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Copy file name to clipboardExpand all lines: region/maridia/inner-green/East Sand Hall.json
+224-4Lines changed: 224 additions & 4 deletions
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@@ -508,6 +508,62 @@
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"The 'canBeVeryPatient' requirement is for difficulty placement as this is quite precise and unforgiving."
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]
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},
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+
{
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"link": [1, 2],
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"name": "Cross-Room Tricky Spring Ball Bounce (Come in Running)",
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"entranceCondition": {
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"comeInRunning": {
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"speedBooster": true,
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"minTiles": 6.4375
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}
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},
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"requires": [
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{"notable": "Cross-Room Tricky Spring Ball Bounce (Left to Right)"},
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"canTrickyDashJump",
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"canInsaneJump",
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"canTrickySpringBallBounce"
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],
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"flashSuitChecked": true,
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"note": [
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"Enter with an extra run speed between $2.1 and $2.3.",
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"Jump over the first set of Evirs, and bounce on the first pillar to cross the room."
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]
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},
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{
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"link": [1, 2],
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"name": "Cross-Room Tricky Spring Ball Bounce (Come in With Spring Ball Bounce)",
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"entranceCondition": {
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"comeInWithSpringBallBounce": {
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"speedBooster": true,
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"movementType": "controlled",
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"remoteAndLandingMinTiles": [[6.4375, 1]]
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}
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},
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"requires": [
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{"notable": "Cross-Room Tricky Spring Ball Bounce (Left to Right)"},
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"canTrickyDashJump",
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"canInsaneJump",
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"canTrickySpringBallBounce",
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"canBeVeryPatient"
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],
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"flashSuitChecked": true,
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"note": [
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"Enter with an extra run speed of between $2.1 and $2.3.",
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"Bounce over the first set of Evirs, and bounce on the first pillar to cross the room.",
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"If entering at lower speed ($2.1), it can help to time a pause to hit soon after bouncing on the first pillar,",
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"unequipping Spring Ball to boost Samus' horizontal speed."
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],
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"detailNote": [
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"If Samus enters with low base speed (i.e. if mockballing with a short landing runway),",
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"it can affect Samus' horizontal speed even after the bounce.",
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"This can make it harder to clear the final pillar,",
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"though it can also help with clearing the initial Evirs."
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],
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"devNote": [
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"The canBeVeryPatient requirement is for difficulty placement, given the high likelihood of failure:",
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"with a mockball or bouncing entry, a frame-perfect release of jump is usually required."
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]
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},
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{
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"id": 61,
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"link": [1, 2],
@@ -814,6 +870,81 @@
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],
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"devNote": "It is assumed that getting to the second pillar is free relative to getting to the right door."
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},
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{
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"link": [1, 4],
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"name": "Cross Room Space Jump",
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"entranceCondition": {
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"comeInSpaceJumping": {
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"speedBooster": false,
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"minTiles": 6.4375
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}
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},
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"requires": [
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"canPreciseSpaceJump",
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"canInsaneJump",
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"canTrickyDodgeEnemies"
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],
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"flashSuitChecked": true,
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"note": [
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"Space Jump into the room with full run speed without Speed Booster,",
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"jumping as low as possible through the doorway.",
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"Aim down when close to bonking the ceiling.",
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"Samus should land on the first pillar."
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]
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},
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{
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"link": [1, 4],
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"name": "Cross Room Space Jump into Ceiling Mockball",
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"entranceCondition": {
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"comeInSpaceJumping": {
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"speedBooster": false,
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"minTiles": 5.4375
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}
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},
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"requires": [
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"canPreciseSpaceJump",
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"canMomentumConservingMorph",
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"canTrickyDodgeEnemies",
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"canPlayInSand"
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],
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"flashSuitChecked": true,
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"note": [
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"Space Jump into the room relatively low through the doorway.",
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"Do a momentum-conserving morph to avoid bonking on the corner at the edge of the sandfall.",
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"The morph should happen relatively early, in order to avoid an Evir projectile hit."
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],
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"detailNote": [
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"Jump into the room with extra run speed of at least $1.B",
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"At low speed, Samus may not make it onto the pillar and will not have time to unmorph until close to the sand;",
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"in this case, crouch jumping can be the safest way to escape."
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],
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"devNote": [
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"Lower speeds can also work (as low as $1.4), with damage from an Evir projectile."
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]
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},
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{
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"link": [1, 4],
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"name": "Cross Room Speedy Space Jump into Ceiling Mockball",
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"entranceCondition": {
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"comeInSpaceJumping": {
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"speedBooster": true,
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"minTiles": 3.4375
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}
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},
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"requires": [
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"canPreciseSpaceJump",
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"canMomentumConservingMorph",
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"canTrickyDodgeEnemies"
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],
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"flashSuitChecked": true,
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"note": [
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"With Speed Booster equipped, Space Jump into the room relatively low through the doorway.",
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"Do a momentum-conserving morph on the ceiling."
