Skip to content

Commit f21a3e3

Browse files
authored
Mt. Everest: bomb into Spring Ball jumps (#2759)
1 parent 9b1bb2b commit f21a3e3

9 files changed

Lines changed: 81 additions & 57 deletions

File tree

region/crateria/east/East Ocean.json

Lines changed: 4 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -855,9 +855,8 @@
855855
"flashSuitChecked": true,
856856
"blueSuitChecked": true,
857857
"note": [
858-
"Pause and jump just before the fade out finishes. Turn off Spring Ball and place a Bomb just above where Samus' head would be if standing.",
859-
"Pause again between 23-25 frames later and equip Spring Ball; Samus has a three frame window where she has upward momentum from the Bomb and can jump again.",
860-
"The positioning of the Bomb is quite lenient, with an 11 frame window for where it can be placed.",
858+
"Perform a double Spring Ball jump using a precisely timed bomb boost",
859+
"to propel Samus upward just long enough to get the mid-air Spring Ball jump.",
861860
"This needs to be done multiple times to cross the room with no other items;",
862861
"using Spring Flings to cross from peak to peak can reduce the required number of bomb into Spring Ball jumps to two or three."
863862
]
@@ -1192,9 +1191,8 @@
11921191
],
11931192
"flashSuitChecked": true,
11941193
"note": [
1195-
"Pause and jump just before the fade out finishes. Turn off Spring Ball and place a Bomb just above where Samus' head would be if standing.",
1196-
"Pause again between 23-25 frames later and equip Spring Ball; Samus has a three frame window where she has upward momentum from the Bomb and can jump again.",
1197-
"The positioning of the Bomb is quite lenient, with an 11 frame window for where it can be placed.",
1194+
"Perform a double Spring Ball jump using a precisely timed bomb boost",
1195+
"to propel Samus upward just long enough to get the mid-air Spring Ball jump.",
11981196
"This needs to be done multiple times to cross the room with no other items;",
11991197
"using Spring Flings to cross from peak to peak can reduce the required number of bomb into Spring Ball jumps to just one or two.",
12001198
"To Crystal Flash interrupt, it is required to avoid double hitting the Skultera with the Power Bomb,",

region/crateria/west/Statues Room.json

Lines changed: 2 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -227,20 +227,8 @@
227227
"flashSuitChecked": true,
228228
"blueSuitChecked": true,
229229
"note": [
230-
"Perform a double Spring Ball jump without Hi-Jump,",
231-
"using a Bomb to propel Samus upward just long enough to get the second mid-air Spring Ball jump."
232-
],
233-
"detailNote": [
234-
"Crouch, press pause, delay the initial jump as long as possible, and perform a very quick mid-air morph;",
235-
"it can help to keep holding down when crouching, to buffer the aim-down input.",
236-
"Equip Spring Ball, unpause, press Start to pause again, and perform a max-height Spring Ball jump;",
237-
"ideally Start should be pressed slightly before the mid-air jump.",
238-
"Unequip Spring Ball, unpause, and lay a Bomb slightly after regaining control (do not buffer it).",
239-
"The Bomb should be laid between 5 frames and about 10 frames after regaining control, while the screen is still fairly dark.",
240-
"Then press pause between 23 and 25 frames later and buffer a second Spring Ball jump.",
241-
"The end of the frame window for when the Bomb can be laid depends on how well the first part was done",
242-
"(with a larger window being obtained by pausing as early as possible both times and jumping as late as possible both times);",
243-
"but the delay between laying the Bomb and performing the final pause is always the same 3-frame window."
230+
"From a crouch jump, perform a double Spring Ball jump, using a precisely timed bomb boost",
231+
"to propel Samus upward just long enough to get the second mid-air Spring Ball jump."
244232
]
245233
},
246234
{

