|
113 | 113 | "canWalljump", |
114 | 114 | "HiJump", |
115 | 115 | "SpaceJump", |
116 | | - "canTrickyUseFrozenEnemies", |
117 | 116 | "canSpringBallJumpMidAir" |
118 | 117 | ]}, |
119 | 118 | {"heatFrames": 350} |
120 | 119 | ] |
121 | 120 | }, |
| 121 | + { |
| 122 | + "link": [1, 2], |
| 123 | + "name": "Frozen Skree", |
| 124 | + "requires": [ |
| 125 | + "canTrickyUseFrozenEnemies", |
| 126 | + {"heatFrames": 260} |
| 127 | + ], |
| 128 | + "note": [ |
| 129 | + "Freeze the middle Skree mid-air to use it as a platform." |
| 130 | + ] |
| 131 | + }, |
122 | 132 | { |
123 | 133 | "id": 4, |
124 | 134 | "link": [1, 2], |
|
133 | 143 | "While avoiding Skree projectiles, jump to the next bubble platform followed by jumping directly up where the shot block used to be." |
134 | 144 | ] |
135 | 145 | }, |
| 146 | + { |
| 147 | + "link": [1, 2], |
| 148 | + "name": "Tricky HiJump", |
| 149 | + "requires": [ |
| 150 | + "HiJump", |
| 151 | + "canTrickyJump", |
| 152 | + {"heatFrames": 200} |
| 153 | + ], |
| 154 | + "note": [ |
| 155 | + "Shoot the Skree and shotblock from the door.", |
| 156 | + "While avoiding Skree projectiles, jump to the next bubble platform followed by jumping directly up where the shot block used to be." |
| 157 | + ] |
| 158 | + }, |
| 159 | + { |
| 160 | + "link": [1, 2], |
| 161 | + "name": "Tricky Spring Ball Jump", |
| 162 | + "requires": [ |
| 163 | + "canTrickySpringBallJump", |
| 164 | + "canTrickyJump", |
| 165 | + {"heatFrames": 240} |
| 166 | + ], |
| 167 | + "note": [ |
| 168 | + "Shoot the Skree and shotblock from the door.", |
| 169 | + "While avoiding Skree projectiles, jump to the next bubble platform followed by jumping directly up where the shot block used to be,", |
| 170 | + "performing a mid-air spring ball jump to make it up to the ledge." |
| 171 | + ] |
| 172 | + }, |
| 173 | + { |
| 174 | + "link": [1, 2], |
| 175 | + "name": "Auto Cancel Missile Tricky Dodge", |
| 176 | + "requires": [ |
| 177 | + "canAutoCancelWeapon", |
| 178 | + {"ammo": {"type": "Missile", "count": 1}}, |
| 179 | + "canTrickyDodgeEnemies", |
| 180 | + "canInsaneJump", |
| 181 | + {"or": [ |
| 182 | + {"and": [ |
| 183 | + "HiJump", |
| 184 | + {"heatFrames": 160} |
| 185 | + ]}, |
| 186 | + {"and": [ |
| 187 | + "canWalljump", |
| 188 | + {"heatFrames": 180} |
| 189 | + ]}, |
| 190 | + {"and": [ |
| 191 | + "canTrickySpringBallJump", |
| 192 | + {"heatFrames": 195} |
| 193 | + ]} |
| 194 | + ]} |
| 195 | + ], |
| 196 | + "note": [ |
| 197 | + "Enter the room with a Missile selected on auto-cancel, holding angle-up.", |
| 198 | + "Fire a Missile shot to kill the first Skree, then run right and immediately fire a beam shot to destroy the shot block.", |
| 199 | + "Run off the edge and down-grab onto the next platform.", |
| 200 | + "Run and jump directly up where the shot block used to be, moving quickly enough to dodge the Skree projectiles by going under them.", |
| 201 | + "Use a wall jump, HiJump, or a mid-air spring ball jump to make it up." |
| 202 | + ] |
| 203 | + }, |
136 | 204 | { |
137 | 205 | "id": 5, |
138 | 206 | "link": [1, 2], |
|
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