|
407 | 407 | "requires": [ |
408 | 408 | {"notable": "G-Mode Crystal Flash Stuck Ridley"}, |
409 | 409 | "h_CrystalFlash", |
| 410 | + "h_usePowerBomb", |
410 | 411 | {"or": [ |
411 | | - "canArtificialMorph", |
412 | | - "canWalljump" |
| 412 | + {"and": [ |
| 413 | + {"or": [ |
| 414 | + "canWalljump", |
| 415 | + "HiJump", |
| 416 | + "canSpringBallJumpMidAir", |
| 417 | + "SpaceJump" |
| 418 | + ]}, |
| 419 | + {"ridleyKill": { |
| 420 | + "powerBombs": false, |
| 421 | + "gMode": true, |
| 422 | + "stuck": "bottom"} |
| 423 | + } |
| 424 | + ]}, |
| 425 | + {"ridleyKill": { |
| 426 | + "powerBombs": false, |
| 427 | + "gMode": true, |
| 428 | + "stuck": "top" |
| 429 | + }} |
413 | 430 | ]}, |
414 | | - "h_usePowerBomb", |
415 | | - {"ridleyKill": {"gMode": true, "stuck": true}}, |
416 | 431 | {"autoReserveTrigger": {}}, |
417 | | - {"heatFrames": 600}, |
| 432 | + {"heatFrames": 720}, |
418 | 433 | {"partialRefill": {"type": "Energy", "limit": 100}} |
419 | 434 | ], |
420 | 435 | "setsFlags": ["f_DefeatedRidley"], |
421 | 436 | "note": [ |
422 | | - "Enter the room in G-mode, perform a Crystal Flash, then lay a Power Bomb in the top-right.", |
423 | | - "The Power Bomb will not explode but will continually force Ridley into the lower-left of the room.", |
424 | | - "After reducing Ridley's health to zero, take damage from Ridley to trigger auto-reserves and exit G-mode.", |
| 437 | + "Enter the room in G-mode, perform a Crystal Flash, then lay an additional Power Bomb, preferably at the top of the room.", |
| 438 | + "The Power Bomb will not explode but will continually force Ridley into a corner of the room.", |
| 439 | + "If the Power Bomb is laid near the top of the room, then Ridley will be forced into the bottom of the room,", |
| 440 | + "making it easy to damage Ridley at the highest possible rate;", |
| 441 | + "if the Power Bomb is laid lower, Ridley will be forced to the top of room, and Samus will have to jump repeatedly to bring it on camera.", |
| 442 | + "in which case Ridley can still be damaged but more slowly and with some caution needed to avoid invisible fireballs.", |
| 443 | + "After reducing Ridley's health to zero, take damage from Ridley or an invisible fireball to trigger auto-reserves and exit G-mode.", |
425 | 444 | "Then get grabbed by Ridley to finish the fight." |
426 | 445 | ] |
427 | 446 | }, |
|
648 | 667 | "requires": [ |
649 | 668 | {"notable": "G-Mode Crystal Flash Stuck Ridley"}, |
650 | 669 | "h_CrystalFlash", |
| 670 | + "h_usePowerBomb", |
651 | 671 | {"or": [ |
652 | | - "canArtificialMorph", |
653 | | - "canWalljump" |
| 672 | + {"and": [ |
| 673 | + {"or": [ |
| 674 | + "canWalljump", |
| 675 | + "HiJump", |
| 676 | + "canSpringBallJumpMidAir", |
| 677 | + "SpaceJump" |
| 678 | + ]}, |
| 679 | + {"ridleyKill": { |
| 680 | + "powerBombs": false, |
| 681 | + "gMode": true, |
| 682 | + "stuck": "bottom"} |
| 683 | + } |
| 684 | + ]}, |
| 685 | + {"ridleyKill": { |
| 686 | + "powerBombs": false, |
| 687 | + "gMode": true, |
| 688 | + "stuck": "top" |
| 689 | + }} |
654 | 690 | ]}, |
655 | | - "h_usePowerBomb", |
656 | | - {"ridleyKill": {"gMode": true, "stuck": true}}, |
657 | 691 | {"autoReserveTrigger": {}}, |
658 | | - {"heatFrames": 600}, |
| 692 | + {"heatFrames": 720}, |
659 | 693 | {"partialRefill": {"type": "Energy", "limit": 100}} |
660 | 694 | ], |
661 | 695 | "setsFlags": ["f_DefeatedRidley"], |
662 | 696 | "note": [ |
663 | | - "Enter the room in G-mode, perform a Crystal Flash, then lay a Power Bomb in the top-right.", |
664 | | - "The Power Bomb will not explode but will continually force Ridley into the lower-left of the room.", |
665 | | - "After reducing Ridley's health to zero, take damage from Ridley to trigger auto-reserves and exit G-mode.", |
| 697 | + "Enter the room in G-mode, perform a Crystal Flash, then lay an additional Power Bomb, preferably at the top of the room.", |
| 698 | + "The Power Bomb will not explode but will continually force Ridley into a corner of the room.", |
| 699 | + "If the Power Bomb is laid near the top of the room, then Ridley will be forced into the bottom of the room,", |
| 700 | + "making it easy to damage Ridley at the highest possible rate;", |
| 701 | + "if the Power Bomb is laid lower, Ridley will be forced to the top of room, and Samus will have to jump repeatedly to bring it on camera.", |
| 702 | + "in which case Ridley can still be damaged but more slowly and with some caution needed to avoid invisible fireballs.", |
| 703 | + "After reducing Ridley's health to zero, take damage from Ridley or an invisible fireball to trigger auto-reserves and exit G-mode.", |
666 | 704 | "Then get grabbed by Ridley to finish the fight." |
| 705 | + ], |
| 706 | + "devNote": [ |
| 707 | + "FIXME: artificial morph with direct G-mode is another option for laying a Power Bomb at the top of the room,", |
| 708 | + "by landing on the door ledge on entry." |
667 | 709 | ] |
668 | 710 | }, |
669 | 711 | { |
|
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