|
407 | 407 | }, |
408 | 408 | "requires": [ |
409 | 409 | {"notable": "G-Mode Crystal Flash Stuck Ridley"}, |
| 410 | + "h_heatedGMode", |
410 | 411 | "h_CrystalFlash", |
411 | 412 | "h_usePowerBomb", |
412 | 413 | {"or": [ |
|
430 | 431 | }} |
431 | 432 | ]}, |
432 | 433 | {"autoReserveTrigger": {}}, |
433 | | - {"heatFrames": 720}, |
| 434 | + {"heatFrames": 520}, |
434 | 435 | {"partialRefill": {"type": "Energy", "limit": 100}} |
435 | 436 | ], |
436 | 437 | "setsFlags": ["f_DefeatedRidley"], |
|
456 | 457 | }, |
457 | 458 | "requires": [ |
458 | 459 | {"notable": "G-Mode Ridley with 30 Supers"}, |
| 460 | + "h_heatedGMode", |
459 | 461 | {"heatFrames": 0}, |
460 | 462 | {"ammo": {"type": "Super", "count": 30}}, |
461 | | - {"partialRefill": {"type": "Energy", "limit": 100}} |
| 463 | + {"or": [ |
| 464 | + {"and": [ |
| 465 | + "canPauseAbuse", |
| 466 | + {"resourceAtMost": [{"type": "Energy", "count": 1}]}, |
| 467 | + {"partialRefill": {"type": "Energy", "limit": 100}} |
| 468 | + ]}, |
| 469 | + "free" |
| 470 | + ]} |
462 | 471 | ], |
463 | 472 | "setsFlags": ["f_DefeatedRidley"], |
464 | 473 | "note": [ |
|
467 | 476 | "As long as Ridley is swooping, not many fireballs will be placed, so delaying Ridley from pogoing can be helpful.", |
468 | 477 | "Once Ridley begins pogoing, it generally becomes unsafe for Samus to jump high because of the risk of touching a fireball.", |
469 | 478 | "By the end of the fight, projectiles will probably be overloaded, causing Ridley's drops not to spawn;", |
470 | | - "to solve this, exit G-mode just before drops spawn, and pause abuse in order to collect them." |
| 479 | + "they can be collected by exiting G-mode just before drops spawn, and pause abusing if necessary." |
471 | 480 | ], |
472 | 481 | "devNote": [ |
473 | | - "Leaving back through the open door while still in G-Mode can also be possible,", |
474 | | - "but the risk of hitting a fireball is probably too high for that to be reasonable." |
| 482 | + "FIXME: Leaving back through the open door while still in G-Mode is also possible, and free to do." |
475 | 483 | ] |
476 | 484 | }, |
477 | 485 | { |
|
667 | 675 | }, |
668 | 676 | "requires": [ |
669 | 677 | {"notable": "G-Mode Crystal Flash Stuck Ridley"}, |
| 678 | + "h_heatedGMode", |
670 | 679 | "h_CrystalFlash", |
671 | 680 | "h_usePowerBomb", |
672 | 681 | {"or": [ |
|
690 | 699 | }} |
691 | 700 | ]}, |
692 | 701 | {"autoReserveTrigger": {}}, |
693 | | - {"heatFrames": 720}, |
| 702 | + {"heatFrames": 520}, |
694 | 703 | {"partialRefill": {"type": "Energy", "limit": 100}} |
695 | 704 | ], |
696 | 705 | "setsFlags": ["f_DefeatedRidley"], |
|
706 | 715 | ], |
707 | 716 | "devNote": [ |
708 | 717 | "FIXME: artificial morph with direct G-mode is another option for laying a Power Bomb at the top of the room,", |
709 | | - "by landing on the door ledge on entry." |
| 718 | + "by landing on the door ledge on entry (the Morph item would still be needed since the Crystal Flash forces Samus out of being morphed)." |
710 | 719 | ] |
711 | 720 | }, |
712 | 721 | { |
|
720 | 729 | }, |
721 | 730 | "requires": [ |
722 | 731 | {"notable": "G-Mode Ridley with 30 Supers"}, |
| 732 | + "h_heatedGMode", |
723 | 733 | {"heatFrames": 0}, |
724 | 734 | {"ammo": {"type": "Super", "count": 30}}, |
725 | | - {"partialRefill": {"type": "Energy", "limit": 100}} |
| 735 | + {"or": [ |
| 736 | + {"and": [ |
| 737 | + "canPauseAbuse", |
| 738 | + {"resourceAtMost": [{"type": "Energy", "count": 1}]}, |
| 739 | + {"partialRefill": {"type": "Energy", "limit": 100}} |
| 740 | + ]}, |
| 741 | + "free" |
| 742 | + ]} |
726 | 743 | ], |
727 | 744 | "setsFlags": ["f_DefeatedRidley"], |
728 | 745 | "note": [ |
|
731 | 748 | "As long as Ridley is swooping, not many fireballs will be placed, so delaying Ridley from pogoing can be helpful.", |
732 | 749 | "Once Ridley begins pogoing, it generally becomes unsafe for Samus to jump high because of the risk of touching a fireball.", |
733 | 750 | "By the end of the fight, projectiles will probably be overloaded, causing Ridley's drops not to spawn;", |
734 | | - "to solve this, exit G-mode just before drops spawn, and pause abuse in order to collect them.", |
735 | | - "Leaving back through the open door while still in G-mode is also possible." |
| 751 | + "they can be collected by exiting G-mode just before drops spawn, and pause abusing if necessary." |
| 752 | + ], |
| 753 | + "devNote": [ |
| 754 | + "FIXME: Leaving back through the open door while still in G-Mode is also possible,", |
| 755 | + "but difficult to do without touching an invisible fireball." |
736 | 756 | ] |
737 | 757 | }, |
738 | 758 | { |
|
857 | 877 | "id": 2, |
858 | 878 | "name": "G-Mode Crystal Flash Stuck Ridley", |
859 | 879 | "note": [ |
860 | | - "In G-mode, use a Crystal Flash and additional Power Bomb to get Ridley stuck at the bottom-left of the room.", |
| 880 | + "In G-mode, use a Crystal Flash and an additional Power Bomb to get Ridley stuck in a corner of the room.", |
861 | 881 | "To end the fight, exit G-mode by using damage from Ridley to trigger auto-reserves." |
862 | 882 | ] |
863 | 883 | }, |
|
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