|
111 | 111 | "flashSuitChecked": true, |
112 | 112 | "note": [ |
113 | 113 | "Shoot a Super as a Sciser crawls near the top door, then freeze it mid-air and use it to clip up past the door shell.", |
114 | | - "If you don't have Morph and X-Ray, you must shoot the Super while the Sciser is on the slope near the door, not on the door itself." |
| 114 | + "If you don't have Morph and X-Ray, you must shoot the Super while the Sciser is on the slope near the door, not on the door itself.", |
| 115 | + "Because of the shot firing rate, it can help to crouch and shoot the Super to the side to give it a bit more time to knock the crab off." |
| 116 | + ] |
| 117 | + }, |
| 118 | + { |
| 119 | + "link": [1, 1], |
| 120 | + "name": "Sciser High Pixel Ice Clip Door Lock Skip", |
| 121 | + "requires": [ |
| 122 | + {"ammo": {"type": "Super", "count": 1}}, |
| 123 | + "h_canHighPixelIceClip" |
115 | 124 | ], |
116 | | - "devNote": "This doesn't seem possible to get the crab frozen at the high pixel position." |
| 125 | + "bypassesDoorShell": true, |
| 126 | + "flashSuitChecked": true, |
| 127 | + "note": [ |
| 128 | + "Shoot a Super as a Sciser crawls near the top door, then freeze it mid-air and use it to clip up past the door shell.", |
| 129 | + "This requires knocking off the Sciser frame-pefrectly, then freezing it frame-perfectly in position.", |
| 130 | + "The Super should knock off the crab when it is barely centered on the slope, 2 pixels away from the edge of the doorframe.", |
| 131 | + "Because of the shot firing rate, it can help to crouch and shoot the Super to the side to give it a bit more time to knock the crab off." |
| 132 | + ] |
117 | 133 | }, |
118 | 134 | { |
119 | 135 | "id": 2, |
|
242 | 258 | "bypassesDoorShell": "free", |
243 | 259 | "flashSuitChecked": true |
244 | 260 | }, |
| 261 | + { |
| 262 | + "link": [1, 1], |
| 263 | + "name": "G-Mode Ice Clip, Door Lock Skip", |
| 264 | + "entranceCondition": { |
| 265 | + "comeInWithGMode": { |
| 266 | + "mode": "indirect", |
| 267 | + "morphed": false |
| 268 | + }, |
| 269 | + "comesThroughToilet": "any" |
| 270 | + }, |
| 271 | + "requires": [ |
| 272 | + "canTrickyGMode", |
| 273 | + "h_canPreciseIceClip", |
| 274 | + {"ammo": {"type": "Super", "count": 1}} |
| 275 | + ], |
| 276 | + "exitCondition": { |
| 277 | + "leaveWithGMode": { |
| 278 | + "morphed": false |
| 279 | + } |
| 280 | + }, |
| 281 | + "bypassesDoorShell": true, |
| 282 | + "flashSuitChecked": true, |
| 283 | + "note": [ |
| 284 | + "Wait for a crab to come to this door and shoot a Super to knock it off, then quickly freeze it at the right height and use it to clip up past the door shell.", |
| 285 | + "Knock the crab while it is on the sloped tiles near the top door, not on the door itself, otherwise it will never be in the correct height.", |
| 286 | + "Because of the shot firing rate, it can help to crouch and shoot the Super to the side to give it a bit more time to knock the crab off." |
| 287 | + ], |
| 288 | + "devNote": "This is only for indirect G-Mode, because it is trivial while in direct, and would use a different strat." |
| 289 | + }, |
245 | 290 | { |
246 | 291 | "id": 10, |
247 | 292 | "link": [1, 3], |
|
302 | 347 | ], |
303 | 348 | "flashSuitChecked": true, |
304 | 349 | "note": [ |
305 | | - "Place bombs at the far right, next to the low underwater ceiling.", |
306 | | - "To safely bomb the fast crab, wait just left of the crack on the floor where it falls." |
| 350 | + "Overload PLMs by placing Bombs at the far right, against the bottom of the crumble block, at the right of the low underwater ceiling.", |
| 351 | + "To safely bomb the fast crab, wait just left of where it falls." |
| 352 | + ] |
| 353 | + }, |
| 354 | + { |
| 355 | + "link": [2, 1], |
| 356 | + "name": "G-Mode Morph Ice Clip, Door Lock Skip", |
| 357 | + "entranceCondition": { |
| 358 | + "comeInWithGMode": { |
| 359 | + "mode": "any", |
| 360 | + "morphed": true |
| 361 | + } |
| 362 | + }, |
| 363 | + "requires": [ |
| 364 | + "canBeVeryPatient", |
| 365 | + "canTrickyGMode", |
| 366 | + "h_canArtificialMorphBombs", |
| 367 | + {"or": [ |
| 368 | + {"and": [ |
| 369 | + "Morph", |
| 370 | + {"or": [ |
| 371 | + "HiJump", |
| 372 | + "canSpringBallJumpMidAir", |
| 373 | + "canSunkenTileWideWallClimb" |
| 374 | + ]} |
| 375 | + ]}, |
| 376 | + {"and": [ |
| 377 | + "Gravity", |
| 378 | + "h_canArtificialMorphIBJ" |
| 379 | + ]}, |
| 380 | + {"and": [ |
| 381 | + "h_canArtificialMorphSpringBall", |
| 382 | + "HiJump" |
| 383 | + ]} |
| 384 | + ]}, |
| 385 | + "h_canPreciseIceClip", |
| 386 | + {"ammo": {"type": "Super", "count": 1}} |
| 387 | + ], |
| 388 | + "exitCondition": { |
| 389 | + "leaveWithGMode": { |
| 390 | + "morphed": false |
| 391 | + } |
| 392 | + }, |
| 393 | + "bypassesDoorShell": true, |
| 394 | + "flashSuitChecked": true, |
| 395 | + "note": [ |
| 396 | + "Overload PLMs by placing Bombs at the far right, against the bottom of the crumble block, at the right of the low underwater ceiling.", |
| 397 | + "With artificial morph, safely bomb the fast crab by waiting just left of where it falls.", |
| 398 | + "Lure a crab to the top door or wait for the global crab to come back around, which can take up to 2.5 minutes.", |
| 399 | + "Shoot a Super to knock the crab off, then quickly freeze it at the right height and use it to clip up past the door shell.", |
| 400 | + "Knock it off while it is on the sloped tiles near the top door, not on the door itself, otherwise it will never be in the correct height.", |
| 401 | + "Because of the shot firing rate, it can help to crouch and shoot the Super to the side to give it a bit more time to knock the crab off." |
307 | 402 | ] |
308 | 403 | }, |
309 | 404 | { |
|
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