|
397 | 397 | "canTrickyUseFrozenEnemies", |
398 | 398 | "Morph", |
399 | 399 | {"or": [ |
400 | | - "canTrickyJump", |
401 | 400 | {"and": [ |
402 | | - "canDownBack", |
| 401 | + "Wave", |
403 | 402 | {"enemyDamage": { |
404 | 403 | "enemy": "Rinka", |
405 | 404 | "type": "contact", |
406 | 405 | "hits": 1 |
407 | 406 | }} |
408 | | - ]} |
| 407 | + ]}, |
| 408 | + "canTrickyJump" |
409 | 409 | ]}, |
410 | | - {"enemyDamage": { |
411 | | - "enemy": "Mother Brain 1", |
412 | | - "type": "turret", |
413 | | - "hits": 1 |
414 | | - }} |
| 410 | + {"or": [ |
| 411 | + {"disableEquipment": "ScrewAttack"}, |
| 412 | + "canDownBack" |
| 413 | + ]}, |
| 414 | + {"or": [ |
| 415 | + "canTrickyDodgeEnemies", |
| 416 | + {"enemyDamage": { |
| 417 | + "enemy": "Mother Brain 1", |
| 418 | + "type": "turret", |
| 419 | + "hits": 1 |
| 420 | + }} |
| 421 | + ]} |
415 | 422 | ], |
416 | 423 | "note": [ |
417 | 424 | "Glitch through the Mother Brain Zebetites by using a frozen Rinka and i-frames.", |
418 | | - "Freeze the Rinka at its spawn location, then spinjump or Down-Back onto it after acquiring i-frames to clip inside of the Zebetite, then jump through.", |
| 425 | + "Freeze the Rinka at its spawn location, then spin jump or down-back onto it after acquiring i-frames to clip inside of the Zebetite, then jump through.", |
| 426 | + "I-frames can be acquired from a Rinka hit, a turret shot, or from the Zebetite itself.", |
419 | 427 | "Note that Zebetites cause i-frames but deal no damage.", |
420 | | - "Ice+Wave can freeze the Rinka from above. Ice+Plasma must freeze the Rinka from below while crouched." |
| 428 | + "If Screw Attack is equipped, then a down-back must be used, since spin jumping will cancel i-frames.", |
| 429 | + "With Ice+Wave, Samus can freeze the Rinka from above with an angle-down shot;", |
| 430 | + "Otherwise Samus must go below, press against the wall, and freeze it with an upward shot.", |
| 431 | + "With Ice+Plasma, Samus must be crouched when firing the shot." |
421 | 432 | ], |
422 | 433 | "devNote": [ |
423 | | - "This technically requires f_KilledZebetites1 to not be set, but there is no loss of access, because there is no reason to kill any Zebs without being able to kill them all.", |
424 | | - "It is possible to Ice Zeb skip through the second Zeb with a morph/unmorph/remorph on a frozen Rinka.", |
425 | | - "This is known as a Remorph Zebetite Skip or a Spring Ball Zebetite Skip.", |
| 434 | + "This technically requires f_KilledZebetites1 to not be set, but there is minimal risk of loss of access, because there is no reason to kill any Zebs without being able to kill them all.", |
| 435 | + "It is also possible to Ice Zeb skip through the second Zeb with a morph/unmorph/remorph on a frozen Rinka;", |
| 436 | + "this is known as a Remorph Zebetite Skip or a Spring Ball Zebetite Skip.", |
| 437 | + "Technically this strat involves `canWallIceClip` but we don't include that requirement,", |
| 438 | + "since the positioning of the Rinka is freely normalized, which makes the trick easier than this tech would normally imply.", |
426 | 439 | "FIXME: It is possible to Ice Zeb Skip out, but it is much harder and would only be useful if getting here with canRiskPermanentLossOfAccess." |
427 | 440 | ] |
428 | 441 | }, |
|
1086 | 1099 | "Glitch through the Mother Brain Zebetites by using a frozen Rinka and i-frames.", |
1087 | 1100 | "Freeze the Rinka at its spawn location, then spinjump or Down-Back onto it after acquiring i-frames to clip inside of the Zebetite, then jump through.", |
1088 | 1101 | "Note that Zebetites cause i-frames but deal no damage.", |
1089 | | - "Ice+Wave can freeze the Rinka from above. Ice+Plasma must freeze the Rinka from below while crouched." |
| 1102 | + "With Ice+Wave, the Rinka can be frozen from above. With Ice+Plasma, Samus must crouch while freezing the Rinka from below." |
1090 | 1103 | ] |
1091 | 1104 | } |
1092 | 1105 | ], |
|
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