|
233 | 233 | ], |
234 | 234 | "flashSuitChecked": true |
235 | 235 | }, |
| 236 | + { |
| 237 | + "link": [1, 1], |
| 238 | + "name": "Direct G-Mode, Remote Acquire", |
| 239 | + "entranceCondition": { |
| 240 | + "comeInWithGMode": { |
| 241 | + "mode": "direct", |
| 242 | + "morphed": false |
| 243 | + } |
| 244 | + }, |
| 245 | + "requires": [ |
| 246 | + "h_DirectHeatedGModeLeaveSameDoor" |
| 247 | + ], |
| 248 | + "collectsItems": [3], |
| 249 | + "flashSuitChecked": true |
| 250 | + }, |
| 251 | + { |
| 252 | + "link": [1, 2], |
| 253 | + "name": "G-Mode, Bomb Spread to Overload PLMs", |
| 254 | + "entranceCondition": { |
| 255 | + "comeInWithGMode": { |
| 256 | + "mode": "any", |
| 257 | + "morphed": false |
| 258 | + } |
| 259 | + }, |
| 260 | + "requires": [ |
| 261 | + "Charge", |
| 262 | + "h_canUseMorphBombs", |
| 263 | + "h_HeatedGModeOffCameraDoor" |
| 264 | + ], |
| 265 | + "exitCondition": { |
| 266 | + "leaveNormally": {} |
| 267 | + }, |
| 268 | + "unlocksDoors": [ |
| 269 | + { |
| 270 | + "types": ["missiles"], |
| 271 | + "requires": [{"heatFrames": 50}] |
| 272 | + }, |
| 273 | + {"types": ["super"], "requires": []}, |
| 274 | + { |
| 275 | + "types": ["powerbomb"], |
| 276 | + "requires": [{"heatFrames": 110}] |
| 277 | + } |
| 278 | + ], |
| 279 | + "flashSuitChecked": true, |
| 280 | + "note": [ |
| 281 | + "Avoid stepping on all three crumble blocks. Use many bomb spreads to place bombs on them and overload PLMs before going through.", |
| 282 | + "Avoid stepping on all three crumble blocks before moving through the item to overload PLMs, then go through the crumble blocks.", |
| 283 | + "After dropping below, move to the door quickly in order to prevent GT falling on Samus." |
| 284 | + ], |
| 285 | + "devNote": [ |
| 286 | + "This strat forces Samus to leave the room because the camera is stuck at the top left of the room.", |
| 287 | + "FIXME: It is possible to get to the top right item, but its not easy or too useful. It is possible to use the item to break the Bomb blocks and escape.", |
| 288 | + "Fighting GT while blind is unreasonable." |
| 289 | + ] |
| 290 | + }, |
| 291 | + { |
| 292 | + "link": [1, 2], |
| 293 | + "name": "Direct G-Mode, Grab the Item", |
| 294 | + "entranceCondition": { |
| 295 | + "comeInWithGMode": { |
| 296 | + "mode": "direct", |
| 297 | + "morphed": false |
| 298 | + } |
| 299 | + }, |
| 300 | + "requires": [ |
| 301 | + {"or": [ |
| 302 | + {"and": [ |
| 303 | + {"itemNotCollectedAtNode": 3}, |
| 304 | + "canRiskPermanentLossOfAccess" |
| 305 | + ]}, |
| 306 | + {"and": [ |
| 307 | + "Charge", |
| 308 | + "h_canUseMorphBombs" |
| 309 | + ]} |
| 310 | + ]}, |
| 311 | + "h_HeatedGModeOffCameraDoor" |
| 312 | + ], |
| 313 | + "exitCondition": { |
| 314 | + "leaveNormally": {} |
| 315 | + }, |
| 316 | + "unlocksDoors": [ |
| 317 | + { |
| 318 | + "types": ["missiles"], |
| 319 | + "requires": [{"heatFrames": 50}] |
| 320 | + }, |
| 321 | + {"types": ["super"], "requires": []}, |
| 322 | + { |
| 323 | + "types": ["powerbomb"], |
| 324 | + "requires": [{"heatFrames": 110}] |
| 325 | + } |
| 326 | + ], |
| 327 | + "collectsItems": [3], |
| 328 | + "flashSuitChecked": true, |
| 329 | + "note": [ |
| 330 | + "Avoid stepping on all three crumble blocks before moving through the item to overload PLMs, then go through the crumble blocks.", |
| 331 | + "Alternatively, it is possible to touch the item then overload PLMs by using bomb spreads to overload PLMs before going through.", |
| 332 | + "After dropping below, move to the door quickly in order to prevent GT falling on Samus." |
| 333 | + ], |
