|
646 | 646 | {"or": [ |
647 | 647 | {"spikeHits": 1}, |
648 | 648 | "canHorizontalDamageBoost" |
649 | | - ]}, |
650 | | - "h_trickyToCarryFlashSuit" |
| 649 | + ]} |
651 | 650 | ], |
652 | 651 | "flashSuitChecked": true, |
653 | 652 | "note": [ |
|
670 | 669 | {"or": [ |
671 | 670 | "Morph", |
672 | 671 | {"spikeHits": 2} |
673 | | - ]} |
| 672 | + ]}, |
| 673 | + "h_extremelyTrickyToCarryFlashSuit" |
674 | 674 | ], |
675 | | - "flashSuitChecked": false, |
| 675 | + "flashSuitChecked": true, |
676 | 676 | "note": [ |
677 | 677 | "Land on each set of spikes as a way to jump to the next safe platform.", |
678 | 678 | "The first jump can be done with a very precise damage boost to bounce forward off the spike, or using morph." |
|
1178 | 1178 | "flashSuitChecked": true, |
1179 | 1179 | "note": [ |
1180 | 1180 | "Crouch jump while holding shot to jump high enough to grapple horizontally to the second-lowest block.", |
1181 | | - "then fall, aim diagonally up, and grapple to the opposite wall,", |
1182 | | - "repeating this several times until above the water line." |
| 1181 | + "then fall, aim diagonally up, and grapple to the opposite wall after moving close enough to it,", |
| 1182 | + "repeating this until Samus is above the water line.", |
| 1183 | + "Grappling the same wall is also an option:", |
| 1184 | + "in this case Samus will already be facing the wall when falling,", |
| 1185 | + "so simply hold angle up and fire Grapple again immediately when Samus begins to fall;", |
| 1186 | + "if done quickly, Samus will climb up to the next Grapple block." |
1183 | 1187 | ] |
1184 | 1188 | }, |
1185 | 1189 | { |
|
2173 | 2177 | {"spikeHits": 3}, |
2174 | 2178 | "canNeutralDamageBoost", |
2175 | 2179 | {"or": [ |
2176 | | - "canHorizontalDamageBoost", |
| 2180 | + {"and": [ |
| 2181 | + "canHorizontalDamageBoost", |
| 2182 | + {"noFlashSuit": {}} |
| 2183 | + ]}, |
2177 | 2184 | {"spikeHits": 1} |
2178 | 2185 | ]} |
2179 | 2186 | ], |
2180 | | - "flashSuitChecked": false, |
| 2187 | + "flashSuitChecked": true, |
2181 | 2188 | "note": [ |
2182 | 2189 | "Stay out of the water, and by extension the sand, of the room by using the spikes as platforms.", |
2183 | 2190 | "Landing on spikes aiming down with no other direction pressed can help control the knockback.", |
|
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