|
488 | 488 | "This assumes that Samus comes from the left with Speed, a mockball, or a crouch gate clip.", |
489 | 489 | "After the crumbles are broken, shoot the ceiling block and wait by the door for the Waver to come.", |
490 | 490 | "Note that if Samus takes more than 35 seconds after entering the room, before shooting the ceiling, the Waver will not come down." |
491 | | - ], |
492 | | - "devNote": [ |
493 | | - "FIXME: It is possible to come in from the right and get under the gate to break the crumbles." |
494 | 491 | ] |
495 | 492 | }, |
496 | 493 | { |
|
849 | 846 | ], |
850 | 847 | "flashSuitChecked": true |
851 | 848 | }, |
| 849 | + { |
| 850 | + "link": [2, 2], |
| 851 | + "name": "G-Mode Setup - Get Hit By Waver (Come in Jumping)", |
| 852 | + "entranceCondition": { |
| 853 | + "comeInJumping": { |
| 854 | + "speedBooster": false, |
| 855 | + "minTiles": 4 |
| 856 | + } |
| 857 | + }, |
| 858 | + "requires": [ |
| 859 | + "canCrouchGateClip", |
| 860 | + "canComplexGMode" |
| 861 | + ], |
| 862 | + "exitCondition": { |
| 863 | + "leaveWithGModeSetup": {} |
| 864 | + }, |
| 865 | + "unlocksDoors": [{"types": ["ammo"], "requires": []}], |
| 866 | + "flashSuitChecked": true, |
| 867 | + "note": [ |
| 868 | + "Jump into the room and aim down to get under the first shutter, then break the crumble blocks to the left.", |
| 869 | + "This is the only way for the Wavers to reach the door.", |
| 870 | + "After the crumbles are broken, shoot the ceiling block and wait by the door for the Waver to come." |
| 871 | + ] |
| 872 | + }, |
| 873 | + { |
| 874 | + "link": [2, 2], |
| 875 | + "name": "G-Mode Setup - Get Hit By Waver (Come in Jumping, Mockball)", |
| 876 | + "entranceCondition": { |
| 877 | + "comeInJumping": { |
| 878 | + "speedBooster": "any", |
| 879 | + "minTiles": 1 |
| 880 | + } |
| 881 | + }, |
| 882 | + "requires": [ |
| 883 | + "can4HighMidAirMorph", |
| 884 | + "canMockball", |
| 885 | + "canComplexGMode" |
| 886 | + ], |
| 887 | + "exitCondition": { |
| 888 | + "leaveWithGModeSetup": {} |
| 889 | + }, |
| 890 | + "unlocksDoors": [{"types": ["ammo"], "requires": []}], |
| 891 | + "flashSuitChecked": true, |
| 892 | + "note": [ |
| 893 | + "Jump into the room and mockball to get under the first shutter, to break the crumble blocks to the left.", |
| 894 | + "Stop before passing under the second shutter.", |
| 895 | + "Breaking these crumble blocks is the only way for the Wavers to reach the door.", |
| 896 | + "After the crumbles are broken, shoot the ceiling block and wait by the door for the Waver to come." |
| 897 | + ] |
| 898 | + }, |
| 899 | + { |
| 900 | + "link": [2, 2], |
| 901 | + "name": "G-Mode Setup - Get Hit By Waver (Come in Space Jumping)", |
| 902 | + "entranceCondition": { |
| 903 | + "comeInSpaceJumping": { |
| 904 | + "speedBooster": false, |
| 905 | + "minTiles": 4 |
| 906 | + } |
| 907 | + }, |
| 908 | + "requires": [ |
| 909 | + "canCrouchGateClip", |
| 910 | + "canComplexGMode" |
| 911 | + ], |
| 912 | + "exitCondition": { |
| 913 | + "leaveWithGModeSetup": {} |
| 914 | + }, |
| 915 | + "unlocksDoors": [{"types": ["ammo"], "requires": []}], |
| 916 | + "flashSuitChecked": true, |
| 917 | + "note": [ |
| 918 | + "Space Jump into the room and aim down to get under the first shutter, then break the crumble blocks to the left.", |
| 919 | + "This is the only way for the Wavers to reach the door.", |
| 920 | + "After the crumbles are broken, shoot the ceiling block and wait by the door for the Waver to come." |
| 921 | + ] |
| 922 | + }, |
| 923 | + { |
| 924 | + "link": [2, 2], |
| 925 | + "name": "G-Mode Setup - Get Hit By Waver (Come in With Side Platform)", |
| 926 | + "entranceCondition": { |
| 927 | + "comeInWithSidePlatform": { |
| 928 | + "platforms": [ |
| 929 | + { |
| 930 | + "minHeight": 1, |
| 931 | + "maxHeight": 2, |
| 932 | + "minTiles": 4, |
| 933 | + "speedBooster": false, |
| 934 | + "obstructions": [[1, 0]], |
| 935 | + "note": ["Skree Boost Room and Butterfly Room are minimal-runway examples that this applies to."] |
| 936 | + }, |
| 937 | + { |
| 938 | + "minHeight": 3, |
| 939 | + "maxHeight": 3, |
| 940 | + "minTiles": 5, |
| 941 | + "speedBooster": false, |
| 942 | + "obstructions": [[1, 0]], |
| 943 | + "note": ["Bomb Torizo Room is a minimal-runway example that this applies to."] |
| 944 | + } |
| 945 | + ] |
| 946 | + } |
| 947 | + }, |
| 948 | + "requires": [ |
| 949 | + "canCrouchGateClip", |
| 950 | + "canComplexGMode" |
| 951 | + ], |
| 952 | + "exitCondition": { |
| 953 | + "leaveWithGModeSetup": {} |
| 954 | + }, |
| 955 | + "unlocksDoors": [{"types": ["ammo"], "requires": []}], |
| 956 | + "flashSuitChecked": true, |
| 957 | + "note": [ |
| 958 | + "Jump into the room and aim down to get under the first shutter, then break the crumble blocks to the left.", |
| 959 | + "This is the only way for the Wavers to reach the door.", |
| 960 | + "After the crumbles are broken, shoot the ceiling block and wait by the door for the Waver to come." |
| 961 | + ] |
| 962 | + }, |
852 | 963 | { |
853 | 964 | "id": 31, |
854 | 965 | "link": [2, 4], |
|
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