|
408 | 408 | { |
409 | 409 | "from": 3, |
410 | 410 | "to": [ |
| 411 | + {"id": 1}, |
411 | 412 | {"id": 3}, |
412 | 413 | {"id": 4}, |
413 | 414 | {"id": 10}, |
|
418 | 419 | { |
419 | 420 | "from": 4, |
420 | 421 | "to": [ |
| 422 | + {"id": 1}, |
421 | 423 | {"id": 4}, |
422 | 424 | {"id": 10}, |
423 | 425 | {"id": 13} |
|
426 | 428 | { |
427 | 429 | "from": 5, |
428 | 430 | "to": [ |
| 431 | + {"id": 1}, |
429 | 432 | {"id": 4}, |
430 | 433 | {"id": 5}, |
431 | 434 | {"id": 13} |
|
463 | 466 | {"id": 2}, |
464 | 467 | {"id": 4}, |
465 | 468 | {"id": 6}, |
| 469 | + {"id": 7}, |
466 | 470 | {"id": 8}, |
467 | 471 | {"id": 11}, |
468 | 472 | {"id": 12}, |
|
957 | 961 | "flashSuitChecked": true, |
958 | 962 | "note": "Avoiding the hoppers can be tricky." |
959 | 963 | }, |
| 964 | + { |
| 965 | + "link": [3, 1], |
| 966 | + "name": "Samus Eater Teleport, X-Ray Climb", |
| 967 | + "entranceCondition": { |
| 968 | + "comeInWithSamusEaterTeleport": { |
| 969 | + "floorPositions": [[1, 13], [2, 13]], |
| 970 | + "ceilingPositions": [] |
| 971 | + } |
| 972 | + }, |
| 973 | + "requires": [ |
| 974 | + "canXRayClimb" |
| 975 | + ], |
| 976 | + "note": [ |
| 977 | + "Fall into the first Samus Eater in Hellway or the second Samus Eater of Alpha Power Bomb Room.", |
| 978 | + "After teleporting and passing through the transition, X-Ray climb to reach the space above, to the left of the morph tunnel and bomb block.", |
| 979 | + "Samus will be off-camera, but the slopes at the top will push the camera up, indicating when the climb is done." |
| 980 | + ], |
| 981 | + "devNote": [ |
| 982 | + "Other Samus Eaters can also probably work." |
| 983 | + ] |
| 984 | + }, |
960 | 985 | { |
961 | 986 | "id": 23, |
962 | 987 | "link": [3, 3], |
|
1038 | 1063 | "requires": [], |
1039 | 1064 | "flashSuitChecked": true |
1040 | 1065 | }, |
| 1066 | + { |
| 1067 | + "link": [4, 1], |
| 1068 | + "name": "Samus Eater Teleport, X-Ray Climb", |
| 1069 | + "entranceCondition": { |
| 1070 | + "comeInWithSamusEaterTeleport": { |
| 1071 | + "floorPositions": [[1, 13], [2, 13]], |
| 1072 | + "ceilingPositions": [] |
| 1073 | + } |
| 1074 | + }, |
| 1075 | + "requires": [ |
| 1076 | + "canXRayClimb", |
| 1077 | + "canBePatient" |
| 1078 | + ], |
| 1079 | + "note": [ |
| 1080 | + "Fall into the first Samus Eater in Hellway or the second Samus Eater of Alpha Power Bomb Room.", |
| 1081 | + "After teleporting and passing through the transition, X-Ray climb to reach the space above, to the left of the morph tunnel and bomb block.", |
| 1082 | + "Samus will be off-camera, but the slopes at the top will push the camera up, indicating when the climb is done." |
| 1083 | + ], |
| 1084 | + "devNote": [ |
| 1085 | + "Other Samus Eaters can also probably work." |
| 1086 | + ] |
| 1087 | + }, |
1041 | 1088 | { |
1042 | 1089 | "id": 136, |
1043 | 1090 | "link": [4, 4], |
|
1273 | 1320 | "A Power Bomb also works, but will clear B, Samus can just go 4->10->13." |
1274 | 1321 | ] |
1275 | 1322 | }, |
| 1323 | + { |
| 1324 | + "link": [5, 1], |
| 1325 | + "name": "Samus Eater Teleport, X-Ray Climb", |
| 1326 | + "entranceCondition": { |
| 1327 | + "comeInWithSamusEaterTeleport": { |
| 1328 | + "floorPositions": [[1, 13], [2, 13]], |
| 1329 | + "ceilingPositions": [] |
| 1330 | + } |
| 1331 | + }, |
| 1332 | + "requires": [ |
| 1333 | + "canXRayClimb", |
| 1334 | + "canBePatient" |
| 1335 | + ], |
| 1336 | + "note": [ |
| 1337 | + "Fall into the first Samus Eater in Hellway or the second Samus Eater of Alpha Power Bomb Room.", |
| 1338 | + "After teleporting and passing through the transition, X-Ray climb to reach the space above, to the left of the morph tunnel and bomb block.", |
| 1339 | + "Samus will be off-camera, but the slopes at the top will push the camera up, indicating when the climb is done." |
| 1340 | + ], |
| 1341 | + "devNote": [ |
| 1342 | + "Other Samus Eaters can also probably work." |
| 1343 | + ] |
| 1344 | + }, |
1276 | 1345 | { |
1277 | 1346 | "id": 40, |
1278 | 1347 | "link": [5, 4], |
|
1832 | 1901 | "Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door." |
1833 | 1902 | ] |
1834 | 1903 | }, |
| 1904 | + { |
| 1905 | + "link": [8, 7], |
| 1906 | + "name": "Samus Eater Teleport, X-Ray Climb", |