region/maridia/inner-green/Oasis.json

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -3091,9 +3091,8 @@
30913091
"bypassesDoorShell": "free",
30923092
"flashSuitChecked": true,
30933093
"note": [
3094-
"Pause and jump just before the fade out finishes. Turn off Spring Ball and place a Bomb just above where Samus' head would be if standing.",
3095-
"Pause again between 23-25 frames later and equip Spring Ball; Samus has a three frame window where she has upward momentum from the Bomb and can jump again.",
3096-
"The positioning of the Bomb is quite lenient, with an 11 frame window for where it can be placed.",
3094+
"Perform a double Spring Ball jump using a precisely timed bomb boost",
3095+
"to propel Samus upward just long enough to get the mid-air Spring Ball jump.",
30973096
"Unmorph at the top of the jump to touch the transition blocks."
30983097
]
30993098
},

region/maridia/inner-pink/Halfie Climb Room.json

Lines changed: 4 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -3744,10 +3744,8 @@
37443744
"With some testing, it seemed like the Oum was more likely to hit Samus when it is moving to the left."
37453745
],
37463746
"detailNote": [
3747-
"This is possible with a Bomb into Spring Ball jump without HiJump.",
3748-
"Pause and jump just before the fade out finishes. Turn off Spring Ball and place a Bomb just above where Samus' head would be if standing.",
3749-
"Pause again between 23-25 frames later and equip Spring Ball; Samus has a three frame window where she has upward momentum from the Bomb and can jump again.",
3750-
"The positioning of the Bomb is quite lenient, with an 11 frame window for where it can be placed."
3747+
"This is possible with a Bomb into Spring Ball jump using a precisely timed bomb boost",
3748+
"to propel Samus upward just long enough to get the mid-air Spring Ball jump."
37513749
],
37523750
"devNote": [
37533751
"It is possible to enter with G-mode for the left side of the room and do this off-camera, but it is unreasonably difficult."
@@ -3831,9 +3829,8 @@
38313829
],
38323830
"flashSuitChecked": true,
38333831
"note": [
3834-
"Pause and jump just before the fade out finishes. Turn off Spring Ball and place a Bomb just above where Samus' head would be if standing.",
3835-
"Pause again between 23-25 frames later and equip Spring Ball; Samus has a three frame window where she has upward momentum from the Bomb and can jump again.",
3836-
"The positioning of the Bomb is quite lenient, with an 11 frame window for where it can be placed.",
3832+
"Perform a double Spring Ball jump using a precisely timed bomb boost",
3833+
"to propel Samus upward just long enough to get the mid-air Spring Ball jump.",
38373834
"This needs to be done twice to cross the room and get through the morph tunnel."
38383835
]
38393836
},

region/maridia/inner-pink/West Cactus Alley.json

Lines changed: 2 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -514,20 +514,8 @@
514514
],
515515
"flashSuitChecked": true,
516516
"note": [
517-
"Perform a double Spring Ball jump without Hi-Jump,",
518-
"using a Bomb to propel Samus upward just long enough to get the second mid-air Spring Ball jump."
519-
],
520-
"detailNote": [
521-
"Crouch, press pause, delay the initial jump as long as possible, and perform a very quick mid-air morph;",
522-
"it can help to keep holding down when crouching, to buffer the aim-down input.",
523-
"Equip Spring Ball, unpause, press Start to pause again, and perform a max-height Spring Ball jump;",
524-
"ideally Start should be pressed slightly before the mid-air jump.",
525-
"Unequip Spring Ball, unpause, and lay a Bomb slightly after regaining control (do not buffer it).",
526-
"The Bomb should be laid between 5 frames and about 10 frames after regaining control, while the screen is still fairly dark.",
527-
"Then press pause between 23 and 25 frames later and buffer a second Spring Ball jump.",
528-
"The end of the frame window for when the Bomb can be laid depends on how well the first part was done",
529-
"(with a larger window being obtained by pausing as early as possible both times and jumping as late as possible both times);",
530-
"but the delay between laying the Bomb and performing the final pause is always the same 3-frame window."
517+
"From a crouch jump, perform a double Spring Ball jump, using a precisely timed bomb boost",
518+
"to propel Samus upward just long enough to get the second mid-air Spring Ball jump."
531519
]
532520
},
533521
{

