|
164 | 164 | {"enemyDamage": {"enemy": "Ridley", "type": "contact", "hits": 1}} |
165 | 165 | ], |
166 | 166 | "gModeRegainMobility": {}, |
| 167 | + "flashSuitChecked": true |
| 168 | + }, |
| 169 | + { |
| 170 | + "link": [1, 1], |
| 171 | + "name": "G-Mode Setup - Get Hit By Ridley", |
| 172 | + "requires": [ |
| 173 | + {"heatFrames": 500}, |
| 174 | + {"not": "f_DefeatedRidley"}, |
| 175 | + "canRiskPermanentLossOfAccess" |
| 176 | + ], |
| 177 | + "exitCondition": { |
| 178 | + "leaveWithGModeSetup": {} |
| 179 | + }, |
167 | 180 | "flashSuitChecked": true, |
168 | | - "devNote": "FIXME: Ridley could also be used to set up G-mode, but the chaos of the fight makes this difficult." |
| 181 | + "note": "Get into position and Ridley will hit Samus shorly after starting to move.", |
| 182 | + "devNote": "Not likely to be possible, as it requires canRiskPermanentLossOfAccess and Ridley alive with the door unlocked." |
169 | 183 | }, |
170 | 184 | { |
171 | 185 | "id": 26, |
|
555 | 569 | "flashSuitChecked": true, |
556 | 570 | "devNote": "FIXME: Ridley could also be used to set up G-mode, but the chaos of the fight makes this difficult." |
557 | 571 | }, |
| 572 | + { |
| 573 | + "link": [2, 2], |
| 574 | + "name": "G-Mode Setup - Get Hit By Ridley", |
| 575 | + "requires": [ |
| 576 | + {"heatFrames": 900}, |
| 577 | + {"or": [ |
| 578 | + "canTrickyGMode", |
| 579 | + {"heatFrames": 180} |
| 580 | + ]}, |
| 581 | + "canInsaneJump", |
| 582 | + {"or": [ |
| 583 | + "SpaceJump", |
| 584 | + "canWalljump", |
| 585 | + {"and": [ |
| 586 | + "HiJump", |
| 587 | + "canSpringBallJumpMidAir" |
| 588 | + ]} |
| 589 | + ]}, |
| 590 | + {"not": "f_DefeatedRidley"}, |
| 591 | + "canRiskPermanentLossOfAccess" |
| 592 | + ], |
| 593 | + "exitCondition": { |
| 594 | + "leaveWithGModeSetup": {} |
| 595 | + }, |
| 596 | + "flashSuitChecked": true, |
| 597 | + "note": [ |
| 598 | + "It is much more common for Ridley to hit Samus when Ridley is facing left.", |
| 599 | + "One way to get Ridley to turn around is when it pogos on the right side of the room, stationary spin jump and break spin.", |
| 600 | + "The fireballs can be tricky to deal with in the door frame, but can be done by dropping down and quickly wall jumping back up or by kagoing them." |
| 601 | + ], |
| 602 | + "devNote": [ |
| 603 | + "Not likely to be possible, as it requires canRiskPermanentLossOfAccess and Ridley alive with the door unlocked.", |
| 604 | + "The extra heat frames are a leniency to account for randomness." |
| 605 | + ] |
| 606 | + }, |
558 | 607 | { |
559 | 608 | "id": 6, |
560 | 609 | "link": [2, 2], |
|
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