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feedback update
1 parent 3df6e57 commit fce6309

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Lines changed: 28 additions & 21 deletions

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region/crateria/east/Crab Maze.json

Lines changed: 8 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -189,21 +189,26 @@
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"link": [1, 1],
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"name": "G-Mode Setup - Frozen Sciser",
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"requires": [
192+
"Morph",
193+
"canCameraManip",
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"canUpwardGModeSetup",
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"canTrickyUseFrozenEnemies",
194-
"canBePatient"
196+
"canBeVeryPatient"
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],
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"exitCondition": {
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"leaveWithGModeSetup": {}
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},
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"flashSuitChecked": true,
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"note": [
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"The nearby Global crab can be used to exit on the left side of the door.",
202-
"Exiting on the right will require travelling the Morph maze to find a local crab or two.",
204+
"Exiting on the right will require travelling the Morph maze to find a local crab or two from the far left side of the room.",
203205
"Without Spring Ball, freeze the crab as low as possible to where Samus can still spin jump onto it.",
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"land on the edge of it, X-Ray turnaround or crouch, then press forward when it is about to thaw to trigger the transition."
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],
206-
"devNote": "Global Crab (left side) takes 40 seconds, local crab (Right side) is 180. Finding two left side crabs to use together is faster."
208+
"devNote": [
209+
"Global Crab (left side) takes 40 seconds, local crab (Right side) is 140. Finding two left side crabs to use together is faster.",
210+
"FIXME: Adding a variant that can only be done on the left side of the door would remove many of these requirements."
211+
]
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},
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{
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"id": 7,

region/maridia/outer/Mt. Everest.json

Lines changed: 12 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -3253,18 +3253,22 @@
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"link": [5, 5],
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"name": "G-Mode Setup - Frozen Sciser",
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"requires": [
3256+
"canBePatient",
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{"or": [
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{"and": [
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"Gravity",
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"SpaceJump"
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]},
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{"and": [
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"Gravity",
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"HiJump",
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"canPreciseGrapple"
3266+
]},
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{"and": [
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"HiJump",
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"canPreciseGrapple",
3264-
{"or": [
3265-
"Gravity",
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"canSpringBallJumpMidAir"
3267-
]}
3270+
"canSpringBallJumpMidAir",
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"canBeVeryPatient"
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]},
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{"and": [
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"HiJump",
@@ -3289,7 +3293,10 @@
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"Aim down before landing on the crab to avoid triggering the transition.",
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"Be sure to touch the transition before it thaws or Samus will be in a falling pose, but late enough that it will be able to rotate around the corner and hit Samus in time."
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],
3292-
"devNote": "Without Morph, this is not difficult enough to require canTrickyGMode, but it is easy to fail and the setup is very slow."
3296+
"devNote": [
3297+
"Without Morph, this is not difficult enough to require canTrickyGMode, but it is easy to fail and the setup is very slow.",
3298+
"The patience requirements for these strats are lenient, but there is a good chance of not getting the setup or entering G-mode first try."
3299+
]
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},
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{
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"id": 129,

region/norfair/crocomire/Post Crocomire Jump Room.json

Lines changed: 5 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -844,25 +844,20 @@
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"link": [2, 2],
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"name": "G-Mode Setup - Frozen Mella",
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"requires": [
847+
"canManipulateMellas",
847848
"canUpwardGModeSetup",
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"canTrickyUseFrozenEnemies",
849-
"canManipulateMellas",
850-
"canInsaneJump",
851-
{"or": [
852-
"Morph",
853-
"canTrickyGMode"
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]}
850+
"canInsaneJump"
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],
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"exitCondition": {
857853
"leaveWithGModeSetup": {}
858854
},
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"flashSuitChecked": true,
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"note": [
861-
"It can help to moonwalk towards a Mella that has never been on screen, so that it starts swooping immediately as it first enters the screen.",
862-
"This will make it so that when Samus is below it, it will always swoop and go up slightly compared to the previous swoop.",
863-
"Once it is swooping high enough, freeze the Mella while it is both high enough and still moving upwards.",
857+
"The easiest way to set up G-mode is to lure a low Mella to the door, take a hit, then jump and aim down and freeze it while it is high enough and still rising.",
864858
"If the Mella is not moving upwards, there is a good chance that Samus will be in a falling state as she is hit through the transition and can't use X-Ray.",
865-
"With Morph, Samus can midair morph directly onto the Mella without touching the transition."
859+
"If Samus does not stay on the Mella, she can spin jump or midair morph directly onto the Mella without touching the transition.",
860+
"It may be worthwhile to keep the other Mellas alive so that on a failed attempt, Samus can freeze the Mella to go farm some of the others in room."
866861
]
867862
},
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{

region/norfair/crocomire/Post Crocomire Shaft.json

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -660,7 +660,6 @@
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"requires": [
661661
"canTrickyUseFrozenEnemies",
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{"ammo": {"type": "Super", "count": 1}},
663-
"Morph",
664663
"canUpwardGModeSetup",
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{"or": [
666665
"canConsecutiveWalljump",
@@ -676,8 +675,9 @@
676675
"flashSuitChecked": true,
677676
"note": [
678677
"Knock a Viola off of its platform and keep it on camera as it climbs to the top of the room.",
679-
"Freeze the Viola when it is only partially overhanging the door and midair morph onto it.",
680-
"With Morph, Samus can midair morph directly onto the Viola without touching the transition."
678+
"Freeze the Viola when it is only partially overhanging the door and midair morph, run jump and aim down directly onto it,",
679+
"or spin jump and down aim just before landing and quickly release inputs.",
680+
"With Morph or a down aim, Samus can jump directly onto the Viola without touching the transition."
681681
]
682682
},
683683
{

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