| 334 | + "devNote": [ |
| 335 | + "This strat forces Samus to leave the room because the camera is stuck at the top left of the room.", |
| 336 | + "FIXME: It is possible to get to the top right item, but its not easy or too useful. It is possible to use the item to break the Bomb blocks and escape.", |
| 337 | + "Fighting GT while blind is unreasonable." |
| 338 | + ] |
| 339 | + }, |
236 | 340 | { |
237 | 341 | "id": 3, |
238 | 342 | "link": [1, 3], |
|
349 | 453 | ], |
350 | 454 | "note": "Using momentum from the previous room, run and jump over the crumble blocks to reach the item." |
351 | 455 | }, |
| 456 | + { |
| 457 | + "link": [1, 3], |
| 458 | + "name": "G-Mode", |
| 459 | + "entranceCondition": { |
| 460 | + "comeInWithGMode": { |
| 461 | + "mode": "any", |
| 462 | + "morphed": false |
| 463 | + } |
| 464 | + }, |
| 465 | + "requires": [ |
| 466 | + "h_heatedGMode", |
| 467 | + {"heatFrames": 0} |
| 468 | + ], |
| 469 | + "flashSuitChecked": true |
| 470 | + }, |
352 | 471 | { |
353 | 472 | "id": 11, |
354 | 473 | "link": [1, 6], |
|
479 | 598 | "FIXME: As an alternative to doing a Crystal Flash, Golden Torizo could be used as a farm, with canRiskPermanentLossOfAccess." |
480 | 599 | ] |
481 | 600 | }, |
| 601 | + { |
| 602 | + "link": [2, 1], |
| 603 | + "name": "G-Mode, Through the Crumble Blocks", |
| 604 | + "entranceCondition": { |
| 605 | + "comeInWithGMode": { |
| 606 | + "mode": "any", |
| 607 | + "morphed": false |
| 608 | + } |
| 609 | + }, |
| 610 | + "requires": [ |
| 611 | + {"or": [ |
| 612 | + "f_DefeatedGoldenTorizo", |
| 613 | + "canTrickyDodgeEnemies" |
| 614 | + ]}, |
| 615 | + {"or": [ |
| 616 | + "SpaceJump", |
| 617 | + {"and": [ |
| 618 | + "HiJump", |
| 619 | + {"or": [ |
| 620 | + "canDelayedWalljump", |
| 621 | + "canSpringBallJumpMidAir", |
| 622 | + "SpeedBooster" |
| 623 | + ]} |
| 624 | + ]}, |
| 625 | + {"and": [ |
| 626 | + "canSpringBallJumpMidAir", |
| 627 | + "SpeedBooster", |
| 628 | + {"or": [ |
| 629 | + "f_DefeatedGoldenTorizo", |
| 630 | + "canInsaneJump" |
| 631 | + ]} |
| 632 | + ]} |
| 633 | + ]}, |
| 634 | + "h_HeatedGModeOpenDifferentDoor" |
| 635 | + ], |
| 636 | + "flashSuitChecked": true, |
| 637 | + "note": [ |
| 638 | + "Use the camera scroll blocks below the crumble blocks to overload PLMs to be able to go through the crumble blocks.", |
| 639 | + "Jumping through them a single time is enough to overload them for the next jump.", |
| 640 | + "It is possible to go though the crumble blocks while dodging GT.", |
| 641 | + "With a speedy jump, it is possible to overload PLMs and run back to GT before it stands up, get into the safe spot location to get him to jump back, and use the runway again.", |
| 642 | + "Note that when GT attacks, it will place stationary invisible projectiles, so it is much more difficult if not getting up quickly." |
| 643 | + ] |
| 644 | + }, |
| 645 | + { |
| 646 | + "link": [2, 1], |
| 647 | + "name": "G-Mode Morph, IBJ", |
| 648 | + "entranceCondition": { |
| 649 | + "comeInWithGMode": { |
| 650 | + "mode": "any", |
| 651 | + "morphed": true |
| 652 | + } |
| 653 | + }, |
| 654 | + "requires": [ |
| 655 | + "h_canArtificialMorphLongIBJ", |
| 656 | + {"or": [ |
| 657 | + "f_DefeatedGoldenTorizo", |
| 658 | + {"and": [ |
| 659 | + "canTrickyDodgeEnemies", |
| 660 | + "h_canArtificialMorphJumpIntoIBJ" |
| 661 | + ]}, |
| 662 | + "canInsaneJump" |
| 663 | + ]}, |
| 664 | + "h_HeatedGModeOpenDifferentDoor" |
| 665 | + ], |
| 666 | + "flashSuitChecked": true, |
| 667 | + "note": [ |
| 668 | + "Quickly roll to the left side of the room and IBJ through the crumble blocks before GT gets there, if it is alive.", |