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],
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"detailNote": [
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"Jump into the room with extra run speed of at least $1.3."
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]
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},
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{
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"id": 62,
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"link": [1, 4],
@@ -999,10 +1130,58 @@
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"Gain run speed using between 19 and 33 tiles in the other room, and either roll in or do a controlled bounce to enter while descending close to the ground.",
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"Bounce near the end of the platform in front of the door, clearing the whole room at once.",
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"Samus will go over the Evirs, so there is no need for blue speed."
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]
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},
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{
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"link": [2, 1],
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"name": "Cross-Room Tricky Spring Ball Bounce (Come in Running)",
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"entranceCondition": {
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"comeInRunning": {
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"speedBooster": true,
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"minTiles": 6.4375
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}
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},
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"requires": [
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{"notable": "Cross-Room Tricky Spring Ball Bounce (Right to Left)"},
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"canTrickyDashJump",
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"canTrickySpringBallBounce",
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"canPlayInSand"
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],
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"devNote": [
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"FIXME: This can work with more or less speed, but it probably requires bouncing on the pillars, doing a spring fling, and/or taking Evir damage.",
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"Note that the blue spring ball bounce strat may generally be preferable since it can be done with less runway and tends to be more lenient."
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"flashSuitChecked": true,
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"note": [
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"Gain max run speed with Speed Booster unequipped (extra run speed $2.0),",
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"reequipping Speed Booster before the transition.",
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"Jump over the first pillar and first Evir, bouncing on the second pillar;",
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"this requires releasing jump when Samus is about 3 tiles past the first pillar.",
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"From there, Samus should bounce over all the remaining Evirs.",
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"A safe way to get out of the sand is to land inside the sandfall and",
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"do a spin jump to the left to less than full height,",
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"then turn right while spinning, break spin, and turnaround spin jump to the left."
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]
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},
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{
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"link": [2, 1],
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"name": "Cross-Room Tricky Spring Ball Bounce (Come in With Spring Ball Bounce)",
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"entranceCondition": {
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"comeInWithSpringBallBounce": {
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"speedBooster": true,
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"movementType": "controlled",
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"remoteAndLandingMinTiles": [[6.4375, 1]]
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}
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},
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"requires": [
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{"notable": "Cross-Room Tricky Spring Ball Bounce (Right to Left)"},
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"canTrickyDashJump",
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"canTrickySpringBallBounce",
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"canPlayInSand"
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],
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"flashSuitChecked": true,
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"note": [
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"Gain max run speed with Speed Booster unequipped (extra run speed $2.0),",
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"reequipping Speed Booster before the transition.",
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"Bounce over the first pillar and first Evir, bouncing on the second pillar;",
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"this requires releasing jump when Samus is about 2 tiles past the first pillar.",
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"From there, Samus should bounce over all the remaining Evirs."
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]
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},
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{
@@ -1377,6 +1556,28 @@
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"This is not technically a canCrossRoomJumpIntoWater, but it is used here because of the way the momentum changes as Samus enters the water."
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]
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},
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{
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"link": [2, 4],
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"name": "Cross Room Space Jump",
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"entranceCondition": {
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"comeInSpaceJumping": {
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"speedBooster": false,
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"minTiles": 6.4375
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}
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},
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"requires": [
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"canPreciseSpaceJump",
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"canInsaneJump",
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"canTrickyDodgeEnemies",
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"canPlayInSand"
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],
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"flashSuitChecked": true,
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"note": [
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"Space Jump into the room with full run speed without Speed Booster,",
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"jumping as low as possible through the doorway.",
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"To avoid getting caught on the overhang, release jump slightly before bonking, and aim down to clear the Evir."
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]
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},
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{
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"id": 79,
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"link": [2, 5],
@@ -2104,8 +2305,27 @@
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"Use a Power Bomb to make the Evir rise.",
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"Freeze it with Ice to jump across."
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]
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},
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{
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"id": 16,
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"name": "Cross-Room Tricky Spring Ball Bounce (Right to Left)",
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"note": [
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"Either run or bounce into the room with a normalized extra run speed of $2.0",
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"which can be obtained by gaining full speed with Speed Booster unequipped,",
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"then reequipping Speed Booster before the transition.",
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"Jump or bounce over the first pillar and first Evir, and bounce on the second pillar,",
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"going over all the remaining Evirs."
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]
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},
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{
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"id": 17,
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"name": "Cross-Room Tricky Spring Ball Bounce (Left to Right)",
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"note": [
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"Enter with an extra run speed between $2.1 and $2.3.",
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"Jump or bounce over the first set of Evirs, and bounce on the first pillar to cross the room."
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