|
310 | 310 | "h_canArtificialMorphLongCeilingBombJump", |
311 | 311 | {"and": [ |
312 | 312 | "h_canArtificialMorphSpringBall", |
313 | | - {"spikeHits": 3}, |
314 | | - {"or": [ |
315 | | - "h_canArtificialMorphBombHorizontally", |
316 | | - {"spikeHits": 1} |
317 | | - ]} |
| 313 | + {"spikeHits": 4} |
| 314 | + ]}, |
| 315 | + {"and": [ |
| 316 | + "h_canArtificialMorphSpringBall", |
| 317 | + "h_canArtificialMorphBombHorizontally", |
| 318 | + {"spikeHits": 3} |
| 319 | + ]}, |
| 320 | + {"and": [ |
| 321 | + "h_canArtificialMorphSpringFling", |
| 322 | + "canTrickyJump", |
| 323 | + {"spikeHits": 2} |
318 | 324 | ]}, |
319 | 325 | {"and": [ |
320 | 326 | "h_canArtificialMorphIBJ", |
|
327 | 333 | ]} |
328 | 334 | ], |
329 | 335 | "flashSuitChecked": true, |
| 336 | + "note": [ |
| 337 | + "It is possible to cross the spike pit with spring flings and two spike hits.", |
| 338 | + "Pause then jump just before the fade out ends and turn Spring Ball off in order to get more horizontal distance at the start and avoid one spike hit.", |
| 339 | + "Turn Spring Ball off and on again while jumping on the spikes to get across to avoid another." |
| 340 | + ], |
330 | 341 | "devNote": [ |
331 | 342 | "This is a softlock unless the item is Morph.", |
332 | 343 | "The IBJ strat has 2 extra spike hits added as a leniency." |
|
501 | 512 | {"or": [ |
502 | 513 | {"and": [ |
503 | 514 | "h_canArtificialMorphSpringBall", |
504 | | - {"spikeHits": 3}, |
505 | | - {"or": [ |
506 | | - "h_canArtificialMorphBombHorizontally", |
507 | | - {"spikeHits": 1} |
508 | | - ]} |
| 515 | + {"spikeHits": 4} |
| 516 | + ]}, |
| 517 | + {"and": [ |
| 518 | + "h_canArtificialMorphSpringBall", |
| 519 | + "h_canArtificialMorphBombHorizontally", |
| 520 | + {"spikeHits": 3} |
| 521 | + ]}, |
| 522 | + {"and": [ |
| 523 | + "h_canArtificialMorphSpringFling", |
| 524 | + "canTrickyJump", |
| 525 | + {"spikeHits": 2} |
509 | 526 | ]}, |
510 | 527 | {"and": [ |
511 | 528 | "Morph", |
|
532 | 549 | ]} |
533 | 550 | ], |
534 | 551 | "flashSuitChecked": true, |
| 552 | + "note": [ |
| 553 | + "It is possible to cross the spike pit with spring flings and two spike hits.", |
| 554 | + "Pause then jump just before the fade out ends and turn Spring Ball off in order to get more horizontal distance at the start and avoid one spike hit.", |
| 555 | + "Turn Spring Ball off and on again while jumping on the spikes to get across to avoid another." |
| 556 | + ], |
535 | 557 | "devNote": "The IBJ from spikes has 2 extra spike hits added as a leniency." |
536 | 558 | }, |
537 | 559 | { |
|
584 | 606 | {"or": [ |
585 | 607 | {"and": [ |
586 | 608 | "h_canArtificialMorphSpringBall", |
587 | | - {"spikeHits": 3}, |
588 | | - {"or": [ |
589 | | - "h_canArtificialMorphBombHorizontally", |
590 | | - {"spikeHits": 1} |
591 | | - ]} |
| 609 | + {"spikeHits": 4} |
| 610 | + ]}, |
| 611 | + {"and": [ |
| 612 | + "h_canArtificialMorphSpringBall", |
| 613 | + "h_canArtificialMorphBombHorizontally", |
| 614 | + {"spikeHits": 3} |
| 615 | + ]}, |
| 616 | + {"and": [ |
| 617 | + "h_canArtificialMorphSpringFling", |
| 618 | + "canTrickyJump", |
| 619 | + {"spikeHits": 2} |
592 | 620 | ]}, |
593 | 621 | {"and": [ |
594 | 622 | "Morph", |
|
606 | 634 | ]} |
607 | 635 | ], |
608 | 636 | "flashSuitChecked": true, |
609 | | - "note": "Place the PBs exactly two tiles left of the Morph tunnel. Be sure not to touch the item if this strat will be needed again in the future.", |
| 637 | + "note": [ |
| 638 | + "Place the PBs exactly two tiles left of the Morph tunnel. Be sure not to touch the item if this strat will be needed again in the future.", |
| 639 | + "It is possible to cross the spike pit with spring flings and two spike hits.", |
| 640 | + "Pause then jump just before the fade out ends and turn Spring Ball off in order to get more horizontal distance at the start and avoid one spike hit.", |
| 641 | + "Turn Spring Ball off and on again while jumping on the spikes to get across to avoid another." |
| 642 | + ], |
610 | 643 | "devNote": [ |
611 | 644 | "FIXME Add strat for going down without PBs, by using the uncollected item to overload PLMs. This can only be done once, as it forces item pickup." |
612 | 645 | ] |
|
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