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feedback update
1 parent 56c6409 commit d29182a

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Lines changed: 35 additions & 8 deletions

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region/maridia/inner-yellow/Northwest Maridia Bug Room.json

Lines changed: 35 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -523,7 +523,6 @@
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"requires": [
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"SpaceJump",
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{"or": [
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"canCarefulJump",
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"h_canUsePowerBombs",
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"ScrewAttack",
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"Plasma",
@@ -532,15 +531,23 @@
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"Wave",
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"Spazer"
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]},
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{"and": [
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"canDodgeWhileShooting",
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{"enemyDamage": {
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"enemy": "Menu",
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"type": "contact",
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"hits": 1
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}}
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]},
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{"enemyDamage": {
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"enemy": "Menu",
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"type": "contact",
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"hits": 2
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"hits": 4
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}}
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]}
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],
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"note": "Quickly Space Jump up while waiting to lure the Menus as long as possible.",
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"devNote": "Getting hit by a Menu will cause Samus to fall and likely get hit again."
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"note": "Kill the Menus and Space Jump up.",
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"devNote": "With Space Jump alone with low tech, tanking the damage is not likely going to work."
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},
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{
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"id": 23,
@@ -549,7 +556,6 @@
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"requires": [
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"HiJump",
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{"or": [
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"canCarefulJump",
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"h_canUsePowerBombs",
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"ScrewAttack",
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"Plasma",
@@ -571,8 +577,11 @@
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"canWalljump"
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]}
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],
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"note": "Spin jump directly from the safety to the right up to the ledge.",
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"devNote": "Without knowing how to jump up directly, Samus will need to kill or tank the Menus."
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"note": [
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"Kill or tank the Menus or spin jump directly from the safety to the right up to the ledge.",
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"With a spin jump, Samus can make it to the ledge without a wall jump or other means."
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],
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"devNote": "The safe direct jump is not expected here and is included in another srat, but it is still worth mentioning here."
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},
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{
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"link": [3, 1],
@@ -583,6 +592,24 @@
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],
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"note": "Use the full runway to jump up to the higher ledge."
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},
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{
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"id": 24,
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"link": [3, 1],
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"name": "Jump From Safety, Menu Avoid",
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"requires": [
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"canDodgeWhileShooting",
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{"or": [
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"SpaceJump",
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"HiJump"
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]}
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],
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"note": [
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"From the safe ledge on the lower right, jump directly to the top ledge without getting hit by the Menus.",
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"With HiJump, a spin jump can get Samus onto the ledge.",
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"With Space Jump, perform one jump without luring the Menus, then a second to get onto the ledge."
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],
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"devNote": "canDodgeWhileShooting isn't optimal here, but it is a similar difficulty of dodging."
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},
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{
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"id": 24,
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"link": [3, 1],
@@ -591,7 +618,7 @@
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"canTrickyJump",
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{"or": [
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"canPreciseWalljump",
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"canSpringBallJumpMidAir"
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"canTrickySpringBallJump"
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]}
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]
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},

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