| 669 | + "Starting from a jump can help speed this up and make it much easier.", |
| 670 | + "Otherwise, it can help to IBJ through the left-most crumble block, as GT will often jump away when first reaching Samus.", |
| 671 | + "The left-most crumble block is the 4th tile away from the wall." |
| 672 | + ] |
| 673 | + }, |
482 | 674 | { |
483 | 675 | "id": 16, |
484 | 676 | "link": [2, 2], |
|
540 | 732 | "gModeRegainMobility": {}, |
541 | 733 | "flashSuitChecked": true |
542 | 734 | }, |
| 735 | + { |
| 736 | + "link": [2, 3], |
| 737 | + "name": "G-Mode, Through the Crumble Blocks", |
| 738 | + "entranceCondition": { |
| 739 | + "comeInWithGMode": { |
| 740 | + "mode": "any", |
| 741 | + "morphed": false |
| 742 | + } |
| 743 | + }, |
| 744 | + "requires": [ |
| 745 | + "h_heatedGMode", |
| 746 | + {"or": [ |
| 747 | + "f_DefeatedGoldenTorizo", |
| 748 | + "canTrickyDodgeEnemies" |
| 749 | + ]}, |
| 750 | + {"or": [ |
| 751 | + "SpaceJump", |
| 752 | + {"and": [ |
| 753 | + "HiJump", |
| 754 | + {"or": [ |
| 755 | + "canDelayedWalljump", |
| 756 | + "canSpringBallJumpMidAir", |
| 757 | + "SpeedBooster" |
| 758 | + ]} |
| 759 | + ]}, |
| 760 | + {"and": [ |
| 761 | + "canSpringBallJumpMidAir", |
| 762 | + "SpeedBooster", |
| 763 | + {"or": [ |
| 764 | + "f_DefeatedGoldenTorizo", |
| 765 | + "canInsaneJump" |
| 766 | + ]} |
| 767 | + ]} |
| 768 | + ]}, |
| 769 | + {"heatFrames": 0} |
| 770 | + ], |
| 771 | + "flashSuitChecked": true, |
| 772 | + "note": [ |
| 773 | + "Use the camera scroll blocks below the crumble blocks to overload PLMs to be able to go through the crumble blocks.", |
| 774 | + "Jumping through them a single time is enough to overload them for the next jump.", |
| 775 | + "It is possible to go though the crumble blocks while dodging GT.", |
| 776 | + "With a speedy jump, it is possible to overload PLMs and run back to GT before it stands up, get into the safe spot location to get him to jump back, and use the runway again.", |
| 777 | + "Note that when GT attacks, it will place stationary invisible projectiles, so it is much more difficult if not getting up quickly." |
| 778 | + ] |
| 779 | + }, |
| 780 | + { |
| 781 | + "link": [2, 3], |
| 782 | + "name": "G-Mode Morph, IBJ", |
| 783 | + "entranceCondition": { |
| 784 | + "comeInWithGMode": { |
| 785 | + "mode": "any", |
| 786 | + "morphed": true |
| 787 | + } |
| 788 | + }, |
| 789 | + "requires": [ |
| 790 | + "h_heatedGMode", |
| 791 | + "h_canArtificialMorphLongIBJ", |
| 792 | + {"or": [ |
| 793 | + "f_DefeatedGoldenTorizo", |
| 794 | + {"and": [ |
| 795 | + "canTrickyDodgeEnemies", |
| 796 | + "h_canArtificialMorphJumpIntoIBJ" |
| 797 | + ]}, |
| 798 | + "canInsaneJump" |
| 799 | + ]}, |
| 800 | + {"heatFrames": 0} |
| 801 | + ], |
| 802 | + "flashSuitChecked": true, |
| 803 | + "note": [ |
| 804 | + "Quickly roll to the left side of the room and IBJ through the crumble blocks before GT gets there, if it is alive.", |
| 805 | + "Starting from a jump can help speed this up and make it much easier.", |
| 806 | + "Otherwise, it can help to IBJ through the left-most crumble block, as GT will often jump away when first reaching Samus.", |
| 807 | + "The left-most crumble block is the 4th tile away from the wall." |
| 808 | + ] |
| 809 | + }, |
| 810 | + { |
| 811 | + "link": [2, 4], |
| 812 | + "name": "G-Mode, Through the Crumble Blocks", |
| 813 | + "entranceCondition": { |
| 814 | + "comeInWithGMode": { |
| 815 | + "mode": "any", |
| 816 | + "morphed": false |
| 817 | + } |
| 818 | + }, |
| 819 | + "requires": [ |
| 820 | + "h_heatedGMode", |
| 821 | + {"or": [ |
