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Merge pull request #2161 from blkerby/aqueduct-snail-stuck
Aqueduct damageless snail stuck moonfall
2 parents 30c4574 + 002bb04 commit fa51278

1 file changed

Lines changed: 8 additions & 4 deletions

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region/maridia/inner-pink/Aqueduct.json

Lines changed: 8 additions & 4 deletions
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"h_navigateUnderwater",
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"canEnemyStuckMoonfall",
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"canBePatient",
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{"enemyDamage": {"enemy": "Yard", "type": "contact", "hits": 1}}
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{"or": [
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{"enemyDamage": {"enemy": "Yard", "type": "contact", "hits": 1}},
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"canFreeFallClip"
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]}
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],
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"note": [
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"Use two snails to perform an 'Enemy Stuck Moonfall' to bypass the bomb blocks above the middle left door.",
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"Position one snail on the above door shell, and the second above the corner of pipe below.",
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"Samus will clip through the lower snail, taking damage, then continue through a segment of pipe where the crumble blocks can be reached.",
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"Facing both snails during the moonfall while positioning Samus for the clip can be precise.",
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"Depending on the exact heights of the snails, it may be necessary to pose change while clipping."
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],
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"devNote": "FIXME: This may be possible damageless by shooting the snail at a precise time."
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"Depending on the exact heights of the snails, it may be necessary to pose change while clipping.",
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"Damage from the snail can be avoided by shooting the snail at a precise time:",
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"the water cycle or Samus' air bubbles can be used as a cue for the timing."
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]
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},
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{
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"id": 120,

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