|
359 | 359 | }, |
360 | 360 | "requires": [ |
361 | 361 | "canMetroidAvoid", |
| 362 | + "canTrickyDodgeEnemies", |
362 | 363 | "h_artificialMorphSpringBall", |
363 | | - {"ammo": {"type": "PowerBomb", "count": 4}} |
| 364 | + {"ammo": {"type": "PowerBomb", "count": 3}}, |
| 365 | + {"or": [ |
| 366 | + "canTrickyGMode", |
| 367 | + {"ammo": {"type": "PowerBomb", "count": 1}} |
| 368 | + ]} |
364 | 369 | ], |
365 | 370 | "setsFlags": ["f_KilledMetroidRoom3"], |
366 | 371 | "flashSuitChecked": true, |
367 | 372 | "note": [ |
368 | 373 | "Kill the Metroids while artificially morphed with just Spring Ball to avoid them.", |
369 | | - "A Metroid (or a Rinka) must be completely on screen while a Power Bomb explodes in order for it to lure the other Metroids.", |
| 374 | + "A Rinka must be completely on screen while a Power Bomb explodes in order for it to lure the Metroids.", |
370 | 375 | "One strategy for this location is to wait for the Rinkas to fire twice, then place a Power Bomb in the hallway to the right and return to lure one.", |
371 | 376 | "Jump over it twice and at the top of the second jump place a second Power Bomb; this one will explode when the other two Metroids arrive.", |
372 | 377 | "Jumping high to the right can also help get them stuck in the top right corner while placing a Power Bomb.", |
373 | | - "Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed." |
| 378 | + "Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed.", |
| 379 | + "With only 3 Power Bombs, cluster the Metroids before laying Power Bombs." |
374 | 380 | ], |
375 | 381 | "devNote": "It is occasionally possible with just 3 Power Bombs, which doesn't make sense since the first one doesn't hit all of the Metroids." |
376 | 382 | }, |
| 383 | + { |
| 384 | + "link": [1, 1], |
| 385 | + "name": "Direct G-Mode Morph Crystal Flash Light Orb Metroid Kill", |
| 386 | + "entranceCondition": { |
| 387 | + "comeInWithGMode": { |
| 388 | + "mode": "direct", |
| 389 | + "morphed": true |
| 390 | + } |
| 391 | + }, |
| 392 | + "requires": [ |
| 393 | + "h_artificialMorphCrystalFlash", |
| 394 | + {"autoReserveTrigger": {}} |
| 395 | + ], |
| 396 | + "setsFlags": ["f_KilledMetroidRoom3"], |
| 397 | + "flashSuitChecked": true, |
| 398 | + "note": [ |
| 399 | + "On entry, dodge the first Rinkas then Crystal Flash. While in the light orb, Samus will be almost immune and the Metroids will take damage.", |
| 400 | + "Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed. To do this, trigger Reserves in the acid or on a Rinka.", |
| 401 | + "To minimize damage taken, lure a Rinka away from its spawner before touching it to prevent multiple hits during the auto Reserve trigger." |
| 402 | + ] |
| 403 | + }, |
377 | 404 | { |
378 | 405 | "id": 16, |
379 | 406 | "link": [1, 2], |
|
945 | 972 | }, |
946 | 973 | "requires": [ |
947 | 974 | "canMetroidAvoid", |
| 975 | + "canTrickyDodgeEnemies", |
948 | 976 | "h_artificialMorphSpringBall", |
949 | | - "h_artificialMorphBombHorizontally", |
950 | | - {"ammo": {"type": "PowerBomb", "count": 3}} |
| 977 | + {"or": [ |
| 978 | + {"tech": "canSpringBallBombJump"}, |
| 979 | + "canInsaneJump" |
| 980 | + ]}, |
| 981 | + {"ammo": {"type": "PowerBomb", "count": 3}}, |
| 982 | + {"or": [ |
| 983 | + "canTrickyGMode", |
| 984 | + {"ammo": {"type": "PowerBomb", "count": 1}} |
| 985 | + ]} |
951 | 986 | ], |
952 | 987 | "setsFlags": ["f_KilledMetroidRoom3"], |
953 | 988 | "flashSuitChecked": true, |
954 | 989 | "note": [ |
955 | 990 | "Kill the Metroids while artificially morphed with just Spring Ball to avoid them.", |
956 | | - "A Metroid (or a Rinka) must be completely on screen while a Power Bomb explodes in order for it to lure the other Metroids.", |
| 991 | + "A Rinka must be completely on screen while a Power Bomb explodes in order for it to lure the Metroids.", |
957 | 992 | "Start the room with a bomb boost spring ball jump or a precise horizontal bomb boost.", |
958 | 993 | "In general, this seems to be easiest by minimizing Samus's horizontal movement as much as possible and getting the Metroids in sync with each other while circling around her.", |
959 | 994 | "While moving horizontally, their movement is less predictable and harder to sync.", |
960 | | - "Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed." |
| 995 | + "Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed.", |
| 996 | + "With only 3 Power Bombs, cross the room with a spring fling and cluster the Metroids before laying Power Bombs." |
961 | 997 | ] |
| 998 | + }, |
| 999 | + { |
| 1000 | + "link": [2, 2], |
| 1001 | + "name": "Direct G-Mode Morph Crystal Flash Light Orb Metroid Kill", |
| 1002 | + "entranceCondition": { |
| 1003 | + "comeInWithGMode": { |
| 1004 | + "mode": "direct", |
| 1005 | + "morphed": true |
| 1006 | + } |
| 1007 | + }, |
| 1008 | + "requires": [ |
| 1009 | + "h_artificialMorphCrystalFlash", |
| 1010 | + {"autoReserveTrigger": {}} |
| 1011 | + ], |
| 1012 | + "setsFlags": ["f_KilledMetroidRoom3"], |
| 1013 | + "flashSuitChecked": true, |
| 1014 | + "note": [ |
| 1015 | + "On entry, dodge the first Rinkas then Crystal Flash. While in the light orb, Samus will be almost immune and the Metroids will take damage.", |
| 1016 | + "Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed. To do this, trigger Reserves in the acid or on a Rinka.", |
| 1017 | + "The Rinkas will likely all be dead, so jump into the acid then start jumping out just before the Reserves trigger to minimize damage taken." |
| 1018 | + ], |
| 1019 | + "devNote": "The acid doesn't do much damage if Samus is jumping out as Reserves trigger. The Metroid drops should more than make up for the acid damage taken." |
962 | 1020 | } |
963 | 1021 | ], |
964 | 1022 | "notables": [], |
|
0 commit comments