| 822 | + "f_DefeatedGoldenTorizo", |
| 823 | + "canTrickyDodgeEnemies" |
| 824 | + ]}, |
| 825 | + {"or": [ |
| 826 | + "SpaceJump", |
| 827 | + {"and": [ |
| 828 | + "HiJump", |
| 829 | + {"or": [ |
| 830 | + "canWalljump", |
| 831 | + "canSpringBallJumpMidAir", |
| 832 | + "SpeedBooster" |
| 833 | + ]} |
| 834 | + ]}, |
| 835 | + {"and": [ |
| 836 | + "canSpringBallJumpMidAir", |
| 837 | + "SpeedBooster", |
| 838 | + {"or": [ |
| 839 | + "f_DefeatedGoldenTorizo", |
| 840 | + "canInsaneJump" |
| 841 | + ]} |
| 842 | + ]} |
| 843 | + ]}, |
| 844 | + {"or": [ |
| 845 | + {"and": [ |
| 846 | + "h_canUsePowerBombs", |
| 847 | + {"heatFrames": 70} |
| 848 | + ]}, |
| 849 | + {"and": [ |
| 850 | + "h_canUseMorphBombs", |
| 851 | + {"heatFrames": 250} |
| 852 | + ]}, |
| 853 | + {"and": [ |
| 854 | + "ScrewAttack", |
| 855 | + {"heatFrames": 50} |
| 856 | + ]} |
| 857 | + ]} |
| 858 | + ], |
| 859 | + "flashSuitChecked": true, |
| 860 | + "note": [ |
| 861 | + "Use the camera scroll blocks below the crumble blocks to overload PLMs to be able to go through the bomb blocks near the right item.", |
| 862 | + "Jumping through them a single time is enough to overload them. It is possible to do this while dodging GT.", |
| 863 | + "With a speedy jump, it is possible to overload PLMs with one jump, then wait for it to get close and run under it and jump to the top right.", |
| 864 | + "Note that when GT attacks, it will place stationary invisible projectiles, so it is much more difficult if not getting up quickly.", |
| 865 | + "Place a Power Bomb then quickly exit G-mode to quickly clear all of the bomb blocks, otherwise it is possible to get out with a few Bombs or Screw Attack." |
| 866 | + ] |
| 867 | + }, |
| 868 | + { |
| 869 | + "link": [2, 4], |
| 870 | + "name": "G-Mode Morph, IBJ", |
| 871 | + "entranceCondition": { |
| 872 | + "comeInWithGMode": { |
| 873 | + "mode": "any", |
| 874 | + "morphed": true |
| 875 | + } |
| 876 | + }, |
| 877 | + "requires": [ |
| 878 | + "h_heatedGMode", |
| 879 | + "h_canArtificialMorphLongIBJ", |
| 880 | + {"or": [ |
| 881 | + "f_DefeatedGoldenTorizo", |
| 882 | + {"and": [ |
| 883 | + "canInsaneJump", |
| 884 | + "h_canArtificialMorphJumpIntoIBJ" |
| 885 | + ]} |
| 886 | + ]}, |
| 887 | + {"or": [ |
| 888 | + {"and": [ |
| 889 | + "h_canArtificialMorphPowerBomb", |
| 890 | + {"heatFrames": 70} |
| 891 | + ]}, |
| 892 | + {"and": [ |
| 893 | + "h_canUseMorphBombs", |
| 894 | + {"heatFrames": 250} |
| 895 | + ]}, |
| 896 | + {"and": [ |
| 897 | + "ScrewAttack", |
| 898 | + {"heatFrames": 50} |
| 899 | + ]} |
| 900 | + ]} |
| 901 | + ], |
| 902 | + "flashSuitChecked": true, |
| 903 | + "note": [ |
| 904 | + "Quickly roll to the left side of the room and IBJ through the crumble blocks before GT gets there, if it is alive.", |
| 905 | + "Use Spring Ball to jump into IBJ and quickly bounce through the crumbles and roll back to the right.", |
| 906 | + "Get GT to jump away then again jump into IBJ and climb to the right item.","With a speedy jump, it is possible to overload PLMs with one jump, then wait for it to get close and run under it and jump to the top right.", |
| 907 | + "Note that Samus can roll under GT, but when it attacks, it places stationary invisible projectiles, which may block Samus' path.", |
| 908 | + "Place a Power Bomb then quickly exit G-mode to quickly clear all of the bomb blocks, otherwise it is possible to get out with a few Bombs or Screw Attack." |
| 909 | + ] |
| 910 | + }, |
543 | 911 | { |
544 | 912 | "id": 20, |
545 | 913 | "link": [2, 5], |
|
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