region/maridia/outer/Fish Tank.json

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -2842,9 +2842,8 @@
28422842
"bypassesDoorShell": "free",
28432843
"flashSuitChecked": true,
28442844
"note": [
2845-
"Pause and jump just before the fade out finishes. Turn off Spring Ball and place a Bomb just above where Samus' head would be if standing.",
2846-
"Pause again between 23-25 frames later and equip Spring Ball; Samus has a three frame window where she has upward momentum from the Bomb and can jump again.",
2847-
"The positioning of the Bomb is quite lenient, with an 11 frame window for where it can be placed.",
2845+
"Perform a double Spring Ball jump using a precisely timed bomb boost",
2846+
"to propel Samus upward just long enough to get the mid-air Spring Ball jump.",
28482847
"Unmorph at the top of the jump to touch the transition blocks."
28492848
]
28502849
},

region/maridia/outer/Maridia Tube.json

Lines changed: 4 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1159,10 +1159,8 @@
11591159
},
11601160
"flashSuitChecked": true,
11611161
"note": [
1162-
"Pause and jump just before the fade out finishes. Turn off Spring Ball and place a Bomb just above where Samus' head would be if standing.",
1163-
"Pause again between 23-25 frames later and equip Spring Ball; Samus has a three frame window where she has upward momentum from the Bomb and can jump again.",
1164-
"The positioning of the Bomb is quite lenient, with an 11 frame window for where it can be placed.",
1165-
"This must be done twice to climb the room."
1162+
"Perform a double Spring Ball jump using a precisely timed bomb boost",
1163+
"to propel Samus upward just long enough to get the mid-air Spring Ball jump."
11661164
]
11671165
},
11681166
{
@@ -1606,9 +1604,8 @@
16061604
},
16071605
"flashSuitChecked": true,
16081606
"note": [
1609-
"Pause and jump just before the fade out finishes. Turn off Spring Ball and place a Bomb just above where Samus' head would be if standing.",
1610-
"Pause again between 23-25 frames later and equip Spring Ball; Samus has a three frame window where she has upward momentum from the Bomb and can jump again.",
1611-
"The positioning of the Bomb is quite lenient, with an 11 frame window for where it can be placed.",
1607+
"Perform a double Spring Ball jump using a precisely timed bomb boost",
1608+
"to propel Samus upward just long enough to get the mid-air Spring Ball jump.",
16121609
"This must be done twice to climb the room."
16131610
]
16141611
},

