|
1029 | 1029 | "link": [4, 1], |
1030 | 1030 | "name": "X-Ray Access Tricky SpringBall Jump", |
1031 | 1031 | "requires": [ |
| 1032 | + {"notable": "X-Ray Access Tricky SpringBall Jump"}, |
| 1033 | + "canTrickyJump", |
1032 | 1034 | "canTrickySpringBallJump", |
1033 | | - "canSpringFling" |
| 1035 | + {"or": [ |
| 1036 | + "canLateralMidAirMorph", |
| 1037 | + "can4HighMidAirMorph" |
| 1038 | + ]} |
1034 | 1039 | ], |
1035 | 1040 | "note": [ |
1036 | | - "Jump from the safe spot on the spikey stairs and use the momentum change from equipping SpringBall to move closer to the door's platform.", |
1037 | | - "Then SpringBall jump to reach the door." |
1038 | | - ] |
| 1041 | + "Spring Ball jump from the safe spot on the spikey stairs. Moving over far enough left before the peak of the jump is the trickiest part of the jump.", |
| 1042 | + "There are multiple things which can help get further left:", |
| 1043 | + "Perform a lateral morph to maintain Samus' horizontal momentum.", |
| 1044 | + "Morphing and pausing quickly, then delay the Spring Ball jump until after getting a horizontal boost from equipping Spring Ball.", |
| 1045 | + "Start with a short run and spin jump to move over more before morphing." |
| 1046 | + ], |
| 1047 | + "detailNote": "It is possible to unequip Spring Ball to get a small Spring Fling, but it can be tricky to get any use out of it and it only helps a small amount." |
1039 | 1048 | }, |
1040 | 1049 | { |
1041 | 1050 | "id": 59, |
|
1089 | 1098 | "link": [4, 1], |
1090 | 1099 | "name": "X-Ray Access SpikeJumps with HiJump", |
1091 | 1100 | "requires": [ |
| 1101 | + {"notable": "X-Ray Access SpikeJumps with HiJump"}, |
1092 | 1102 | "HiJump", |
1093 | 1103 | "canTrickyJump", |
1094 | 1104 | {"or": [ |
|
1137 | 1147 | "A precise strat that involves crossing both gaps by dboosting off Wavers.", |
1138 | 1148 | "The Wavers are also used for iframes to avoid taking damage from any spikes." |
1139 | 1149 | ] |
| 1150 | + }, |
| 1151 | + { |
| 1152 | + "id": 5, |
| 1153 | + "name": "X-Ray Access Tricky SpringBall Jump", |
| 1154 | + "note": [ |
| 1155 | + "Spring Ball jump from the safe spot on the spikey stairs. Moving over far enough left before the peak of the jump is the trickiest part of the jump.", |
| 1156 | + "There are multiple things which can help get further left:", |
| 1157 | + "Perform a lateral morph to maintain Samus' horizontal momentum.", |
| 1158 | + "Morphing and pausing quickly, then delay the Spring Ball jump until after getting a horizontal boost from equipping Spring Ball.", |
| 1159 | + "Start with a short run and spin jump to move over more before morphing." |
| 1160 | + ] |
| 1161 | + }, |
| 1162 | + { |
| 1163 | + "id": 6, |
| 1164 | + "name": "X-Ray Access SpikeJumps with HiJump", |
| 1165 | + "note": [ |
| 1166 | + "Jump to the door leading to X-Ray either by jumping from spikes or with a very precise jump.", |
| 1167 | + "Cross the room by Jumping atop the spikes.", |
| 1168 | + "Taking enemy damage can be used to reduce some spike damage.", |
| 1169 | + "The final jump can either be made by jumping from the bottommost spike stair or from the safe stair.", |
| 1170 | + "Setup run speed atop the spike stair by holding forward to be pushed backward.", |
| 1171 | + "The safe stair jump is much harder, but can be made without every pixel of runway." |
| 1172 | + ] |
1140 | 1173 | } |
1141 | 1174 | ], |
1142 | 1175 | "nextStratId": 63, |
|
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