|
41 | 41 | "nodeSubType": "junction" |
42 | 42 | } |
43 | 43 | ], |
| 44 | + "obstacles": [ |
| 45 | + { |
| 46 | + "id": "A", |
| 47 | + "name": "Green Gate", |
| 48 | + "obstacleType": "inanimate" |
| 49 | + } |
| 50 | + ], |
44 | 51 | "enemies": [ |
45 | 52 | { |
46 | 53 | "id": "e1", |
|
112 | 119 | "from": 4, |
113 | 120 | "to": [ |
114 | 121 | {"id": 1}, |
| 122 | + {"id": 3}, |
115 | 123 | {"id": 4} |
116 | 124 | ] |
117 | 125 | } |
|
246 | 254 | { |
247 | 255 | "id": 9, |
248 | 256 | "link": [1, 3], |
249 | | - "name": "Indirect G-Mode Morph Despawn Gate", |
| 257 | + "name": "Indirect G-Mode Morph Despawn Gate, Open Gate", |
250 | 258 | "entranceCondition": { |
251 | 259 | "comeInWithGMode": { |
252 | 260 | "mode": "indirect", |
|
257 | 265 | "h_canArtificialMorphIBJ", |
258 | 266 | "canOffScreenMovement" |
259 | 267 | ], |
| 268 | + "clearsObstacles": ["A"], |
260 | 269 | "flashSuitChecked": true, |
261 | | - "note": "The gate will not spawn in indirect g-mode and is freely passable." |
| 270 | + "note": [ |
| 271 | + "The gate will not spawn in indirect G-mode and is freely passable.", |
| 272 | + "It is possible to exit G-Mode while under the gate to open it without a Super.", |
| 273 | + "A normalized method to do this, is to jump into the right-most pit before the gate, Samus will barely be visible behind the bottom right door.", |
| 274 | + "Jump and land on the corner and face left, moonwalk to the right with no beams equipped and stop moving immediately as the 11th shot fired is heard.", |
| 275 | + "To fix the camera afterwards, go to the left end of the room and fall back to the bottom of the room.", |
| 276 | + "Alternatively, get into the left-most pit, jump slightly to the right, move over one tile, then jump. If the camera is not fixed, move to the right a bit more and jump again." |
| 277 | + ] |
262 | 278 | }, |
263 | 279 | { |
264 | 280 | "id": 10, |
265 | 281 | "link": [1, 3], |
266 | | - "name": "Indirect G-Mode Despawn Gate", |
| 282 | + "name": "Indirect G-Mode Despawn Gate, Open Gate", |
267 | 283 | "entranceCondition": { |
268 | 284 | "comeInWithGMode": { |
269 | 285 | "mode": "indirect", |
|
281 | 297 | ]}, |
282 | 298 | "canOffScreenMovement" |
283 | 299 | ], |
| 300 | + "clearsObstacles": ["A"], |
284 | 301 | "flashSuitChecked": true, |
285 | | - "note": "The gate will not spawn in indirect g-mode and is freely passable." |
| 302 | + "note": [ |
| 303 | + "The gate will not spawn in indirect G-mode and is freely passable.", |
| 304 | + "It is possible to exit G-Mode while under the gate to open it without a Super.", |
| 305 | + "A normalized method to do this, is to jump into the right-most pit before the gate, Samus will barely be visible behind the bottom right door.", |
| 306 | + "Jump and land on the corner and face left, moonwalk to the right with no beams equipped and stop moving immediately as the 11th shot fired is heard.", |
| 307 | + "To fix the camera afterwards, go to the left end of the room and fall back to the bottom of the room.", |
| 308 | + "Alternatively, get into the left-most pit, jump slightly to the right, move over one tile, then jump. If the camera is not fixed, move to the right a bit more and jump again." |
