|
730 | 730 | ] |
731 | 731 | }, |
732 | 732 | { |
733 | | - "name": "h_underwaterCrouchJumpWithFlashSuit", |
| 733 | + "name": "h_underwaterCrouchJump", |
734 | 734 | "requires": [ |
735 | 735 | {"tech": "canCrouchJump"} |
736 | 736 | ], |
737 | 737 | "devNote": [ |
738 | | - "It is possible to crouch jump under water without losing a flash suit.", |
739 | | - "Hold shoot to prevent using a flash suit while still getting the increased height of the crouch jump.", |
740 | | - "Alternatively, it is possible to crouch, jump, then quickly press down to prevent the use of the flash suit." |
| 738 | + "Normally the tech 'canCrouchJump' comes with a requirement to not have a flash suit,", |
| 739 | + "because a crouch jump would activate a shinespark, consuming the flash suit.", |
| 740 | + "However, underwater it is possible to crouch jump without losing a flash suit (by holding shoot or down);", |
| 741 | + "therefore this helper circumvents the `noFlashSuit` requirement of `canCrouchJump`.", |
| 742 | + "The knowledge of how to crouch jump underwater with a flash suit is part of the `canCarryFlashSuit` tech,", |
| 743 | + "which is required as a tech dependency of all methods of gaining a flash suit." |
741 | 744 | ] |
742 | 745 | }, |
743 | 746 | { |
744 | | - "name": "h_underwaterMaxHeightSpringBallJumpWithFlashSuit", |
| 747 | + "name": "h_underwaterMaxHeightSpringBallJump", |
745 | 748 | "requires": [ |
746 | | - "h_underwaterCrouchJumpWithFlashSuit", |
| 749 | + "h_underwaterCrouchJump", |
747 | 750 | "canTrickySpringBallJump" |
748 | 751 | ] |
749 | 752 | }, |
| 753 | + { |
| 754 | + "name": "h_underwaterCrouchJumpDownGrab", |
| 755 | + "requires": [ |
| 756 | + "h_underwaterCrouchJump", |
| 757 | + "canDownGrab" |
| 758 | + ] |
| 759 | + }, |
750 | 760 | { |
751 | 761 | "name": "h_PlasmaHitbox", |
752 | 762 | "requires": [ |
|
0 commit comments