|
366 | 366 | "Position it in the ceiling cubby hole to safely perform the Shinecharge and jump into the Sciser as it walks back down." |
367 | 367 | ] |
368 | 368 | }, |
| 369 | + { |
| 370 | + "link": [1, 2], |
| 371 | + "name": "Direct G-Mode Morph Spark Interrupt (Farm Crabs)", |
| 372 | + "entranceCondition": { |
| 373 | + "comeInWithGMode": { |
| 374 | + "mode": "direct", |
| 375 | + "morphed": true |
| 376 | + }, |
| 377 | + "comesThroughToilet": "no" |
| 378 | + }, |
| 379 | + "requires": [ |
| 380 | + {"or": [ |
| 381 | + "h_artificialMorphSpringBall", |
| 382 | + {"and": [ |
| 383 | + "h_artificialMorphBombThings", |
| 384 | + "Gravity" |
| 385 | + ]}, |
| 386 | + "h_artificialMorphIBJ" |
| 387 | + ]}, |
| 388 | + {"resourceMissingAtMost": [{"type": "PowerBomb", "count": 0}]}, |
| 389 | + {"or": [ |
| 390 | + {"and": [ |
| 391 | + {"disableEquipment": "ETank"}, |
| 392 | + {"partialRefill": {"type": "ReserveEnergy", "limit": 40}} |
| 393 | + ]}, |
| 394 | + {"and": [ |
| 395 | + "canRiskPermanentLossOfAccess", |
| 396 | + {"resourceMissingAtMost": [{"type": "RegularEnergy", "count": 120}]}, |
| 397 | + {"partialRefill": {"type": "ReserveEnergy", "limit": 20}} |
| 398 | + ]}, |
| 399 | + {"and": [ |
| 400 | + "canRiskPermanentLossOfAccess", |
| 401 | + {"resourceMissingAtMost": [{"type": "RegularEnergy", "count": 0}]}, |
| 402 | + {"partialRefill": {"type": "ReserveEnergy", "limit": 100}} |
| 403 | + ]} |
| 404 | + ]}, |
| 405 | + "canWaterShineCharge", |
| 406 | + {"canShineCharge": {"usedTiles": 20, "openEnd": 0}}, |
| 407 | + {"autoReserveTrigger": {}}, |
| 408 | + "canRModeSparkInterrupt" |
| 409 | + ], |
| 410 | + "flashSuitChecked": true, |
| 411 | + "blueSuitChecked": true, |
| 412 | + "note": [ |
| 413 | + "Without Springball or Gravity, it is possible to overload PLMs with the crumble blocks with bombs.", |
| 414 | + "Take the first left above the waterline. Place bombs in the single tile nook on the left.", |
| 415 | + "The Sciser that starts inside the Morph maze area will move off-screen: wait for it to come back out.", |
| 416 | + "The second one, however, does not and so should be prioritized to kill before it slips inside the Morph maze.", |
| 417 | + "Once those are dealt with, use X-Ray until the beam reaches full width and collect drops. Farm the rest of the Scisers, keeping", |
| 418 | + "the slower local Sciser at the bottom left corner to use for the interrupt.", |
| 419 | + "Position it in the ceiling cubby hole to safely perform the Shinecharge and jump into the Sciser as it walks back down." |
| 420 | + ] |
| 421 | + }, |
| 422 | + { |
| 423 | + "link": [1, 2], |
| 424 | + "name": "Direct G-Mode Morph Spark Interrupt (Crystal Flash)", |
| 425 | + "entranceCondition": { |
| 426 | + "comeInWithGMode": { |
| 427 | + "mode": "direct", |
| 428 | + "morphed": true |
| 429 | + }, |
| 430 | + "comesThroughToilet": "no" |
| 431 | + }, |
| 432 | + "requires": [ |
| 433 | + "Gravity", |
| 434 | + "h_artificialMorphMovement", |
| 435 | + "h_artificialMorphCrystalFlash", |
| 436 | + {"disableEquipment": "Gravity"}, |
| 437 | + "canWaterShineCharge", |
| 438 | + {"canShineCharge": {"usedTiles": 20, "openEnd": 0}}, |
| 439 | + {"autoReserveTrigger": {}}, |
| 440 | + "canRModeSparkInterrupt", |
| 441 | + {"partialRefill": {"type": "Energy", "limit": 65}} |
| 442 | + ], |
| 443 | + "flashSuitChecked": true, |
| 444 | + "blueSuitChecked": true, |
| 445 | + "note": [ |
| 446 | + "Navigate to the shortcut tunnel, evading the first Sciser, and overload the crumble block, then jump through to the", |
| 447 | + "other side. Avoid the looping Sciser, and Crystal Flash near the door. Samus can no longer use X-Ray.", |
| 448 | + "Shinecharge (disable Gravity if needed) and windup under the looping Sciser while it drops on top of Samus to interrupt." |
| 449 | + ] |
| 450 | + }, |
369 | 451 | { |
370 | 452 | "id": 34, |
371 | 453 | "link": [1, 2], |
|
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