| 309 | + ] |
286 | 310 | }, |
287 | 311 | { |
288 | 312 | "id": 11, |
|
579 | 603 | { |
580 | 604 | "id": 29, |
581 | 605 | "link": [2, 3], |
582 | | - "name": "Indirect G-Mode Morph Despawn Gate", |
| 606 | + "name": "Indirect G-Mode Morph Despawn Gate, Open Gate", |
583 | 607 | "entranceCondition": { |
584 | 608 | "comeInWithGMode": { |
585 | 609 | "mode": "indirect", |
|
590 | 614 | "h_canArtificialMorphIBJ", |
591 | 615 | "canOffScreenMovement" |
592 | 616 | ], |
| 617 | + "clearsObstacles": ["A"], |
593 | 618 | "flashSuitChecked": true, |
594 | | - "note": "The gate will not spawn in indirect g-mode and is freely passable." |
| 619 | + "note": [ |
| 620 | + "The gate will not spawn in indirect G-mode and is freely passable.", |
| 621 | + "It is possible to exit G-Mode while under the gate to open it without a Super.", |
| 622 | + "A normalized method to do this, is to jump into the right-most pit before the gate, Samus will barely be visible behind the bottom right door.", |
| 623 | + "Jump and land on the corner and face left, moonwalk to the right with no beams equipped and stop moving immediately as the 11th shot fired is heard.", |
| 624 | + "To fix the camera afterwards, go to the left end of the room and fall back to the bottom of the room.", |
| 625 | + "Alternatively, get into the left-most pit, jump slightly to the right, move over one tile, then jump. If the camera is not fixed, move to the right a bit more and jump again." |
| 626 | + ] |
595 | 627 | }, |
596 | 628 | { |
597 | 629 | "id": 30, |
598 | 630 | "link": [2, 3], |
599 | | - "name": "Indirect G-Mode Despawn Gate", |
| 631 | + "name": "Indirect G-Mode Despawn Gate, Open Gate", |
600 | 632 | "entranceCondition": { |
601 | 633 | "comeInWithGMode": { |
602 | 634 | "mode": "indirect", |
|
614 | 646 | ]}, |
615 | 647 | "canOffScreenMovement" |
616 | 648 | ], |
| 649 | + "clearsObstacles": ["A"], |
617 | 650 | "flashSuitChecked": true, |
618 | | - "note": "The gate will not spawn in indirect g-mode and is freely passable." |
| 651 | + "note": [ |
| 652 | + "The gate will not spawn in indirect G-mode and is freely passable.", |
| 653 | + "It is possible to exit G-Mode while under the gate to open it without a Super.", |
| 654 | + "A normalized method to do this, is to jump into the right-most pit before the gate, Samus will barely be visible behind the bottom right door.", |
| 655 | + "Jump and land on the corner and face left, moonwalk to the right with no beams equipped and stop moving immediately as the 11th shot fired is heard.", |
| 656 | + "To fix the camera afterwards, go to the left end of the room and fall back to the bottom of the room.", |
| 657 | + "Alternatively, get into the left-most pit, jump slightly to the right, move over one tile, then jump. If the camera is not fixed, move to the right a bit more and jump again." |
| 658 | + ] |
619 | 659 | }, |
620 | 660 | { |
621 | 661 | "id": 31, |
|
812 | 852 | "link": [3, 3], |
813 | 853 | "name": "Leave Spinning (Space Jump, Gate Open)", |
814 | 854 | "requires": [ |
815 | | - {"ammo": {"type": "Super", "count": 1}}, |
| 855 | + {"obstaclesCleared": ["A"]}, |
816 | 856 | "SpaceJump", |
