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Remaining double spring ball jumps
1 parent b13649c commit d8cbcb0

3 files changed

Lines changed: 166 additions & 6 deletions

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region/maridia/outer/Fish Tank.json

Lines changed: 98 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -746,6 +746,48 @@
746746
],
747747
"devNote": "With a longer runway there are fewer tech requirements to the jump, but at this difficulty they shouldn't matter."
748748
},
749+
{
750+
"link": [1, 5],
751+
"name": "G-Mode Morph, Double Spring Ball Jump onto Frozen Fish",
752+
"entranceCondition": {
753+
"comeInWithGMode": {
754+
"mode": "any",
755+
"morphed": true
756+
}
757+
},
758+
"requires": [
759+
{"notable": "Artificial Morph, Double Spring Ball Jump onto Frozen Fish"},
760+
"h_canArtificialMorphDoubleSpringBallJump",
761+
"canInsaneJump",
762+
"canTrickyUseFrozenEnemies",
763+
"canDownGrab",
764+
{"or": [
765+
{"and": [
766+
"Plasma",
767+
"Wave"
768+
]},
769+
{"and": [
770+
"h_canArtificialMorphPowerBomb",
771+
"Plasma"
772+
]},
773+
{"and": [
774+
"h_canArtificialMorphPowerBomb",
775+
"Wave",
776+
"Spazer"
777+
]}
778+
]}
779+
],
780+
"flashSuitChecked": true,
781+
"note": [
782+
"Double Spring Ball jump while artificially morphed and quickly unmorph and freeze the fish before landing on it.",
783+
"The required positioning of the fish is fairly precise; aim for it to be at the lowest point a few tiles from the right wall,",
784+
"or one tile from the right wall where Samus has more time to press against it.",
785+
"Down grabbing onto the fish makes this significantly easier.",
786+
"The fish should be frozen in one hit, this requires Plasma and Wave or a single Power Bomb hit and Plasma or Wave and Spazer.",
787+
"With Plasma, it is tricky to freeze the fish without killing it; avoid shooting it horizontally.",
788+
"The positioning of a Power Bomb, is fairly lenient, but will always hit the fish once if placed a couple tiles below the peak of a normal Spring Ball + HiJump."
789+
]
790+
},
749791
{
750792
"id": 28,
751793
"link": [2, 1],
@@ -1720,6 +1762,49 @@
17201762
"flashSuitChecked": true,
17211763
"note": "Kill or dodge the fish by the top left door."
17221764
},
1765+
{
1766+
"link": [4, 5],
1767+
"name": "G-Mode Morph, Double Spring Ball Jump onto Frozen Fish",
1768+
"entranceCondition": {
1769+
"comeInWithGMode": {
1770+
"mode": "any",
1771+
"morphed": true
1772+
},
1773+
"comesThroughToilet": "any"
1774+
},
1775+
"requires": [
1776+
{"notable": "Artificial Morph, Double Spring Ball Jump onto Frozen Fish"},
1777+
"h_canArtificialMorphDoubleSpringBallJump",
1778+
"canInsaneJump",
1779+
"canTrickyUseFrozenEnemies",
1780+
"canDownGrab",
1781+
{"or": [
1782+
{"and": [
1783+
"Plasma",
1784+
"Wave"
1785+
]},
1786+
{"and": [
1787+
"h_canArtificialMorphPowerBomb",
1788+
"Plasma"
1789+
]},
1790+
{"and": [
1791+
"h_canArtificialMorphPowerBomb",
1792+
"Wave",
1793+
"Spazer"
1794+
]}
1795+
]}
1796+
],
1797+
"flashSuitChecked": true,
1798+
"note": [
1799+
"Double Spring Ball jump while artificially morphed and quickly unmorph and freeze the fish before landing on it.",
1800+
"The required positioning of the fish is fairly precise; aim for it to be at the lowest point a few tiles from the right wall,",
1801+
"or one tile from the right wall where Samus has more time to press against it.",
1802+
"Down grabbing onto the fish makes this significantly easier.",
1803+
"The fish should be frozen in one hit, this requires Plasma and Wave or a single Power Bomb hit and Plasma or Wave and Spazer.",
1804+
"With Plasma, it is tricky to freeze the fish without killing it; avoid shooting it horizontally.",
1805+
"The positioning of a Power Bomb, is fairly lenient, but will always hit the fish once if placed a couple tiles below the peak of a normal Spring Ball + HiJump."
1806+
]
1807+
},
17231808
{
17241809
"id": 58,
17251810
"link": [4, 7],
@@ -2196,8 +2281,20 @@
21962281
"id": 7,
21972282
"name": "Insane Naked Jump Over Pirate (Left to Right)",
21982283
"note": "This is particularly precise, and requires subpixel precision."
2284+
},
2285+
{
2286+
"id": 8,
2287+
"name": "Artificial Morph, Double Spring Ball Jump onto Frozen Fish",
2288+
"note": [
2289+
"Double Spring Ball jump while artificially morphed and quickly unmorph and freeze the fish before landing on it.",
2290+
"The required positioning of the fish is fairly precise; aim for it to be at the lowest point a few tiles from the right wall,",
2291+
"or one tile from the right wall where Samus has more time to press against it.",
2292+
"Down grabbing onto the fish makes this significantly easier.",
2293+
"The fish should be frozen in one hit, requiring a strong beam which can be supplemented by a single Power Bomb hit.",
2294+
"With Plasma, it is tricky to freeze the fish without killing it - avoid shooting it horizontally."
2295+
]
21992296
}
22002297
],
22012298
"nextStratId": 101,
2202-
"nextNotableId": 8
2299+
"nextNotableId": 9
22032300
}

