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Merge pull request #2242 from blkerby/early-supers-right-gmode
Early Supers right-side G-mode setup from right
2 parents 26f993d + cb2e5f9 commit f44831f

1 file changed

Lines changed: 114 additions & 3 deletions

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region/brinstar/green/Early Supers Room.json

Lines changed: 114 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -488,9 +488,6 @@
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"This assumes that Samus comes from the left with Speed, a mockball, or a crouch gate clip.",
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"After the crumbles are broken, shoot the ceiling block and wait by the door for the Waver to come.",
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"Note that if Samus takes more than 35 seconds after entering the room, before shooting the ceiling, the Waver will not come down."
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],
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"devNote": [
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"FIXME: It is possible to come in from the right and get under the gate to break the crumbles."
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]
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},
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{
@@ -849,6 +846,120 @@
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],
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"flashSuitChecked": true
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},
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{
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"link": [2, 2],
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"name": "G-Mode Setup - Get Hit By Waver (Come in Jumping)",
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"entranceCondition": {
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"comeInJumping": {
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"speedBooster": false,
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"minTiles": 4
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}
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},
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"requires": [
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"canCrouchGateClip",
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"canComplexGMode"
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],
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"exitCondition": {
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"leaveWithGModeSetup": {}
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},
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"unlocksDoors": [{"types": ["ammo"], "requires": []}],
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"flashSuitChecked": true,
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"note": [
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"Jump into the room and aim down to get under the first shutter, then break the crumble blocks to the left.",
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"This is the only way for the Wavers to reach the door.",
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"After the crumbles are broken, shoot the ceiling block and wait by the door for the Waver to come."
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]
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},
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{
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"link": [2, 2],
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"name": "G-Mode Setup - Get Hit By Waver (Come in Jumping, Mockball)",
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"entranceCondition": {
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"comeInJumping": {
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"speedBooster": "any",
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"minTiles": 1
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}
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},
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"requires": [
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"can4HighMidAirMorph",
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"canMockball",
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"canComplexGMode"
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],
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"exitCondition": {
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"leaveWithGModeSetup": {}
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},
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"unlocksDoors": [{"types": ["ammo"], "requires": []}],
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"flashSuitChecked": true,
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"note": [
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"Jump into the room and mockball to get under the first shutter, to break the crumble blocks to the left.",
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"Stop before passing under the second shutter.",
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"Breaking these crumble blocks is the only way for the Wavers to reach the door.",
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"After the crumbles are broken, shoot the ceiling block and wait by the door for the Waver to come."
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]
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},
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{
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"link": [2, 2],
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"name": "G-Mode Setup - Get Hit By Waver (Come in Space Jumping)",
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"entranceCondition": {
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"comeInSpaceJumping": {
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"speedBooster": false,
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"minTiles": 4
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}
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},
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"requires": [
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"canCrouchGateClip",
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"canComplexGMode"
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],
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"exitCondition": {
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"leaveWithGModeSetup": {}
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},
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"unlocksDoors": [{"types": ["ammo"], "requires": []}],
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"flashSuitChecked": true,
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"note": [
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"Space Jump into the room and aim down to get under the first shutter, then break the crumble blocks to the left.",
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"This is the only way for the Wavers to reach the door.",
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"After the crumbles are broken, shoot the ceiling block and wait by the door for the Waver to come."
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]
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},
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{
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"link": [2, 2],
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"name": "G-Mode Setup - Get Hit By Waver (Come in With Side Platform)",
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"entranceCondition": {
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"comeInWithSidePlatform": {
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"platforms": [
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{
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"minHeight": 1,
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"maxHeight": 2,
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"minTiles": 4,
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"speedBooster": false,
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"obstructions": [[1, 0]],
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"note": ["Skree Boost Room and Butterfly Room are minimal-runway examples that this applies to."]
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},
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{
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"minHeight": 3,
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"maxHeight": 3,
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"minTiles": 5,
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"speedBooster": false,
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"obstructions": [[1, 0]],
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"note": ["Bomb Torizo Room is a minimal-runway example that this applies to."]
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}
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]
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}
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},
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"requires": [
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"canCrouchGateClip",
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"canComplexGMode"
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],
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"exitCondition": {
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"leaveWithGModeSetup": {}
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},
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"unlocksDoors": [{"types": ["ammo"], "requires": []}],
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"flashSuitChecked": true,
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"note": [
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"Jump into the room and aim down to get under the first shutter, then break the crumble blocks to the left.",
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"This is the only way for the Wavers to reach the door.",
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"After the crumbles are broken, shoot the ceiling block and wait by the door for the Waver to come."
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]
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},
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{
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"id": 31,
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"link": [2, 4],

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