|
1692 | 1692 | ]} |
1693 | 1693 | ] |
1694 | 1694 | }, |
| 1695 | + { |
| 1696 | + "name": "h_CrystalFlashForReserveEnergy", |
| 1697 | + "requires": [ |
| 1698 | + "canCrystalFlash", |
| 1699 | + {"or": [ |
| 1700 | + {"and": [ |
| 1701 | + {"or": [ |
| 1702 | + {"disableEquipment": "ETank"}, |
| 1703 | + {"resourceMaxCapacity": [{"type": "RegularEnergy", "count": 1099}]} |
| 1704 | + ]}, |
| 1705 | + {"partialRefill": {"type": "RegularEnergy", "limit": 1099}}, |
| 1706 | + {"refill": ["ReserveEnergy"]} |
| 1707 | + ]}, |
| 1708 | + {"and": [ |
| 1709 | + {"refill": ["RegularEnergy"]}, |
| 1710 | + {"partialRefill": {"type": "ReserveEnergy", "limit": 51}} |
| 1711 | + ]} |
| 1712 | + ]}, |
| 1713 | + {"resourceAvailable": [{"type": "ReserveEnergy", "count": 1}]} |
| 1714 | + ], |
| 1715 | + "note": [ |
| 1716 | + "This helper represents using a Crystal Flash with the specific goal of getting reserves, which is", |
| 1717 | + "particularly important in R-Mode due to needing reserves for R-Mode standup.", |
| 1718 | + "If Energy Tanks can be disabled, regular energy will be capped at 10 E-Tanks to provide up to 400 Reserves.", |
| 1719 | + "Without this, reserve energy will be capped at 51: the maximum possible when the player has all 14 E-Tanks." |
| 1720 | + ] |
| 1721 | + }, |
| 1722 | + { |
| 1723 | + "name": "h_heatedCrystalFlashForReserveEnergy", |
| 1724 | + "requires": [ |
| 1725 | + {"or": [ |
| 1726 | + {"and": [ |
| 1727 | + "h_heatProof", |
| 1728 | + "h_CrystalFlashForReserveEnergy" |
| 1729 | + ]}, |
| 1730 | + {"and": [ |
| 1731 | + {"simpleHeatFrames": 185}, |
| 1732 | + "canHeatedCrystalFlash", |
| 1733 | + {"and": [ |
| 1734 | + {"or": [ |
| 1735 | + {"disableEquipment": "ETank"}, |
| 1736 | + {"resourceMaxCapacity": [{"type": "RegularEnergy", "count": 999}]} |
| 1737 | + ]}, |
| 1738 | + {"partialRefill": {"type": "RegularEnergy", "limit": 999}}, |
| 1739 | + {"refill": ["ReserveEnergy"]} |
| 1740 | + ]}, |
| 1741 | + {"simpleHeatFrames": 20} |
| 1742 | + ]} |
| 1743 | + ]}, |
| 1744 | + {"resourceAvailable": [{"type": "ReserveEnergy", "count": 1}]} |
| 1745 | + ], |
| 1746 | + "note": [ |
| 1747 | + "This helper represents using a Crystal Flash in heat with the specific goal of getting reserves, which is", |
| 1748 | + "particularly important in R-Mode due to needing reserves for R-Mode standup.", |
| 1749 | + "In unprotected heat, at 14 E-Tanks, a Crystal Flash would normally fail to reach the energy maximum and", |
| 1750 | + "provide reserves.", |
| 1751 | + "If Energy Tanks can be disabled, regular energy will be capped at 9 E-Tanks (10 if heat protection is available)", |
| 1752 | + "to provide up to 400 Reserves. Without this, heat protection is mandatory, and Reserve energy will be capped at 51:", |
| 1753 | + "the maximum possible when the player has all 14 E-Tanks." |
| 1754 | + ] |
| 1755 | + }, |
1695 | 1756 | { |
1696 | 1757 | "name": "h_RModeKnockbackSpark", |
1697 | 1758 | "requires": [ |
|
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