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Metroid 3
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Lines changed: 65 additions & 7 deletions

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region/tourian/main/Metroid Room 3.json

Lines changed: 65 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -359,21 +359,48 @@
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},
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"requires": [
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"canMetroidAvoid",
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"canTrickyDodgeEnemies",
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"h_artificialMorphSpringBall",
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{"ammo": {"type": "PowerBomb", "count": 4}}
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{"ammo": {"type": "PowerBomb", "count": 3}},
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{"or": [
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"canTrickyGMode",
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{"ammo": {"type": "PowerBomb", "count": 1}}
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]}
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],
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"setsFlags": ["f_KilledMetroidRoom3"],
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"flashSuitChecked": true,
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"note": [
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"Kill the Metroids while artificially morphed with just Spring Ball to avoid them.",
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"A Metroid (or a Rinka) must be completely on screen while a Power Bomb explodes in order for it to lure the other Metroids.",
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"A Rinka must be completely on screen while a Power Bomb explodes in order for it to lure the Metroids.",
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"One strategy for this location is to wait for the Rinkas to fire twice, then place a Power Bomb in the hallway to the right and return to lure one.",
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"Jump over it twice and at the top of the second jump place a second Power Bomb; this one will explode when the other two Metroids arrive.",
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"Jumping high to the right can also help get them stuck in the top right corner while placing a Power Bomb.",
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"Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed."
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"Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed.",
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"With only 3 Power Bombs, cluster the Metroids before laying Power Bombs."
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],
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"devNote": "It is occasionally possible with just 3 Power Bombs, which doesn't make sense since the first one doesn't hit all of the Metroids."
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},
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{
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"link": [1, 1],
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"name": "Direct G-Mode Morph Crystal Flash Light Orb Metroid Kill",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "direct",
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"morphed": true
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}
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},
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"requires": [
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"h_artificialMorphCrystalFlash",
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{"autoReserveTrigger": {}}
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],
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"setsFlags": ["f_KilledMetroidRoom3"],
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"flashSuitChecked": true,
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"note": [
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"On entry, dodge the first Rinkas then Crystal Flash. While in the light orb, Samus will be almost immune and the Metroids will take damage.",
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"Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed. To do this, trigger Reserves in the acid or on a Rinka.",
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"To minimize damage taken, lure a Rinka away from its spawner before touching it to prevent multiple hits during the auto Reserve trigger."
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]
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},
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{
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"id": 16,
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"link": [1, 2],
@@ -945,20 +972,51 @@
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},
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"requires": [
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"canMetroidAvoid",
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"canTrickyDodgeEnemies",
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"h_artificialMorphSpringBall",
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"h_artificialMorphBombHorizontally",
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{"ammo": {"type": "PowerBomb", "count": 3}}
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{"or": [
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{"tech": "canSpringBallBombJump"},
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"canInsaneJump"
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]},
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{"ammo": {"type": "PowerBomb", "count": 3}},
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{"or": [
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"canTrickyGMode",
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{"ammo": {"type": "PowerBomb", "count": 1}}
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]}
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],
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"setsFlags": ["f_KilledMetroidRoom3"],
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"flashSuitChecked": true,
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"note": [
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"Kill the Metroids while artificially morphed with just Spring Ball to avoid them.",
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"A Metroid (or a Rinka) must be completely on screen while a Power Bomb explodes in order for it to lure the other Metroids.",
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"A Rinka must be completely on screen while a Power Bomb explodes in order for it to lure the Metroids.",
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"Start the room with a bomb boost spring ball jump or a precise horizontal bomb boost.",
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"In general, this seems to be easiest by minimizing Samus's horizontal movement as much as possible and getting the Metroids in sync with each other while circling around her.",
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"While moving horizontally, their movement is less predictable and harder to sync.",
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"Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed."
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"Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed.",
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"With only 3 Power Bombs, cross the room with a spring fling and cluster the Metroids before laying Power Bombs."
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]
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},
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{
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"link": [2, 2],
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"name": "Direct G-Mode Morph Crystal Flash Light Orb Metroid Kill",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "direct",
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"morphed": true
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}
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},
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"requires": [
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"h_artificialMorphCrystalFlash",
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{"autoReserveTrigger": {}}
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],
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"setsFlags": ["f_KilledMetroidRoom3"],
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"flashSuitChecked": true,
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"note": [
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"On entry, dodge the first Rinkas then Crystal Flash. While in the light orb, Samus will be almost immune and the Metroids will take damage.",
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"Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed. To do this, trigger Reserves in the acid or on a Rinka.",
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"The Rinkas will likely all be dead, so jump into the acid then start jumping out just before the Reserves trigger to minimize damage taken."
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],
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"devNote": "The acid doesn't do much damage if Samus is jumping out as Reserves trigger. The Metroid drops should more than make up for the acid damage taken."
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}
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],
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"notables": [],

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