region/maridia/outer/Mt. Everest.json

Lines changed: 41 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1026,6 +1026,22 @@
10261026
"flashSuitChecked": true,
10271027
"note": "Jumping from the raised tile to the right of the door can save 1 Energy."
10281028
},
1029+
{
1030+
"link": [2, 1],
1031+
"name": "G-Mode Morph, Double Spring Ball Jump",
1032+
"entranceCondition": {
1033+
"comeInWithGMode": {
1034+
"mode": "any",
1035+
"morphed": true
1036+
},
1037+
"comesThroughToilet": "any"
1038+
},
1039+
"requires": [
1040+
"h_canArtificialMorphDoubleSpringBallJump"
1041+
],
1042+
"flashSuitChecked": true,
1043+
"devNote": "FIXME: Strats like this could be added to 3, but it would require indirect, requiring a vertical doorlock bypass in the room below."
1044+
},
10291045
{
10301046
"id": 27,
10311047
"link": [2, 2],
@@ -1840,6 +1856,21 @@
18401856
"A long IBJ could be added if the door is closed, but a horizontal boost is easy enough."
18411857
]
18421858
},
1859+
{
1860+
"link": [2, 12],
1861+
"name": "G-Mode Morph, Double Spring Ball Jump",
1862+
"entranceCondition": {
1863+
"comeInWithGMode": {
1864+
"mode": "any",
1865+
"morphed": true
1866+
},
1867+
"comesThroughToilet": "any"
1868+
},
1869+
"requires": [
1870+
"h_canArtificialMorphDoubleSpringBallJump"
1871+
],
1872+
"flashSuitChecked": true
1873+
},
18431874
{
18441875
"id": 66,
18451876
"link": [3, 3],
@@ -3118,13 +3149,18 @@
31183149
"comesThroughToilet": "any"
31193150
},
31203151
"requires": [
3121-
"Gravity",
31223152
{"or": [
3123-
"h_canArtificialMorphIBJ",
31243153
{"and": [
3125-
"HiJump",
3126-
"h_canArtificialMorphSpringBall"
3127-
]}
3154+
"Gravity",
3155+
{"or": [
3156+
"h_canArtificialMorphIBJ",
3157+
{"and": [
3158+
"HiJump",
3159+
"h_canArtificialMorphSpringBall"
3160+
]}
3161+
]}
3162+
]},
3163+
"h_canArtificialMorphDoubleSpringBallJump"
31283164
]}
31293165
],
31303166
"exitCondition": {

region/norfair/east/Lava Dive Room.json

Lines changed: 27 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -442,6 +442,26 @@
442442
"Then Walljump again to exit the Lava and reach the left ledge."
443443
]
444444
},
445+
{
446+
"link": [2, 3],
447+
"name": "G-Mode Morph, Triple Spring Ball Jump",
448+
"entranceCondition": {
449+
"comeInWithGMode": {
450+
"mode": "any",
451+
"morphed": true
452+
}
453+
},
454+
"requires": [
455+
{"notable": "Artificial Morph, Triple Spring Ball Jump"},
456+
"h_canArtificialMorphDoubleSpringBallJump",
457+
"canInsaneJump",
458+
{"gravitylessLavaFrames": 640}
459+
],
460+
"flashSuitChecked": true,
461+
"note": [
462+
"Triple Spring Ball jump through the Lava Dive. Delay the second jump as much as possible, and get all of the pauses close to as early as possible."
463+
]
464+
},
445465
{
446466
"id": 16,
447467
"link": [2, 4],
@@ -1100,6 +1120,13 @@
11001120
"Use a turnaround animation as Samus is hit by the flame to cancel out knockback frames.",
11011121
"While invulnerability frames are active, walljump up the spikes either 2 or 3 times and jump accross to catch the middle wall and climb from there."
11021122
]
1123+
},
1124+
{
1125+
"id": 9,
1126+
"name": "Artificial Morph, Triple Spring Ball Jump",
1127+
"note": [
1128+
"Triple Spring Ball jump through the Lava Dive. Delay the second jump as much as possible, and get all of the pauses close to as early as possible."
1129+
]
11031130
}
11041131
],
11051132
"nextStratId": 45,

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