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Merge pull request #2447 from blkerby/green-pirates-beetom-xray-clip
Refine Green Pirates Shaft Beetom X-Ray Climb
2 parents 2042b71 + fec0064 commit fdcf731

1 file changed

Lines changed: 31 additions & 14 deletions

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region/crateria/west/Green Pirates Shaft.json

Lines changed: 31 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -1862,30 +1862,47 @@
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"requires": [
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{"noBlueSuit": {}},
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{"notable": "Beetom X-Ray Climb"},
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"canLongXRayClimb",
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"Morph",
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{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 6}},
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{"or": [
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"Morph",
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{"and": [
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"canTunnelCrawl",
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{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 3}}
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]}
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]},
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"canWallIceClip",
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"canBeVeryPatient",
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{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 9}},
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{"resetRoom": {"nodes": [2, 3, 4]}}
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"canLongXRayClimb",
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"canBeVeryPatient"
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],
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"resetsObstacles": ["A"],
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"flashSuitChecked": true,
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"blueSuitChecked": true,
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"note": [
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"Shoot out only the lower 2 shot blocks on the side Samus will be climbing.",
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"Grab a Beetom and use Morph to pixel align the Beetom with the edge of the wall. While facing right.",
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"Xray stand up for height and shoot to freeze. Angle down shot to be safe. Continue refreezing during the next steps.",
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"Grab a Beetom and use Morph or a tunnel crawl to pixel align the Beetom 1 pixel deep into the wall (2 or 3 pixels can also work).",
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"If morphed, use X-Ray stand up.",
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"Shoot to the right (horizontally or diagonally down) to freeze the Beetom.",
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"Continue refreezing during the next steps.",
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"Grab the other Beetom and stand close, but not too close, to the first.",
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"Do a small jump, but not too low, and do an angle down shot the frame before Samus lands.",
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"This second beetom needs to be exactly 1 pixel below the first. Refreeze the first before testing the positioning.",
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"Jump onto your beetom, walk into the wall, and start xray Climbing.",
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"Climb up 2.5 screens and then fire upwards to clear shot blocks. Continue climbing and finish by walking away from the crumble blocks."
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"Do a small jump, but not too low, and do an aim-up shot the frame before Samus lands.",
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"This second Beetom needs to be exactly 1 pixel below the first.",
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"Refreeze the first before testing the positioning.",
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"Jump onto the second Beetom, and run into the wall to clip into it (walking can also work if the Beetom is not too deep).",
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"X-Ray climb up 2.5 screens and then fire upwards to clear shot blocks.",
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"Continue climbing and finish by walking away from the crumble blocks."
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],
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"detailNote": [
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"For freezing the second Beetom, only certain jump heights will work.",
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"Otherwise the Beetom will skip over the correct position and may be frozen too low (2 pixels below the other Beetom).",
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"From a standing position, holding jump for 5, 8, 9, or 12 frames will work;",
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"with a crouch jump, holding jump for 5, 6, or 10 frames will work.",
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"It is recommended to use a crouch jump, aiming for a 5 or 6 frame jump."
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],
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"devNote": [
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"5 hits to position the two Beetoms, 1 hit for each failed clip attempt, 4 attempts.",
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"With Ice, Samus will be able to slowly farm the Green Pirates.",
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"One could descend through 8 visiting one of 5 or 6 and xray climb back up to the top door using the non visited node."
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"2 hits are assumed to position the two Beetoms (plus 3 more if tunnel crawling),",
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"then 1 hit for each failed clip attempt, with 4 failed attempts.",
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"With Ice, Samus would be able to slowly farm the Green Pirates.",
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"One could descend through 8 visiting one of 5 or 6 and X-Ray climb back up to the top door using the non visited node."
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]
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},
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{

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