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kjbranchblkerby
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Apply suggestions from code review
Co-authored-by: Brent Kerby <blkerby@gmail.com>
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tech.json

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"This can be done by taking enough damage to force an auto reserve trigger after the Crystal Flash has at least partially filled the Reserve Energy."
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],
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"detailNote": [
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"It is typically required to have a small number of E-Tanks in order to be able to be able to take enough damage to trigger reserves.",
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"It is typically required to have a small number of E-Tanks in order to be able to take enough damage to trigger reserves.",
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"It is also required to use an enemy that can survive a Power Bomb explosion, or one that can respawn near Samus and deal enough damage before dying.",
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"Note that the more Energy in reserves Samus has when they are triggered, the fewer remaining i-frames she will have when regaining mobility,",
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"so a second hit may be difficult to avoid or may trigger automatically, if the enemy stays nearby."
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],
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"devNote": [
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"The amount of resources consumed is depends upon when during the Crystal Flash the reserves trigger, which will be strat dependent.",
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"The amount of resources consumed depends upon when during the Crystal Flash the reserves trigger, which will be strat dependent.",
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"The amount of Energy remaining after the strat is complex and depends on the number of Reserve Tanks, when Samus gets hit, and by which enemy;",
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"for simplicity, it is just assumed that Samus retains the small amount of Energy she had before the Crystal Flash (50 or less) and doesn't gain any refill.",
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"For artificial morph setups, the reserve trigger exits G-mode."

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