMost": [{"type": "PowerBomb", "count": 0}]},
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{"or": [
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{"and": [
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{"disableEquipment": "ETank"},
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{"partialRefill": {"type": "ReserveEnergy", "limit": 40}}
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]},
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{"and": [
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"canRiskPermanentLossOfAccess",
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{"resourceMissingAtMost": [{"type": "RegularEnergy", "count": 120}]},
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{"partialRefill": {"type": "ReserveEnergy", "limit": 20}}
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]},
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{"and": [
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"canRiskPermanentLossOfAccess",
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{"resourceMissingAtMost": [{"type": "RegularEnergy", "count": 0}]},
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{"partialRefill": {"type": "ReserveEnergy", "limit": 100}}
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]}
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]},
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"canWaterShineCharge",
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{"canShineCharge": {"usedTiles": 20, "openEnd": 0}},
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{"autoReserveTrigger": {}},
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"canRModeSparkInterrupt"
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],
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"flashSuitChecked": true,
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"blueSuitChecked": true,
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"note": [
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"Without Springball or Gravity, it is possible to overload PLMs with the crumble blocks with bombs.",
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"Take the first left above the waterline. Place bombs in the single tile nook on the left.",
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"The Sciser that starts inside the Morph maze area will move off-screen: wait for it to come back out.",
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"The second one, however, does not and so should be prioritized to kill before it slips inside the Morph maze.",
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"Once those are dealt with, use X-Ray until the beam reaches full width and collect drops. Farm the rest of the Scisers, keeping",
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"the slower local Sciser at the bottom left corner to use for the interrupt.",
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"Position it in the ceiling cubby hole to safely perform the Shinecharge and jump into the Sciser as it walks back down."
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]
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},
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{
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"link": [1, 2],
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"name": "Direct G-Mode Morph Spark Interrupt (Crystal Flash)",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "direct",
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"morphed": true
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},
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"comesThroughToilet": "no"
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},
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"requires": [
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"Gravity",
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"h_artificialMorphMovement",
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"h_artificialMorphCrystalFlash",
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{"disableEquipment": "Gravity"},
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"canWaterShineCharge",
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{"canShineCharge": {"usedTiles": 20, "openEnd": 0}},
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{"autoReserveTrigger": {}},
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"canRModeSparkInterrupt",
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{"partialRefill": {"type": "Energy", "limit": 65}}
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],
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"flashSuitChecked": true,
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"blueSuitChecked": true,
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"note": [
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"Navigate to the shortcut tunnel, evading the first Sciser, and overload the crumble block, then jump through to the",
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"other side. Avoid the looping Sciser, and Crystal Flash near the door. Samus can no longer use X-Ray.",
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"Shinecharge (disable Gravity if needed) and windup under the looping Sciser while it drops on top of Samus to interrupt."
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]
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},
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{
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"id": 34,
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"link": [1, 2],

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