|
523 | 523 | "requires": [ |
524 | 524 | "SpaceJump", |
525 | 525 | {"or": [ |
526 | | - "canCarefulJump", |
527 | 526 | "h_canUsePowerBombs", |
528 | 527 | "ScrewAttack", |
529 | 528 | "Plasma", |
|
532 | 531 | "Wave", |
533 | 532 | "Spazer" |
534 | 533 | ]}, |
| 534 | + {"and": [ |
| 535 | + "canDodgeWhileShooting", |
| 536 | + {"enemyDamage": { |
| 537 | + "enemy": "Menu", |
| 538 | + "type": "contact", |
| 539 | + "hits": 1 |
| 540 | + }} |
| 541 | + ]}, |
535 | 542 | {"enemyDamage": { |
536 | 543 | "enemy": "Menu", |
537 | 544 | "type": "contact", |
538 | | - "hits": 2 |
| 545 | + "hits": 4 |
539 | 546 | }} |
540 | 547 | ]} |
541 | 548 | ], |
542 | | - "note": "Quickly Space Jump up while waiting to lure the Menus as long as possible.", |
543 | | - "devNote": "Getting hit by a Menu will cause Samus to fall and likely get hit again." |
| 549 | + "note": "Kill the Menus and Space Jump up.", |
| 550 | + "devNote": "With Space Jump alone with low tech, tanking the damage is not likely going to work." |
544 | 551 | }, |
545 | 552 | { |
546 | 553 | "id": 23, |
|
549 | 556 | "requires": [ |
550 | 557 | "HiJump", |
551 | 558 | {"or": [ |
552 | | - "canCarefulJump", |
553 | 559 | "h_canUsePowerBombs", |
554 | 560 | "ScrewAttack", |
555 | 561 | "Plasma", |
|
571 | 577 | "canWalljump" |
572 | 578 | ]} |
573 | 579 | ], |
574 | | - "note": "Spin jump directly from the safety to the right up to the ledge.", |
575 | | - "devNote": "Without knowing how to jump up directly, Samus will need to kill or tank the Menus." |
| 580 | + "note": [ |
| 581 | + "Kill or tank the Menus or spin jump directly from the safety to the right up to the ledge.", |
| 582 | + "With a spin jump, Samus can make it to the ledge without a wall jump or other means." |
| 583 | + ], |
| 584 | + "devNote": "The safe direct jump is not expected here and is included in another srat, but it is still worth mentioning here." |
576 | 585 | }, |
577 | 586 | { |
578 | 587 | "link": [3, 1], |
|
583 | 592 | ], |
584 | 593 | "note": "Use the full runway to jump up to the higher ledge." |
585 | 594 | }, |
| 595 | + { |
| 596 | + "id": 24, |
| 597 | + "link": [3, 1], |
| 598 | + "name": "Jump From Safety, Menu Avoid", |
| 599 | + "requires": [ |
| 600 | + "canDodgeWhileShooting", |
| 601 | + {"or": [ |
| 602 | + "SpaceJump", |
| 603 | + "HiJump" |
| 604 | + ]} |
| 605 | + ], |
| 606 | + "note": [ |
| 607 | + "From the safe ledge on the lower right, jump directly to the top ledge without getting hit by the Menus.", |
| 608 | + "With HiJump, a spin jump can get Samus onto the ledge.", |
| 609 | + "With Space Jump, perform one jump without luring the Menus, then a second to get onto the ledge." |
| 610 | + ], |
| 611 | + "devNote": "canDodgeWhileShooting isn't optimal here, but it is a similar difficulty of dodging." |
| 612 | + }, |
586 | 613 | { |
587 | 614 | "id": 24, |
588 | 615 | "link": [3, 1], |
|
591 | 618 | "canTrickyJump", |
592 | 619 | {"or": [ |
593 | 620 | "canPreciseWalljump", |
594 | | - "canSpringBallJumpMidAir" |
| 621 | + "canTrickySpringBallJump" |
595 | 622 | ]} |
596 | 623 | ] |
597 | 624 | }, |
|
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