region/maridia/outer/Mt. Everest.json

Lines changed: 48 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1362,6 +1362,19 @@
13621362
],
13631363
"flashSuitChecked": true
13641364
},
1365+
{
1366+
"link": [2, 7],
1367+
"name": "Underwater Bomb into Spring Ball Jump",
1368+
"requires": [
1369+
"canUnderwaterBombIntoSpringBallJump"
1370+
],
1371+
"flashSuitChecked": true,
1372+
"blueSuitChecked": true,
1373+
"note": [
1374+
"From a crouch jump, perform a double Spring Ball jump, using a precisely timed bomb boost",
1375+
"to propel Samus upward just long enough to get the second mid-air Spring Ball jump."
1376+
]
1377+
},
13651378
{
13661379
"id": 42,
13671380
"link": [2, 7],
@@ -2271,6 +2284,19 @@
22712284
],
22722285
"flashSuitChecked": true
22732286
},
2287+
{
2288+
"link": [3, 7],
2289+
"name": "Underwater Bomb into Spring Ball Jump",
2290+
"requires": [
2291+
"canUnderwaterBombIntoSpringBallJump"
2292+
],
2293+
"flashSuitChecked": true,
2294+
"blueSuitChecked": true,
2295+
"note": [
2296+
"From a crouch jump, perform a double Spring Ball jump, using a precisely timed bomb boost",
2297+
"to propel Samus upward just long enough to get the second mid-air Spring Ball jump."
2298+
]
2299+
},
22742300
{
22752301
"id": 75,
22762302
"link": [3, 7],
@@ -5178,6 +5204,28 @@
51785204
],
51795205
"flashSuitChecked": true
51805206
},
5207+
{
5208+
"link": [8, 11],
5209+
"name": "Underwater Bomb into Spring Ball Jump",
5210+
"requires": [
5211+
"canUnderwaterBombIntoSpringBallJump",
5212+
{"or": [
5213+
"canStationaryLateralMidAirMorph",
5214+
"canSpringFling",
5215+
"canBombHorizontally"
5216+
]}
5217+
],
5218+
"flashSuitChecked": true,
5219+
"blueSuitChecked": true,
5220+
"note": [
5221+
"From a crouch jump, perform a double Spring Ball jump, using a precisely timed bomb boost",
5222+
"to propel Samus upward just long enough to get the second mid-air Spring Ball jump.",
5223+
"In order to cover the horizontal distance, it is necessary to do at least one of the following:",
5224+
"1) begin with a stationary lateral mid-air morph,",
5225+
"2) move slightly left before the bomb boost to get boosted horizontally,",
5226+
"3) perform a spring fling by pausing near the peak of the second mid-air Spring Ball jump to unequip Spring Ball."
5227+
]
5228+
},
51815229
{
51825230
"id": 236,
51835231
"link": [8, 11],

tech.json

Lines changed: 13 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1197,11 +1197,21 @@
11971197
"note": [
11981198
"Use the tiny amount of height gain from an underwater Bomb explosion to re-equip Spring Ball and perform a mid-air Spring Ball jump.",
11991199
"This is most often used to get a second Spring Ball jump when underwater without Hi-Jump.",
1200-
"Bombs are required since Power Bombs will prevent pausing."
1200+
"Bombs are required since Power Bombs will prevent pausing.",
1201+
"This is typically used after a midair Spring Ball jump, but it can also be used from the ground in G-mode with artificial morph, or rarely at the top of a cross room jump into water."
12011202
],
12021203
"detailNote": [
1203-
"There is a 3-frame window for when to perform the final Spring Ball jump relative to when the Bomb was laid.",
1204-
"Usually this will be done as a pause-buffered Spring Ball jump, in which case pause must be pressed between 23 and 25 frames after laying the Bomb."
1204+
"The standard variant: crouch, pause, then delay the jump as long as possible.",
1205+
"Perform a very quick mid-air morph; it can help to keep holding down when crouching, to buffer the aim-down input.",
1206+
"For the second jump, pause should ideally be pressed slightly before the mid-air jump.",
1207+
"When exiting that pause, with Spring Ball unequipped, lay a Bomb slightly after regaining control.",
1208+
"This Bomb should not be buffered, but should be placed between 5 frames and about 10 frames after regaining control, while the screen is still fairly dark.",
1209+
"The end of the frame window for when to place the Bomb is more or less lenient, depending on the precision of the earlier steps of the Spring Ball jump.",
1210+
"After laying the bomb, there is a 3-frame window for when to perform the final Spring Ball jump relative to when the Bomb was laid.",
1211+
"Usually this will be done as a pause-buffered Spring Ball jump, in which case pause must be pressed between 23 and 25 frames after laying the Bomb.",
1212+
"The artificial morph variant: This is very similar, except Samus will only have a total of two jumps instead of three, so it is a bit simpler to perform.",
1213+
"Pause and jump just before the fade out finishes. Turn off Spring Ball and place a Bomb about 8 pixels below the maximum possible height (there is an 11 frame window for placing the Bomb).",
1214+
"Pause again between 23-25 frames after placing the bomb and equip Spring Ball, then buffer the jump in the unpause."
12051215
]
12061216
}
12071217
]

0 commit comments

Comments
 (0)