| 1907 | + "entranceCondition": { |
| 1908 | + "comeInWithSamusEaterTeleport": { |
| 1909 | + "floorPositions": [], |
| 1910 | + "ceilingPositions": [] |
| 1911 | + } |
| 1912 | + }, |
| 1913 | + "requires": [ |
| 1914 | + "canXRayClimb", |
| 1915 | + "canBePatient" |
| 1916 | + ], |
| 1917 | + "note": [ |
| 1918 | + "Jump into the second Samus Eater in the ceiling of Hellway.", |
| 1919 | + "After teleporting and passing through the transition, X-Ray climb to reach the space above, to the right of the morph tunnel and Super block.", |
| 1920 | + "Samus will be off-camera, so it may be hard to tell when the climb is done;", |
| 1921 | + "moving left and right is a safe way to test, as it will cause the camera to scroll if Samus is at the top." |
| 1922 | + ], |
| 1923 | + "devNote": [ |
| 1924 | + "Other Samus Eaters can also probably work." |
| 1925 | + ] |
| 1926 | + }, |
1835 | 1927 | { |
1836 | 1928 | "id": 72, |
1837 | 1929 | "link": [8, 8], |
|
1844 | 1936 | } |
1845 | 1937 | } |
1846 | 1938 | }, |
| 1939 | + { |
| 1940 | + "link": [8, 8], |
| 1941 | + "name": "G-Mode Setup - Get Hit By Reo", |
| 1942 | + "requires": [ |
| 1943 | + "Morph" |
| 1944 | + ], |
| 1945 | + "exitCondition": { |
| 1946 | + "leaveWithGModeSetup": {} |
| 1947 | + }, |
| 1948 | + "flashSuitChecked": true, |
| 1949 | + "note": [ |
| 1950 | + "To manipulate the Reo into a suitable position, lure it to the left and crouch at the edge of the platform;", |
| 1951 | + "jump as needed to bring it back on camera when it goes off;", |
| 1952 | + "it should perform 4 big swoops down to the left, 2 small swoops (hitting the overhang above), then 5 more big swoops,", |
| 1953 | + "after which it will enter a slow hover moving directly towards Samus.", |
| 1954 | + "Then lure it down and to the right, making it pass through the morph tunnel.", |
| 1955 | + "Samus' vertical position must stay below that of the Reo, in order to keep the Reo in its hover state." |
| 1956 | + ] |
| 1957 | + }, |
1847 | 1958 | { |
1848 | 1959 | "id": 73, |
1849 | 1960 | "link": [8, 11], |
|
2578 | 2689 | "Refreeze it below the crumble blocks, perform a very precise ledge grab onto it, then jump through the crumble block to reach the door, all while carefully avoiding losing the flash suit." |
2579 | 2690 | ] |
2580 | 2691 | }, |
| 2692 | + { |
| 2693 | + "link": [13, 5], |
| 2694 | + "name": "G-Mode Setup - Get Hit By Reo", |
| 2695 | + "requires": [ |
| 2696 | + "h_canPreciseIceClip", |
| 2697 | + {"notable": "Reo Ice Clip Without Morph and X-Ray"} |
| 2698 | + ], |
| 2699 | + "exitCondition": { |
| 2700 | + "leaveWithGModeSetup": {} |
| 2701 | + }, |
| 2702 | + "unlocksDoors": [{"types": ["ammo"], "requires": []}], |
| 2703 | + "flashSuitChecked": true, |
| 2704 | + "note": [ |
| 2705 | + "Lure the Reo (Bee) to the left to use it as a platform for ice clipping up through the crumbles.", |
| 2706 | + "Watch the Reo bounce against the left wall until it does a slow hover towards Samus.", |
| 2707 | + "There is a very small timing of when its right claw is above the small pale spore next to the big red spore, when Samus should jump to be above the Reo.", |
| 2708 | + "Crouching with Samus' front toe beneath this spore (facing left) will cause the bee to fly with the correct timing after Samus takes knockback damage, with a 3 pixel window.", |
| 2709 | + "This will cause it to fly left and into the two tile gap below the crumble blocks.", |
| 2710 | + "Freeze it once to get above it, and then again for the ice clip.", |
| 2711 | + "After clipping up, stand hanging slightly off the edge of the door frame to continue breaking the crumble blocks,", |
| 2712 | + "allowing the Reo to pass up through them when it thaws.", |
| 2713 | + "When the Reo is about to come up, after breaking the crumbles for the final time, move slightly left to the safety of the door frame,", |
| 2714 | + "and crouch for a moment before pressing left to enter the door transition." |
| 2715 | + ], |
| 2716 | + "devNote": [ |
| 2717 | + "Morph could help with this trick, but we use the morphless notable for difficulty placement." |
| 2718 | + ] |
| 2719 | + }, |
2581 | 2720 | { |
2582 | 2721 | "id": 106, |
2583 | 2722 | "link": [13, 6], |
|
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