396396 }
397397 },
398398 "requires" : [
399+ {"or" : [
400+ {"notable" : " First-Try CWJ" },
401+ {"and" : [
402+ " h_bombThings" ,
403+ " h_additionalBomb" ,
404+ " h_additionalBomb"
405+ ]}
406+ ]},
399407 " canCWJ" ,
400- " canDisableEquipment"
408+ {"disableEquipment" : " HiJump" },
409+ {"disableEquipment" : " SpeedBooster" }
401410 ],
402411 "collectsItems" : [3 ],
403412 "flashSuitChecked" : true ,
404413 "note" : [
405- " Aligning against the closed door shell on the other side of the transition." ,
414+ " Align against the closed door shell on the other side of the transition." ,
406415 " Run towards the water and jump on the last possible frame." ,
407416 " Perform the CWJ off of the item pedestal to cross to the other side."
417+ ],
418+ "detailNote" : [
419+ " This requires running and jumping on the last possible frame before Samus would run off into the water." ,
420+ " If the setup is done correctly, there will then be a 2-frame window for the wall jump."
408421 ]
409422 },
410423 {
411424 "id" : 13 ,
412425 "link" : [1 , 2 ],
413426 "name" : " Continuous Walljump, Open Doorway" ,
414427 "requires" : [
428+ {"or" : [
429+ {"notable" : " First-Try CWJ" },
430+ {"and" : [
431+ " h_bombThings" ,
432+ " h_additionalBomb" ,
433+ " h_additionalBomb"
434+ ]}
435+ ]},
415436 " canCWJ" ,
416- " canDisableEquipment" ,
437+ {"disableEquipment" : " HiJump" },
438+ {"disableEquipment" : " SpeedBooster" },
417439 {"doorUnlockedAtNode" : 1 },
418- {"or" : [
419- " canMoonwalk" ,
420- " Morph" ,
421- " canXRayTurnaround"
422- ]}
440+ " h_backIntoCorner"
423441 ],
424442 "collectsItems" : [3 ],
425443 "flashSuitChecked" : true ,
426444 "note" : [
427445 " Stand on the farthest pixel into the door possible using moonwalk, X-Ray, or morphball turn around." ,
428446 " Run towards the water and jump on the last possible frame." ,
429447 " Perform the CWJ off of the item pedestal to cross to the other side."
448+ ],
449+ "detailNote" : [
450+ " This requires running and jumping on the last possible frame before Samus would run off into the water." ,
451+ " There is either a 1-frame or 2-frame window for the wall jump, depending on Samus' X subpixel position." ,
452+ " To get a 2-frame window, Samus must start in the leftmost 75% of the pixel next to the transition." ,
453+ " One method to guarantee that Samus gets a good subpixel is to jump and press against the overhang to align with it," ,
454+ " then land, turn around, and moonwalk back into position."
430455 ]
431456 },
432457 {
13491374 " Perform a stationary spin jump with some dash speed, and do a continuous wall jump off the item pedestal." ,
13501375 " Lay a Power Bomb (or Bomb) and use it to boost to the right, with a well-timed unmorph to reset fall speed."
13511376 ]
1377+ },
1378+ {
1379+ "id" : 4 ,
1380+ "name" : " First-Try CWJ" ,
1381+ "note" : [
1382+ " Perform a CWJ across the Moat on the first try, where failure may result in a softlock." ,
1383+ " Run towards the water and jump on the last possible frame." ,
1384+ " Perform the CWJ off of the item pedestal to cross to the other side."
1385+ ]
13521386 }
13531387 ],
13541388 "nextStratId" : 66 ,
1355- "nextNotableId" : 4
1389+ "nextNotableId" : 5
13561390}
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