|
1862 | 1862 | "requires": [ |
1863 | 1863 | {"noBlueSuit": {}}, |
1864 | 1864 | {"notable": "Beetom X-Ray Climb"}, |
1865 | | - "canLongXRayClimb", |
1866 | | - "Morph", |
| 1865 | + {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 6}}, |
| 1866 | + {"or": [ |
| 1867 | + "Morph", |
| 1868 | + {"and": [ |
| 1869 | + "canTunnelCrawl", |
| 1870 | + {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 3}} |
| 1871 | + ]} |
| 1872 | + ]}, |
1867 | 1873 | "canWallIceClip", |
1868 | | - "canBeVeryPatient", |
1869 | | - {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 9}}, |
1870 | | - {"resetRoom": {"nodes": [2, 3, 4]}} |
| 1874 | + "canLongXRayClimb", |
| 1875 | + "canBeVeryPatient" |
1871 | 1876 | ], |
1872 | 1877 | "resetsObstacles": ["A"], |
1873 | 1878 | "flashSuitChecked": true, |
1874 | 1879 | "blueSuitChecked": true, |
1875 | 1880 | "note": [ |
1876 | 1881 | "Shoot out only the lower 2 shot blocks on the side Samus will be climbing.", |
1877 | | - "Grab a Beetom and use Morph to pixel align the Beetom with the edge of the wall. While facing right.", |
1878 | | - "Xray stand up for height and shoot to freeze. Angle down shot to be safe. Continue refreezing during the next steps.", |
| 1882 | + "Grab a Beetom and use Morph or a tunnel crawl to pixel align the Beetom 1 pixel deep into the wall (2 or 3 pixels can also work).", |
| 1883 | + "If morphed, use X-Ray stand up.", |
| 1884 | + "Shoot to the right (horizontally or diagonally down) to freeze the Beetom.", |
| 1885 | + "Continue refreezing during the next steps.", |
1879 | 1886 | "Grab the other Beetom and stand close, but not too close, to the first.", |
1880 | | - "Do a small jump, but not too low, and do an angle down shot the frame before Samus lands.", |
1881 | | - "This second beetom needs to be exactly 1 pixel below the first. Refreeze the first before testing the positioning.", |
1882 | | - "Jump onto your beetom, walk into the wall, and start xray Climbing.", |
1883 | | - "Climb up 2.5 screens and then fire upwards to clear shot blocks. Continue climbing and finish by walking away from the crumble blocks." |
| 1887 | + "Do a small jump, but not too low, and do an aim-up shot the frame before Samus lands.", |
| 1888 | + "This second Beetom needs to be exactly 1 pixel below the first.", |
| 1889 | + "Refreeze the first before testing the positioning.", |
| 1890 | + "Jump onto the second Beetom, and run into the wall to clip into it (walking can also work if the Beetom is not too deep).", |
| 1891 | + "X-Ray climb up 2.5 screens and then fire upwards to clear shot blocks.", |
| 1892 | + "Continue climbing and finish by walking away from the crumble blocks." |
| 1893 | + ], |
| 1894 | + "detailNote": [ |
| 1895 | + "For freezing the second Beetom, only certain jump heights will work.", |
| 1896 | + "Otherwise the Beetom will skip over the correct position and may be frozen too low (2 pixels below the other Beetom).", |
| 1897 | + "From a standing position, holding jump for 5, 8, 9, or 12 frames will work;", |
| 1898 | + "with a crouch jump, holding jump for 5, 6, or 10 frames will work.", |
| 1899 | + "It is recommended to use a crouch jump, aiming for a 5 or 6 frame jump." |
1884 | 1900 | ], |
1885 | 1901 | "devNote": [ |
1886 | | - "5 hits to position the two Beetoms, 1 hit for each failed clip attempt, 4 attempts.", |
1887 | | - "With Ice, Samus will be able to slowly farm the Green Pirates.", |
1888 | | - "One could descend through 8 visiting one of 5 or 6 and xray climb back up to the top door using the non visited node." |
| 1902 | + "2 hits are assumed to position the two Beetoms (plus 3 more if tunnel crawling),", |
| 1903 | + "then 1 hit for each failed clip attempt, with 4 failed attempts.", |
| 1904 | + "With Ice, Samus would be able to slowly farm the Green Pirates.", |
| 1905 | + "One could descend through 8 visiting one of 5 or 6 and X-Ray climb back up to the top door using the non visited node." |
1889 | 1906 | ] |
1890 | 1907 | }, |
1891 | 1908 | { |
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