817 | 857 | "canTrickyJump" |
818 | 858 | ], |
|
830 | 870 | "link": [3, 3], |
831 | 871 | "name": "Leave With Mockball (Space Jump, Gate Open)", |
832 | 872 | "requires": [ |
833 | | - {"ammo": {"type": "Super", "count": 1}}, |
| 873 | + {"obstaclesCleared": ["A"]}, |
834 | 874 | "SpaceJump", |
835 | 875 | "canTrickyJump" |
836 | 876 | ], |
|
852 | 892 | "link": [3, 3], |
853 | 893 | "name": "Leave With Controlled Spring Ball Bounce (Gate Open)", |
854 | 894 | "requires": [ |
855 | | - {"ammo": {"type": "Super", "count": 1}}, |
| 895 | + {"obstaclesCleared": ["A"]}, |
856 | 896 | "canTrickySpringBallBounce" |
857 | 897 | ], |
858 | 898 | "exitCondition": { |
|
876 | 916 | "link": [3, 3], |
877 | 917 | "name": "Leave With Spring Ball Bounce (Space Jump, Gate Open)", |
878 | 918 | "requires": [ |
879 | | - {"ammo": {"type": "Super", "count": 1}}, |
| 919 | + {"obstaclesCleared": ["A"]}, |
880 | 920 | "canPreciseSpaceJump" |
881 | 921 | ], |
882 | 922 | "exitCondition": { |
|
898 | 938 | "link": [3, 3], |
899 | 939 | "name": "Leave Space Jumping (Gate Open)", |
900 | 940 | "requires": [ |
901 | | - {"ammo": {"type": "Super", "count": 1}}, |
| 941 | + {"obstaclesCleared": ["A"]}, |
902 | 942 | "canPreciseSpaceJump" |
903 | 943 | ], |
904 | 944 | "exitCondition": { |
|
915 | 955 | "link": [3, 3], |
916 | 956 | "name": "Leave With Temporary Blue", |
917 | 957 | "requires": [ |
918 | | - {"ammo": {"type": "Super", "count": 1}}, |
| 958 | + {"obstaclesCleared": ["A"]}, |
919 | 959 | {"getBlueSpeed": {"usedTiles": 15, "openEnd": 2}}, |
920 | 960 | "canLongChainTemporaryBlue" |
921 | 961 | ], |
|
947 | 987 | "link": [3, 4], |
948 | 988 | "name": "Base", |
949 | 989 | "requires": [ |
950 | | - {"ammo": {"type": "Super", "count": 1}} |
951 | | - ] |
| 990 | + {"or": [ |
| 991 | + {"ammo": {"type": "Super", "count": 1}}, |
| 992 | + {"obstaclesCleared": ["A"]} |
| 993 | + ]} |
| 994 | + ], |
| 995 | + "clearsObstacles": ["A"] |
952 | 996 | }, |
953 | 997 | { |
954 | 998 | "id": 52, |
955 | 999 | "link": [3, 4], |
956 | | - "name": "Indirect G-Mode Despawn Gate", |
| 1000 | + "name": "Indirect G-Mode Despawn Gate, Open Gate", |
957 | 1001 | "entranceCondition": { |
958 | 1002 | "comeInWithGMode": { |
959 | 1003 | "mode": "indirect", |
960 | 1004 | "morphed": false |
961 | 1005 | } |
962 | 1006 | }, |
963 | 1007 | "requires": [], |
| 1008 | + "clearsObstacles": ["A"], |
964 | 1009 | "flashSuitChecked": true, |
965 | | - "note": "The gate will not spawn in indirect g-mode and is freely passable." |
| 1010 | + "note": [ |
| 1011 | + "The gate will not spawn in indirect G-mode and is freely passable.", |
| 1012 | + "Exit G-Mode while under the gate to open it without a Super." |
| 1013 | + ] |
966 | 1014 | }, |
967 | 1015 | { |
968 | 1016 | "id": 53, |
|
996 | 1044 | "name": "Base", |
997 | 1045 | "requires": [] |
998 | 1046 | }, |
| 1047 | + { |
| 1048 | + "link": [4, 3], |
| 1049 | + "name": "Base", |
| 1050 | + "requires": [ |
| 1051 | + {"obstaclesCleared": ["A"]} |
| 1052 | + ], |
| 1053 | + "flashSuitChecked": true |
| 1054 | + }, |
999 | 1055 | { |
1000 | 1056 | "id": 56, |
1001 | 1057 | "link": [4, 4], |
|
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