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1197 | 1197 | "note": [ |
1198 | 1198 | "Use the tiny amount of height gain from an underwater Bomb explosion to re-equip Spring Ball and perform a mid-air Spring Ball jump.", |
1199 | 1199 | "This is most often used to get a second Spring Ball jump when underwater without Hi-Jump.", |
1200 | | - "Bombs are required since Power Bombs will prevent pausing." |
| 1200 | + "Bombs are required since Power Bombs will prevent pausing.", |
| 1201 | + "This is typically used after a midair Spring Ball jump, but it can also be used from the ground in G-mode with artificial morph, or rarely at the top of a cross room jump into water." |
1201 | 1202 | ], |
1202 | 1203 | "detailNote": [ |
1203 | | - "There is a 3-frame window for when to perform the final Spring Ball jump relative to when the Bomb was laid.", |
1204 | | - "Usually this will be done as a pause-buffered Spring Ball jump, in which case pause must be pressed between 23 and 25 frames after laying the Bomb." |
| 1204 | + "The standard variant: crouch, pause, then delay the jump as long as possible.", |
| 1205 | + "Perform a very quick mid-air morph; it can help to keep holding down when crouching, to buffer the aim-down input.", |
| 1206 | + "For the second jump, pause should ideally be pressed slightly before the mid-air jump.", |
| 1207 | + "When exiting that pause, with Spring Ball unequipped, lay a Bomb slightly after regaining control.", |
| 1208 | + "This Bomb should not be buffered, but should be placed between 5 frames and about 10 frames after regaining control, while the screen is still fairly dark.", |
| 1209 | + "The end of the frame window for when to place the Bomb is more or less lenient, depending on the precision of the earlier steps of the Spring Ball jump.", |
| 1210 | + "After laying the bomb, there is a 3-frame window for when to perform the final Spring Ball jump relative to when the Bomb was laid.", |
| 1211 | + "Usually this will be done as a pause-buffered Spring Ball jump, in which case pause must be pressed between 23 and 25 frames after laying the Bomb.", |
| 1212 | + "The artificial morph variant: This is very similar, except Samus will only have a total of two jumps instead of three, so it is a bit simpler to perform.", |
| 1213 | + "Pause and jump just before the fade out finishes. Turn off Spring Ball and place a Bomb about 8 pixels below the maximum possible height (there is an 11 frame window for placing the Bomb).", |
| 1214 | + "Pause again between 23-25 frames after placing the bomb and equip Spring Ball, then buffer the jump in the unpause." |
1205 | 1215 | ] |
1206 | 1216 | } |
1207 | 1217 | ] |
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